#include "wx/msw/winundef.h"
#endif
+#if defined(_WX_X_FONTLIKE)
+
+// the symbolic names for the XLFD fields (with examples for their value)
+enum wxXLFDField
+{
+ wxXLFD_FOUNDRY, // adobe
+ wxXLFD_FAMILY, // courier, times, ...
+ wxXLFD_WEIGHT, // black, bold, demibold, medium, regular, light
+ wxXLFD_SLANT, // r/i/o (roman/italique/oblique)
+ wxXLFD_SETWIDTH, // condensed, expanded, ...
+ wxXLFD_ADDSTYLE, // whatever - usually nothing
+ wxXLFD_PIXELSIZE, // size in pixels
+ wxXLFD_POINTSIZE, // size in points
+ wxXLFD_RESX, // 72, 75, 100, ...
+ wxXLFD_RESY,
+ wxXLFD_SPACING, // m/p/c (monospaced/proportional/character cell)
+ wxXLFD_AVGWIDTH, // average width in 1/10 pixels
+ wxXLFD_REGISTRY, // iso8859, rawin, koi8, ...
+ wxXLFD_ENCODING, // 1, r, r, ...
+ wxXLFD_MAX
+};
+
+#endif // _WX_X_FONTLIKE
+
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
// further it might make sense to make it a real class with virtual methods
struct WXDLLEXPORT wxNativeFontInfo
{
-#if defined(__WXGTK__) || defined(__WXMOTIF__)
+#if defined(_WX_X_FONTLIKE)
+ // the fonts array can't be accessed directly as we only parse the
+ // xFontName when needed
+private:
// the components of the XLFD
- wxString fontElements[14];
+ wxString fontElements[wxXLFD_MAX];
+public:
// the full XLFD
wxString xFontName;
// generate an XLFD using the fontElements
wxString GetXFontName() const;
+
+ // get the given XFLD component
+ wxString GetXFontComponent(wxXLFDField field) const;
#elif defined(__WXMSW__)
LOGFONT lf;
+#elif defined(__WXPM__)
+ // OS/2 native structures that define a font
+ FATTRS fa;
+ FONTMETRICS fm;
+ FACENAMEDESC fn;
#else // other platforms
//
// This is a generic implementation that should work on all ports
// without specific support by the port.
//
- #define wNO_NATIVE_FONTINFO
+ #define wxNO_NATIVE_FONTINFO
int pointSize;
wxFontFamily family;