If non-@NULL this is the event handler which will receive the
timer events (see wxTimerEvent) when the timer is running.
*/
- wxEvtHandler GetOwner() const;
+ wxEvtHandler* GetOwner() const;
/**
Returns @true if the timer is one shot, i.e. if it will stop after firing
/**
Returns the timer object which generated this event.
*/
- wxTimer GetTimer() const;
+ wxTimer& GetTimer() const;
};