# Don't try to resize an object with more than one image (this
# case should be dealt with by overriden handlers)
if (region.GetFormatMode() & FORMAT_SIZE_TO_CONTENTS) and \
- region.GetFormattedText().GetCount() and \
+ len(region.GetFormattedText()) and \
len(self._regions) == 1 and \
not Shape.GraphicsInSizeToContents:
for line in self._lines:
if attachment == -1 or (line.GetTo() == self and line.GetAttachmentTo() == attachment or line.GetFrom() == self and line.GetAttachmentFrom() == attachment):
- line.GetEventHandler().Draw(dc)
+ line.Draw(dc)
if recurse:
for child in self._children:
"""
physicalAttachment = self.LogicalToPhysicalAttachment(attachmentPoint)
if physicalAttachment in [0, 2]:
- return pt1.x <= pt2.x
+ return pt1[0] <= pt2[0]
elif physicalAttachment in [1, 3]:
- return pt1.y <= pt2.y
+ return pt1[1] <= pt2[1]
return False
if line in linesAtThisAttachment:
# Done this one
del linesAtThisAttachment[linesAtThisAttachment.index(line)]
- self._lines.Append(line)
+ self._lines.append(line)
# Now add any lines that haven't been listed in linesToSort
self._lines += linesAtThisAttachment
return self._xpos, self._ypos
elif self._attachmentMode == ATTACHMENT_MODE_BRANCHING:
pt, stemPt = self.GetBranchingAttachmentPoint(attachment, nth)
- return pt.x, pt.y
+ return pt[0], pt[1]
elif self._attachmentMode == ATTACHMENT_MODE_EDGE:
if len(self._attachmentPoints):
for point in self._attachmentPoints:
# Assume that we have attachment points 0 to 3: top, right, bottom, left
if physicalAttachment == 0:
- neck.x = self.GetX()
- neck.y = root.y - self._branchNeckLength
+ neck[0] = self.GetX()
+ neck[1] = root[1] - self._branchNeckLength
- shoulder1.x = root.x - totalBranchLength / 2.0
- shoulder2.x = root.x + totalBranchLength / 2.0
+ shoulder1[0] = root[0] - totalBranchLength / 2.0
+ shoulder2[0] = root[0] + totalBranchLength / 2.0
- shoulder1.y = neck.y
- shoulder2.y = neck.y
+ shoulder1[1] = neck[1]
+ shoulder2[1] = neck[1]
elif physicalAttachment == 1:
- neck.x = root.x + self._branchNeckLength
- neck.y = root.y
+ neck[0] = root[0] + self._branchNeckLength
+ neck[1] = root[1]
- shoulder1.x = neck.x
- shoulder2.x = neck.x
+ shoulder1[0] = neck[0]
+ shoulder2[0] = neck[0]
- shoulder1.y = neck.y - totalBranchLength / 2.0
- shoulder1.y = neck.y + totalBranchLength / 2.0
+ shoulder1[1] = neck[1] - totalBranchLength / 2.0
+ shoulder1[1] = neck[1] + totalBranchLength / 2.0
elif physicalAttachment == 2:
- neck.x = self.GetX()
- neck.y = root.y + self._branchNeckLength
+ neck[0] = self.GetX()
+ neck[1] = root[1] + self._branchNeckLength
- shoulder1.x = root.x - totalBranchLength / 2.0
- shoulder2.x = root.x + totalBranchLength / 2.0
+ shoulder1[0] = root[0] - totalBranchLength / 2.0
+ shoulder2[0] = root[0] + totalBranchLength / 2.0
- shoulder1.y = neck.y
- shoulder2.y = neck.y
+ shoulder1[1] = neck[1]
+ shoulder2[1] = neck[1]
elif physicalAttachment == 3:
- neck.x = root.x - self._branchNeckLength
- neck.y = root.y
+ neck[0] = root[0] - self._branchNeckLength
+ neck[1] = root[1]
- shoulder1.x = neck.x
- shoulder2.x = neck.x
+ shoulder1[0] = neck[0]
+ shoulder2[0] = neck[0]
- shoulder1.y = neck.y - totalBranchLength / 2.0
- shoulder2.y = neck.y + totalBranchLength / 2.0
+ shoulder1[1] = neck[1] - totalBranchLength / 2.0
+ shoulder2[1] = neck[1] + totalBranchLength / 2.0
else:
raise "Unrecognised attachment point in GetBranchingAttachmentInfo"
return root, neck, shoulder1, shoulder2
stemPt = wx.RealPoint()
if physicalAttachment == 0:
- pt.y = neck.y - self._branchStemLength
- pt.x = shoulder1.x + n * self._branchSpacing
+ pt[1] = neck[1] - self._branchStemLength
+ pt[0] = shoulder1[0] + n * self._branchSpacing
- stemPt.x = pt.x
- stemPt.y = neck.y
+ stemPt[0] = pt[0]
+ stemPt[1] = neck[1]
elif physicalAttachment == 2:
- pt.y = neck.y + self._branchStemLength
- pt.x = shoulder1.x + n * self._branchStemLength
+ pt[1] = neck[1] + self._branchStemLength
+ pt[0] = shoulder1[0] + n * self._branchStemLength
- stemPt.x = pt.x
- stemPt.y = neck.y
+ stemPt[0] = pt[0]
+ stemPt[1] = neck[1]
elif physicalAttachment == 1:
- pt.x = neck.x + self._branchStemLength
- pt.y = shoulder1.y + n * self._branchSpacing
+ pt[0] = neck[0] + self._branchStemLength
+ pt[1] = shoulder1[1] + n * self._branchSpacing
- stemPt.x = neck.x
- stemPt.y = pt.y
+ stemPt[0] = neck[0]
+ stemPt[1] = pt[1]
elif physicalAttachment == 3:
- pt.x = neck.x - self._branchStemLength
- pt.y = shoulder1.y + n * self._branchSpacing
+ pt[0] = neck[0] - self._branchStemLength
+ pt[1] = shoulder1[1] + n * self._branchSpacing
- stemPt.x = neck.x
- stemPt.y = pt.y
+ stemPt[0] = neck[0]
+ stemPt[1] = pt[1]
else:
raise "Unrecognised attachment point in GetBranchingAttachmentPoint"
# Assume that we have attachment points 0 to 3: top, right, bottom, left
if physicalAttachment == 0:
- root.x = self.GetX()
- root.y = self.GetY() - height / 2.0
+ root[0] = self.GetX()
+ root[1] = self.GetY() - height / 2.0
elif physicalAttachment == 1:
- root.x = self.GetX() + width / 2.0
- root.y = self.GetY()
+ root[0] = self.GetX() + width / 2.0
+ root[1] = self.GetY()
elif physicalAttachment == 2:
- root.x = self.GetX()
- root.y = self.GetY() + height / 2.0
+ root[0] = self.GetX()
+ root[1] = self.GetY() + height / 2.0
elif physicalAttachment == 3:
- root.x = self.GetX() - width / 2.0
- root.y = self.GetY()
+ root[0] = self.GetX() - width / 2.0
+ root[1] = self.GetY()
else:
raise "Unrecognised attachment point in GetBranchingAttachmentRoot"
dc.SetBrush(wx.BLACK_BRUSH)
# Draw neck
- dc.DrawLine(root, neck)
+ dc.DrawLine(root[0], root[1], neck[0], neck[1])
if count > 1:
# Draw shoulder-to-shoulder line
- dc.DrawLine(shoulder1, shoulder2)
+ dc.DrawLine(shoulder1[0], shoulder1[1], shoulder2[0], shoulder2[1])
# Draw all the little branches
for i in range(count):
pt, stemPt = self.GetBranchingAttachmentPoint(attachment, i)
- dc.DrawLine(stemPt, pt)
+ dc.DrawLine(stemPt[0], stemPt[1], pt[0], pt[1])
if self.GetBranchStyle() & BRANCHING_ATTACHMENT_BLOB and count > 1:
blobSize = 6.0
- dc.DrawEllipse(stemPt.x - blobSize / 2.0, stemPt.y - blobSize / 2.0, blobSize, blobSize)
+ dc.DrawEllipse(stemPt[0] - blobSize / 2.0, stemPt[1] - blobSize / 2.0, blobSize, blobSize)
def OnDrawBranches(self, dc, erase = False):
if self._attachmentMode != ATTACHMENT_MODE_BRANCHING:
elif pt._type == CONTROL_POINT_VERTICAL:
newX1 = pt._controlPointDragStartX
newX2 = newX1 + pt._controlPointDragStartWidth
- elif pt._type == CONTROL_POINT_DIAGONAL and (keys & KEYS or self.GetMaintainAspectRatio()):
+ elif pt._type == CONTROL_POINT_DIAGONAL and (keys & KEY_SHIFT or self.GetMaintainAspectRatio()):
newH = (newX2 - newX1) * (float(pt._controlPointDragStartHeight) / pt._controlPointDragStartWidth)
if pt.GetY() > pt._controlPointDragStartY:
newY2 = newY1 + newH
bottom = -10000
for point in self._points:
- if point.x < left:
- left = point.x
- if point.x > right:
- right = point.x
+ if point[0] < left:
+ left = point[0]
+ if point[0] > right:
+ right = point[0]
- if point.y < top:
- top = point.y
- if point.y > bottom:
- bottom = point.y
+ if point[1] < top:
+ top = point[1]
+ if point[1] > bottom:
+ bottom = point[1]
self._boundWidth = right - left
self._boundHeight = bottom - top
bottom = -10000
for point in self._points:
- if point.x < left:
- left = point.x
- if point.x > right:
- right = point.x
+ if point[0] < left:
+ left = point[0]
+ if point[0] > right:
+ right = point[0]
- if point.y < top:
- top = point.y
- if point.y > bottom:
- bottom = point.y
+ if point[1] < top:
+ top = point[1]
+ if point[1] > bottom:
+ bottom = point[1]
bwidth = right - left
bheight = bottom - top
newCentreX = left + bwidth / 2.0
newCentreY = top + bheight / 2.0
- for point in self._points:
- point.x -= newCentreX
- point.y -= newCentreY
+ for i in range(len(self._points)):
+ self._points[i] = self._points[i][0] - newCentreX, self._points[i][1] - newCentreY
self._xpos += newCentreX
self._ypos += newCentreY
ypoints = []
for point in self._points:
- xpoints.append(point.x + self._xpos)
- ypoints.append(point.y + self._ypos)
+ xpoints.append(point[0] + self._xpos)
+ ypoints.append(point[1] + self._ypos)
# We assume it's inside the polygon UNLESS one or more
# lines don't hit the outline.
y_proportion = abs(float(new_height) / self._originalHeight)
for i in range(max(len(self._points), len(self._originalPoints))):
- self._points[i].x = self._originalPoints[i][0] * x_proportion
- self._points[i].y = self._originalPoints[i][1] * y_proportion
+ self._points[i] = wx.Point(self._originalPoints[i][0] * x_proportion, self._originalPoints[i][1] * y_proportion)
self._boundWidth = abs(new_width)
self._boundHeight = abs(new_height)
self._originalPoints = []
for point in self._points:
- original_point = wx.RealPoint(point.x, point.y)
+ original_point = wx.RealPoint(point[0], point[1])
self._originalPoints.append(original_point)
self.CalculateBoundingBox()
except ValueError:
secondPoint = self._points[0]
- x = (secondPoint.x - firstPoint.x) / 2.0 + firstPoint.x
- y = (secondPoint.y - firstPoint.y) / 2.0 + firstPoint.y
+ x = (secondPoint[0] - firstPoint[0]) / 2.0 + firstPoint[0]
+ y = (secondPoint[1] - firstPoint[1]) / 2.0 + firstPoint[1]
point = wx.RealPoint(x, y)
if pos >= len(self._points) - 1:
# Look for the point we'd be connecting to. This is
# a heuristic...
for point in self._points:
- if point.x == 0:
- if y2 > y1 and point.y > 0:
- return point.x + self._xpos, point.y + self._ypos
- elif y2 < y1 and point.y < 0:
- return point.x + self._xpos, point.y + self._ypos
+ if point[0] == 0:
+ if y2 > y1 and point[1] > 0:
+ return point[0] + self._xpos, point[1] + self._ypos
+ elif y2 < y1 and point[1] < 0:
+ return point[0] + self._xpos, point[1] + self._ypos
xpoints = []
ypoints = []
for point in self._points:
- xpoints.append(point.x + self._xpos)
- ypoints.append(point.y + self._ypos)
+ xpoints.append(point[0] + self._xpos)
+ ypoints.append(point[1] + self._ypos)
return FindEndForPolyline(xpoints, ypoints, x1, y1, x2, y2)
# Make as many control points as there are vertices
def MakeControlPoints(self):
for point in self._points:
- control = PolygonControlPoint(self._canvas, self, CONTROL_POINT_SIZE, point, point.x, point.y)
+ control = PolygonControlPoint(self._canvas, self, CONTROL_POINT_SIZE, point, point[0], point[1])
self._canvas.AddShape(control)
self._controlPoints.append(control)
def ResetControlPoints(self):
for i in range(min(len(self._points), len(self._controlPoints))):
point = self._points[i]
- self._controlPoints[i]._xoffset = point.x
- self._controlPoints[i]._yoffset = point.y
+ self._controlPoints[i]._xoffset = point[0]
+ self._controlPoints[i]._yoffset = point[1]
self._controlPoints[i].polygonVertex = point
def GetNumberOfAttachments(self):
def GetAttachmentPosition(self, attachment, nth = 0, no_arcs = 1, line = None):
if self._attachmentMode == ATTACHMENT_MODE_EDGE and self._points and attachment < len(self._points):
point = self._points[0]
- return point.x + self._xpos, point.y + self._ypos
+ return point[0] + self._xpos, point[1] + self._ypos
return Shape.GetAttachmentPosition(self, attachment, nth, no_arcs, line)
def AttachmentIsValid(self, attachment):
point._x = x1 * cosTheta - y1 * sinTheta + x * (1 - cosTheta) + y * sinTheta
point._y = x1 * sinTheta + y1 * cosTheta + y * (1 - cosTheta) + x * sinTheta
- for point in self._points:
- x1 = point.x
- y1 = point.y
+ for i in range(len(self._points)):
+ x1, y1 = self._points[i]
- point.x = x1 * cosTheta - y1 * sinTheta + x * (1 - cosTheta) + y * sinTheta
- point.y = x1 * sinTheta + y1 * cosTheta + y * (1 - cosTheta) + x * sinTheta
+ self._points[i] = x1 * cosTheta - y1 * sinTheta + x * (1 - cosTheta) + y * sinTheta, x1 * sinTheta + y1 * cosTheta + y * (1 - cosTheta) + x * sinTheta
- for point in self._originalPoints:
- x1 = point.x
- y1 = point.y
+ for i in range(len(self._originalPoints)):
+ x1, y1 = self._originalPoints[i]
- point.x = x1 * cosTheta - y1 * sinTheta + x * (1 - cosTheta) + y * sinTheta
- point.y = x1 * sinTheta + y1 * cosTheta + y * (1 - cosTheta) + x * sinTheta
+ self._originalPoints[i] = x1 * cosTheta - y1 * sinTheta + x * (1 - cosTheta) + y * sinTheta, x1 * sinTheta + y1 * cosTheta + y * (1 - cosTheta) + x * sinTheta
+ # Added by Pierre Hjälm. If we don't do this the outline will be
+ # the wrong size. Hopefully it won't have any ill effects.
+ self.UpdateOriginalPoints()
+
self._rotation = theta
self.CalculatePolygonCentre()
pt.CalculateNewSize(x, y)
- self.GetEventHandler().OnDrawOutline(dc, self.GetX(), self.GetY(), pt.GetNewSize().x, pt.GetNewSize().y)
+ self.GetEventHandler().OnDrawOutline(dc, self.GetX(), self.GetY(), pt.GetNewSize()[0], pt.GetNewSize()[1])
def OnSizingBeginDragLeft(self, pt, x, y, keys = 0, attachment = 0):
dc = wx.ClientDC(self.GetCanvas())
dist = math.sqrt((x - self.GetX()) * (x - self.GetX()) + (y - self.GetY()) * (y - self.GetY()))
pt._originalDistance = dist
- pt._originalSize.x = bound_x
- pt._originalSize.y = bound_y
+ pt._originalSize[0] = bound_x
+ pt._originalSize[1] = bound_y
if pt._originalDistance == 0:
pt._originalDistance = 0.0001
pt.CalculateNewSize(x, y)
- self.GetEventHandler().OnDrawOutline(dc, self.GetX(), self.GetY(), pt.GetNewSize().x, pt.GetNewSize().y)
+ self.GetEventHandler().OnDrawOutline(dc, self.GetX(), self.GetY(), pt.GetNewSize()[0], pt.GetNewSize()[1])
self._canvas.CaptureMouse()
self.CalculateBoundingBox()
self.CalculatePolygonCentre()
else:
- self.SetSize(pt.GetNewSize().x, pt.GetNewSize().y)
+ self.SetSize(pt.GetNewSize()[0], pt.GetNewSize()[1])
self.Recompute()
self.ResetControlPoints()
bound_x, bound_y = self.GetShape().GetBoundingBoxMax()
dist = math.sqrt((x - self._shape.GetX()) * (x - self._shape.GetX()) + (y - self._shape.GetY()) * (y - self._shape.GetY()))
- self._newSize.x = dist / self._originalDistance * self._originalSize.x
- self._newSize.y = dist / self._originalDistance * self._originalSize.y
+ self._newSize[0] = dist / self._originalDistance * self._originalSize[0]
+ self._newSize[1] = dist / self._originalDistance * self._originalSize[1]
# Implement resizing polygon or moving the vertex
def OnDragLeft(self, draw, x, y, keys = 0, attachment = 0):