void SetAcceleratorTable(const wxAcceleratorTable& accel);
wxAcceleratorTable *GetAcceleratorTable();
-
- %name(base_OnPaint)void OnPaint(wxPaintEvent& event);
+#ifdef __WXMSW__
+ // A way to do the native draw first... Too bad it isn't in wxGTK too.
+ void OnPaint(wxPaintEvent& event);
+#endif
};