If non-@NULL this is the event handler which will receive the
timer events (see wxTimerEvent) when the timer is running.
*/
- wxEvtHandler GetOwner() const;
+ wxEvtHandler* GetOwner() const;
/**
Returns @true if the timer is one shot, i.e. if it will stop after firing
/**
@class wxTimerEvent
- wxTimerEvent object is passed to the event handler of timer events.
+ wxTimerEvent object is passed to the event handler of timer events
+ (see wxTimer::SetOwner).
For example:
/**
Returns the timer object which generated this event.
*/
- wxTimer GetTimer() const;
+ wxTimer& GetTimer() const;
};