+# This sets 'D' to a suitable directory name
+# for this kind of build, and WXLIBNAME to one of wx (static release), wxd (static debug),
+# wx$(WXVERSION) (DLL release), wx$(WXVERSION)d (DLL debug)
+
+!if "$(WXMAKINGDLL)" == "1" || "$(WXUSINGDLL)" == "1"
+WXLIBNAME=wx$(WXVERSION)
+!else
+WXLIBNAME=wx
+!endif
+
+!if "$(NEW_WXLIBNAME)" != ""
+WXLIBNAME=$(NEW_WXLIBNAME)
+!endif
+
+!if "$(FINAL)" == "1"
+D=Release
+!else
+D=Debug
+LIBEXT=d
+WXLIBNAME=$(WXLIBNAME)$(LIBEXT)
+!endif
+
+!if "$(WXMAKINGDLL)" == "1" || "$(WXUSINGDLL)" == "1"
+D=$(D)DLL
+!endif
+
+WXLIB=$(WXDIR)\lib\$(WXLIBNAME).lib
+
+INC=-I$(WXINC) -I$(WXDIR)/contrib/include -I$(WXDIR)/src/png -I$(WXDIR)/src/zlib -I$(WXDIR)/src/jpeg -I$(WXDIR)/src/tiff $(EXTRAINC)
+LIBS = $(EXTRALIBS) $(WXLIB) $(WINLIBS) $(WXDIR)\lib\png$(LIBEXT).lib $(WXDIR)\lib\zlib$(LIBEXT).lib $(WXDIR)\lib\jpeg$(LIBEXT).lib $(WXDIR)\lib\tiff$(LIBEXT).lib $(WXDIR)\lib\xpm$(LIBEXT).lib
+