}
else
{
- if ( IsWindow() && (m_flag & wxADJUST_MINSIZE) )
+ if ( IsWindow() )
{
- // By user request, keep the minimal size for this item
- // in sync with the largest of BestSize and any user supplied
- // minimum size hint. Useful in cases where the item is
- // changeable -- static text labels, etc.
+ // the size of the window may change during run-time, we should
+ // use the current minimal size
m_minSize = m_window->GetAdjustedBestSize();
}
minSize.y+size.y-client_size.y );
}
+// TODO on mac we need a function that determines how much free space this
+// min size contains, in order to make sure that we have 20 pixels of free
+// space around the controls
+
// Return a window size that will fit within the screens dimensions
wxSize wxSizer::FitSize( wxWindow *window )
{
m_rowHeights.SetCount(nrows);
m_colWidths.SetCount(ncols);
- // We have to recalcuate the sizes in case an item has wxADJUST_MINSIZE, has changed
- // minimum size since the previous layout, or has been hidden using wxSizer::Show().
- // If all the items in a row/column are hidden, the final dimension of the row/column
- // will be -1, indicating that the column itself is hidden.
+ // We have to recalcuate the sizes in case the item minimum size has
+ // changed since the previous layout, or the item has been hidden using
+ // wxSizer::Show(). If all the items in a row/column are hidden, the final
+ // dimension of the row/column will be -1, indicating that the column
+ // itself is hidden.
for( s = m_rowHeights.GetCount(), i = 0; i < s; ++i )
m_rowHeights[ i ] = -1;
for( s = m_colWidths.GetCount(), i = 0; i < s; ++i )