if (!m_sound)
m_sound = new wxSound(m_soundFile);
if (m_sound->IsOk())
- m_sound->Play((unsigned)wxSOUND_SYNC);
+ m_sound->Play(wxSOUND_SYNC);
}
void MyFrame::OnPlayAsync(wxCommandEvent& WXUNUSED(event))
if (!m_sound)
m_sound = new wxSound(m_soundFile);
if (m_sound->IsOk())
- m_sound->Play((unsigned)wxSOUND_ASYNC);
+ m_sound->Play(wxSOUND_ASYNC);
}
void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event))
wxBusyCursor busy;
wxSound snd(m_soundFile);
if (snd.IsOk())
- snd.Play((unsigned)wxSOUND_ASYNC);
+ snd.Play(wxSOUND_ASYNC);
}
void MyFrame::OnPlayLoop(wxCommandEvent& WXUNUSED(event))
if (!m_sound)
m_sound = new wxSound(m_soundFile);
if (m_sound->IsOk())
- m_sound->Play((unsigned)(wxSOUND_ASYNC | wxSOUND_LOOP));
+ m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))