/////////////////////////////////////////////////////////////////////////////
// Name: src/dfb/dcclient.cpp
-// Purpose: wxWindowDC, wxClientDC and wxPaintDC
+// Purpose: wxWindowDCImpl, wxClientDCImpl and wxPaintDC
// Author: Vaclav Slavik
// Created: 2006-08-10
// RCS-ID: $Id$
#pragma hdrstop
#endif
-#include "wx/dcclient.h"
-
#ifndef WX_PRECOMP
#include "wx/window.h"
+ #include "wx/nonownedwnd.h"
#endif
+#include "wx/dfb/dcclient.h"
#include "wx/dfb/private.h"
+#define TRACE_PAINT "paint"
+
// ===========================================================================
// implementation
// ===========================================================================
//-----------------------------------------------------------------------------
-// wxWindowDC
+// helpers
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
-
-wxWindowDC::wxWindowDC(wxWindow *win)
+// Returns subrect of the window that is not outside of its parent's
+// boundaries ("hidden behind its borders"), recursively:
+static wxRect GetUncoveredWindowArea(wxWindow *win)
{
- InitForWin(win, NULL);
+ wxRect r(win->GetSize());
+
+ if ( win->IsTopLevel() )
+ return r;
+
+ wxWindow *parent = win->GetParent();
+ if ( !parent )
+ return r;
+
+ // intersect with parent's uncovered area, after offsetting it into win's
+ // coordinates; this will remove parts of 'r' that are outside of the
+ // parent's area:
+ wxRect rp(GetUncoveredWindowArea(parent));
+
+ // normal windows cannot extend out of its parent's client area:
+ if ( !win->CanBeOutsideClientArea() )
+ rp.Intersect(parent->GetClientRect());
+
+ rp.Offset(-win->GetPosition());
+ rp.Offset(-parent->GetClientAreaOrigin());
+ r.Intersect(rp);
+
+ return r;
}
-void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
+// creates a dummy surface that has the same format as the real window's
+// surface, but is not visible and so can be painted on even if the window
+// is hidden
+static
+wxIDirectFBSurfacePtr CreateDummySurface(wxWindow *win, const wxRect *rect)
{
- wxCHECK_RET( win, _T("invalid window") );
+ wxLogTrace(TRACE_PAINT, "%p ('%s'): creating dummy DC surface",
+ win, win->GetName().c_str());
+ wxSize size(rect ? rect->GetSize() : win->GetSize());
+
+ // we can't create a surface of 0 size but the size of the window may be 0,
+ // so ensure that we have at least a single pixel to draw on
+ size.IncTo(wxSize(1, 1));
+
+ return win->GetDfbSurface()->CreateCompatible
+ (
+ size,
+ wxIDirectFBSurface::CreateCompatible_NoBackBuffer
+ );
+}
- // FIXME: this should be made to work: we need to detect that the window
- // is not visible and in that case, a) ignore any drawing actions
- // and b) provide dummy surface that can still be used to get
- // information (e.g. text extents):
- for ( wxWindow *w = win; w; w = w->GetParent() )
- {
- // painting on hidden TLW when non-TLW windows are shown is OK,
- // DirectFB manages that:
- if ( w->IsTopLevel() )
- break;
+//-----------------------------------------------------------------------------
+// wxWindowDCImpl
+//-----------------------------------------------------------------------------
- wxASSERT_MSG( w->IsShown(),
- _T("painting on hidden window not implemented yet") );
- }
+IMPLEMENT_ABSTRACT_CLASS(wxWindowDCImpl, wxDFBDCImpl)
- // check if the rectangle covers full window and so is not needed:
- if ( rect && *rect == wxRect(win->GetSize()) )
- rect = NULL;
+wxWindowDCImpl::wxWindowDCImpl(wxDC *owner, wxWindow *win)
+ : wxDFBDCImpl(owner)
+{
+ InitForWin(win, NULL);
+}
+
+void wxWindowDCImpl::InitForWin(wxWindow *win, const wxRect *rect)
+{
+ wxCHECK_RET( win, "invalid window" );
+
+ m_window = win;
// obtain the surface used for painting:
+ wxPoint origin;
wxIDirectFBSurfacePtr surface;
- if ( !rect )
- {
- wxCHECK_RET( win->GetSize().x > 0 && win->GetSize().y > 0,
- _T("window has invalid size") );
- surface = win->GetDfbSurface();
+ wxRect rectOrig(rect ? *rect : wxRect(win->GetSize()));
+ wxRect r;
+
+ if ( !win->IsShownOnScreen() )
+ {
+ // leave 'r' rectangle empty to indicate the window is not visible,
+ // see below (below "create the surface:") for how is this case handled
}
else
{
- wxCHECK_RET( !rect || !rect->IsEmpty(), _T("invalid rectangle") );
+ // compute painting rectangle after clipping if we're in PaintWindow
+ // code, otherwise paint on the entire window:
+ r = rectOrig;
+
+ const wxRegion& updateRegion = win->GetUpdateRegion();
+ if ( win->GetTLW()->IsPainting() && !updateRegion.IsEmpty() )
+ {
+ r.Intersect(updateRegion.AsRect());
+ wxCHECK_RET( !r.IsEmpty(), "invalid painting rectangle" );
+
+ // parent TLW will flip the entire surface when painting is done
+ m_shouldFlip = false;
+ }
+ else
+ {
+ // One of two things happened:
+ // (1) the TLW is not being painted by PaintWindow() now; or
+ // (2) we're drawing on some window other than the one that is
+ // currently painted on by PaintWindow()
+ // In either case, we need to flip the surface when we're done
+ // painting and we don't have to use updateRegion for clipping.
+ // OTOH, if the window is (partially) hidden by being
+ // out of its parent's area, we must clip the surface accordingly.
+ r.Intersect(GetUncoveredWindowArea(win));
+ m_shouldFlip = true; // paint the results immediately
+ }
+ }
- DFBRectangle dfbrect = { rect->x, rect->y, rect->width, rect->height };
+ // create the surface:
+ if ( r.IsEmpty() )
+ {
+ // we're painting on invisible window: the changes won't have any
+ // effect, as the window will be repainted anyhow when it is shown,
+ // but we still need a valid DC so that e.g. text extents can be
+ // measured, so let's create a dummy surface that has the same
+ // format as the real one would have and let the code paint on it:
+ surface = CreateDummySurface(win, rect);
+
+ // painting on hidden window has no effect on TLW's surface, don't
+ // waste time flipping the dummy surface:
+ m_shouldFlip = false;
+ }
+ else
+ {
+ m_winRect = r;
+ DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
+
+ // if the DC was clipped thanks to rectPaint, we must adjust the
+ // origin accordingly; but we do *not* adjust for 'rect', because
+ // rect.GetPosition() has coordinates (0,0) in the DC:
+ origin.x = rectOrig.x - r.x;
+ origin.y = rectOrig.y - r.y;
+
+ // m_shouldFlip was set in the "if" block above this one
}
if ( !surface )
return;
- Init(surface);
+ wxLogTrace(TRACE_PAINT,
+ "%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]",
+ win, win->GetName().c_str(),
+ rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
+ r.x, r.y, r.GetRight(), r.GetBottom(),
+ origin.x, origin.y);
+
+ DFBInit(surface);
SetFont(win->GetFont());
// offset coordinates to account for subsurface's origin coordinates:
- if ( rect )
- SetDeviceOrigin(rect->x, rect->y);
+ SetDeviceOrigin(origin.x, origin.y);
}
-//-----------------------------------------------------------------------------
-// base class for wxClientDC and wxPaintDC
-//-----------------------------------------------------------------------------
-
-wxClientDCBase::wxClientDCBase(wxWindow *win)
+wxWindowDCImpl::~wxWindowDCImpl()
{
- wxCHECK_RET( win, _T("invalid window") );
+ wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
+ if ( !surface )
+ return;
- wxRect rect = win->GetClientRect();
- InitForWin(win, &rect);
+ // if no painting was done on the DC, we don't have to flip the surface:
+ if ( !m_isBBoxValid )
+ return;
+
+ if ( m_shouldFlip )
+ {
+ // paint overlays on top of the surface being drawn to by this DC
+ // before showing anything on the screen:
+ GetWindow()->PaintOverlays(m_winRect);
+
+ DFBSurfaceCapabilities caps = DSCAPS_NONE;
+ surface->GetCapabilities(&caps);
+ if ( caps & DSCAPS_DOUBLE )
+ {
+ // FIXME: flip only modified parts of the surface
+ surface->FlipToFront();
+ }
+ // else: the surface is not double-buffered and so cannot be flipped
+ }
+ // else: don't flip the surface, wxTLW will do it when it finishes
+ // painting of its invalidated areas
}
//-----------------------------------------------------------------------------
-// wxClientDC
+// wxClientDCImpl
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
+IMPLEMENT_ABSTRACT_CLASS(wxClientDCImpl, wxWindowDCImpl)
-wxClientDC::~wxClientDC()
+wxClientDCImpl::wxClientDCImpl(wxDC *owner, wxWindow *win)
+ : wxWindowDCImpl(owner, win)
{
- // flip to surface so that the changes become visible
- wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
+ wxCHECK_RET( win, "invalid window" );
- // FIXME: do this only if the surface was modified (as opposed to e.g.
- // used only to obtain text metrics)
- if ( surface )
- surface->Flip(NULL, DSFLIP_NONE);
+ wxRect rect = win->GetClientRect();
+ InitForWin(win, &rect);
}
//-----------------------------------------------------------------------------
// wxPaintDC
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)
-
-#warning "wxPaintDC ctor must respect m_updateRegion"
-
-wxPaintDC::~wxPaintDC()
-{
- // NB: do *not* flip the surface: wxPaintDC is used with EVT_PAINT and the
- // surface will be flipped for the entire TLW once all children are
- // repainted
-}
+IMPLEMENT_ABSTRACT_CLASS(wxPaintDCImpl, wxWindowDCImpl)