How to build the sources from CVS
------------------------------------------------------------------------
+Please use the install.txt files in docs/gtk, docs/msw, docs/motif, docs/mac
+etc. alongside these instructions.
+
I) Windows using plain makefiles
----------------------------------------
Ensure that the command-line compiler and tools (including
nmake) are installed and ready to run. Depending on your
-installation there may be a batch file (named something like
-VCVARS32.BAT) that needs to be run to set correct environment
-varaibles and PATH entries.
+installation there may be a batch file (commonly named VCVARS32.BAT)
+that needs to be run to set correct environment variables and PATH entries.
Continue with item c) below.
-b) If using the GNU Mingw32 or GNU Cygwin32 compilers
+b) If using the MinGW or Cygwin compilers
+
+You can get MinGW from http://www.mingw.org/
-You can get Mingw32 from http://www.mingw.org
+Cygwin is available at http://www.cygwin.com/
-Cygwin32 is available at http://www.cygwin.com
+If you are using Cygwin or MinGW together with the MSYS environment, you
+can build the library using configure (see "Unix ports" and
+"Windows using configure" below). You can also
+build wxWidgets without configure using native makefile, but only with
+MinGW. Using Cygwin together with Windows makefile is no longer supported.
-The makefile might have small problems with Cygwin's tools
-so it is recommended to use Mingw32 and its toolchain instead
-if possible.
+If building with MinGW without configure:
-> Set your path so that it includes the directory
where your compiler and tools reside
--> If your are using an old Mingw32 version (gcc-2.95 or older),
- you might need to fix some headers with the patches contained
- in the wxWin\Mingw32-gcc295.patches file. PLEASE APPLY THESE
- PATCHES BY HAND! There are apparently a few different versions
- of the headers floating around. Note that these patches are
- not needed if you are using Mingw32 gcc-2.95.2 or newer.
-
--> Edit wx/src/makeg95.env and set the MINGW32 variable at the top of
- the file to either 1 (you have Mingw32) or 0 (you have Cygwin32).
- If using MINGW32, also set the MINGW32VERSION variable
- appropiately.
+-> Make sure you have GNU Make installed. It must be Windows native version.
+ Download it from http://www.mingw.org, the executable will be called
+ mingw32-make.exe.
+
+-> Modern version of MinGW is required; preferably MinGW 2.0 (with gcc3),
+ but MinGW with gcc-2.95.3 will suffice. If you are using 2.95, you will
+ have to change variable GCC_VERSION in config.gcc (see msw/install.txt
+ for details).
+
+If using configure, Unix instructions apply.
c) Build instructions
--> Assumming that you installed the wxWindows sources
- into c:\wxWin
--> Copy c:\wxWin\include\wx\msw\setup0.h
- to c:\wxWin\include\wx\msw\setup.h
--> Edit c:\wxWin\include\wx\msw\setup.h so that
- most features are enabled (i.e. defined to 1), for example:
- #define wxUSE_ODBC 0
- #define wxUSE_SOCKETS 1
- #define wxUSE_HTML 1
- #define wxUSE_THREADS 1
- #define wxUSE_FS_INET 0
- #define wxUSE_FS_ZIP 1
- #define wxUSE_BUSYINFO 1
- #define wxUSE_DYNLIB_CLASS 1
- #define wxUSE_ZIPSTREAM 1
- #define wxUSE_LIBJPEG 1
- #define wxUSE_LIBPNG 1
+Assumming that you installed the wxWidgets sources
+into c:\wxWidgets:
+
+-> Copy c:\wxWidgets\include\wx\msw\setup0.h
+ to c:\wxWidgets\include\wx\msw\setup.h
+-> Edit c:\wxWidgets\include\wx\msw\setup.h to choose
+ the features you would like to compile wxWidgets with[out].
and std iostreams are disabled with
#define wxUSE_STD_IOSTREAM 0
--> type: cd c:\wxWin\src\msw
--> type: make -f makefile.g95 (if using GNU tools)
+-> type: cd c:\wxWidgets\build\msw
+-> type: make -f makefile.gcc (if using GNU tools)
or type: nmake -f makefile.vc (if using MS VC++)
+etc.
+
+ See also docs/msw/install.txt for additional compilation options.
+
+d) Borland (including free command line tools)
+ Download tools from http://www.borland.com/downloads/
+
+ See docs/msw/install.txt for details; in brief:
+
+-> type cd c:\wxWidgets\build\msw
+-> type make -f makefile.bcc
+
+You can customize many things in the build process, detailed description is
+in docs/msw/install.txt.
II) Unix ports
configure to create what is needed.
In order to create configure, you need to have the
-GNU autoconf package (version 2.13 or 2.14) installed
+GNU autoconf package (version > 2.54) installed
on your system and type run "autoconf" in the base
directory (or run the autogen.sh script in the same
-directory, which just calls autoconf).
+directory, which just calls autoconf). Note that you usually don't
+need to do this because configure is included in CVS.
Set WXWIN environment variable to the base directory such
-as ~/wxWindows (this is actually not really needed).
+as ~/wxWidgets (this is actually not really needed).
--> type: export WXWIN=~/wxWindows
+-> type: export WXWIN=~/wxWidgets
-> type: md mybuild
-> type: cd mybuild
-> type: ../configure --with-motif
III) Windows using configure
----------------------------------------
-Take a look at Unix->Windows cross compiling. With minor
-modifications, this should work in Windows if you've got the cygnus
-utilities (bash, GNU make, etc) and either mingw32 or cygwin32 installed.
-See http://www.cygnus.com for these programs, or go straight to their
-ftp server at ftp://sourceware.cygnus.com/pub/cygwin/.
+wxWidgets can be built on Windows using MSYS (see
+http://www.mingw.org/), which is a POSIX build environment
+for Windows. With MSYS you can just ./configure && make (see also VII,
+Unix->Windows cross-compiling using configure).
Of course, you can also build the library using plain makefiles (see
section I).
----------------------------------------
Refer to the readme.txt and install.txt files in docs/mac to build
-wxWindows under Classic Mac OS using CodeWarrior.
+wxWidgets under Classic Mac OS using CodeWarrior.
If you are checking out the CVS sources using cvs under Mac OS X and
-compiling under Classic Mac OS, make sure that all text files have a
-Mac OS type of 'TEXT' otherwise CodeWarrior may ignore them. Checking
-out the CVS sources using cvs under Mac OS X creates untyped files
-which can lead to compialtion errors under CodeWarrior which are hard
-to track down.
+compiling under Classic Mac OS:
+
+- make sure that all text files have a Mac OS type of 'TEXT' otherwise
+ CodeWarrior may ignore them. Checking out the CVS sources using cvs
+ under Mac OS X creates untyped files which can lead to compilation
+ errors under CodeWarrior which are hard to track down.
+
+- convert the xml files to CodeWarrior binary projects using the supplied
+ AppleScript in docs/mac (M5xml2mcp.applescript for CodeWarrior 5.3)
V) MacOS X using configure and the Developer Tools
----------------------------------------
registration) in order to download the Developer Tools installer.
In order to create configure, you need to have the
-GNU autoconf package (version 2.13 or 2.14) installed
+GNU autoconf package (version >= 2.54) installed
on your system and type run "autoconf" in the base
directory (or run the autogen.sh script in the same
directory, which just calls autoconf).
VI) OS/2
----------------------------------------
+No notes.
VII) Unix->Windows cross-compiling using configure
--------------------------------------------------
-First you'll need a cross-compiler; linux glibc binaries of mingw32 and
-cygwin32 (both based on egcs) can be found at
-ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Otherwise you can
-compile one yourself. Check the relevant FAQs.
+First you'll need a cross-compiler; linux glibc binaries of MinGW and
+Cygwin (both based on egcs) can be found at
+ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Alternative binaries,
+based on the latest MinGW release can be found at
+http://members.telering.at/jessich/mingw/mingwcross/mingw_cross.html
+Otherwise you can compile one yourself.
-[ A Note about cygwin32 and mingw32: the main difference is that cygwin32
+[ A Note about Cygwin and MinGW: the main difference is that Cygwin
binaries are always linked against cygwin.dll. This dll encapsulates most
standard Unix C extensions, which is very handy if you're porting unix
-software to windows. However, wxMSW doesn't need this, so mingw32 is
+software to windows. However, wxMSW doesn't need this, so MinGW is
preferable if you write portable C(++). ]
You might want to build both Unix and Windows binaries in the same source
tree; to do this make subdirs for each e.g. unix and win32. If you've
-already build wxWindows in the main dir, do a 'make distclean' there,
+already build wxWidgets in the main dir, do a 'make distclean' there,
otherwise configure will get confused. (In any case, read the section 'Unix
-using configure' and make sure you're able to build a native wxWindows
+using configure' and make sure you're able to build a native wxWidgets
library; cross-compiling errors can be pretty obscure and you'll want to be
sure that your configure setup is basically sound.)
-> cd win32
(or whatever you called it)
Now run configure. There are two ways to do this
--> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw \
- --enable-dnd=no --without-odbc
+-> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw
where --build= should read whatever platform you're building on. Configure
will notice that build and host platforms differ, and automatically prepend
i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!).
yourself:
-> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \
DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \
- ../configure --host=i586-mingw32 --with-mingw --enable-dnd=no
-
-(all assuming you're using mingw32)
-Drag'n'drop is disabled because mingw32 lacks (AFAIK) OLE headers.
-
-[ Update: some new mingw32 versions now have a new set of windows header
-files, which apparently can handle ole. Untested at the moment ]
-
-ODBC files don't compile as of 13.10.99 - may be this will be fixed by the
-moment you're reading these lines.
+ ../configure --host=i586-mingw32 --with-mingw
-Configure will conclude that shared libraries are out of the question and
-opt for a static one. I haven't looked into DLL creation yet.
+(all assuming you're using MinGW)
+By default this will compile a DLL, if you want a static library,
+specify --disable-shared.
Type
-> make
and wait, wait, wait. Don't leave the room, because the minute you do there
will be a compile error :-)
-NB: you risk to get quite a few warnings about "ANSI C++ forbids implicit
- conversion from 'void *'" in all places where va_arg macro is used. This
- is due to a bug in (some versions of) mingw32 headers which may be
- corrected by editing the file
+NB: if you are using a very old compiler you risk to get quite a few warnings
+ about "ANSI C++ forbids implicit conversion from 'void *'" in all places
+ where va_arg macro is used. This is due to a bug in (some versions of)
+ MinGW headers which may be corrected by upgrading your compier,
+ otherwise you might edit the file
${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h
and adding "|| defined(_WIN32)" to the list of platforms on which
__gnuc_va_list is char *.
-If this is successful, you end up with a libwx_msw.a in win32/lib. Now try
-building the minimal sample:
+If this is successful, you end up with a wx23_2.dll/libwx23_2.a in win32/lib
+(or just libwx_msw.a if you opted for a static build).
+Now try building the minimal sample:
-> cd samples/minimal
-> make
- resource compiling must be done manually for now (should/can we link the
default wx resources into libwx_msw.a?) [ No we can't; the linker won't
link it in... you have to supply an object file ]
-- dynamic libraries
- static executables are HUGE -- there must be room for improvement.