+bool wxMDIChildFrame::Destroy()
+{
+ // delayed destruction: the frame will be deleted during
+ // the next idle loop iteration.
+ // I'm not sure if delayed destruction really makes so
+ // much sense for MDI child frames, actually, but hiding
+ // it doesn't make any sense.
+ if ( !wxPendingDelete.Member(this) )
+ wxPendingDelete.Append(this);
+
+ return true;
+}
+
+void wxMDIChildFrame::DoSetSize( int x, int y, int width, int height, int sizeFlags )
+{
+ wxWindow::DoSetSize( x, y, width, height, sizeFlags );
+}
+
+void wxMDIChildFrame::DoSetClientSize(int width, int height)