]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/mac/uma.h
blind attempt to fix wxMac compilation (__UNIX__ defined on OS X?)
[wxWidgets.git] / include / wx / mac / uma.h
index 11e9cb7c5d9c1120e06f9fc0c8b09b413f2e21b5..0d4399a04fcaf8fda2dabe907169206aedd4e328 100644 (file)
 // Author:      Stefan Csomor
 // Modified by:
 // Created:     03/02/99
-// RCS-ID:      $Id: 
+// RCS-ID:      $Id:
 // Copyright:   (c) Stefan Csomor
-// Licence:    wxWindows licence
+// Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 #ifndef H_UMA
 #define H_UMA
 
-#if defined(__POWERPC__)
-    #if defined(__DARWIN__)
-        #include <Carbon/Carbon.h>
-    #endif
-#endif
-
-#if !TARGET_CARBON
-//  this is now defined in the latest headers
-//     typedef short MenuItemIndex  ;
-#endif
+#include "wx/mac/private.h"
 
-void UMAInitToolbox( UInt16 inMoreMastersCalls) ;
+void UMAInitToolbox( UInt16 inMoreMastersCalls, bool isEmbedded) ;
 void UMACleanupToolbox() ;
+long UMAGetSystemVersion() ;
 bool UMAHasAppearance() ;
 long UMAGetAppearanceVersion() ;
 bool UMAHasWindowManager() ;
 long UMAGetWindowManagerAttr() ;
 bool UMAHasAquaLayout() ;
 
+bool UMASystemIsInitialized() ;
+void UMASetSystemIsInitialized(bool val);
+
 // process manager
 
 long UMAGetProcessMode() ;
 bool UMAGetProcessModeDoesActivateOnFGSwitch() ;
 
-// menu manager
+#if wxUSE_GUI
 
-void                   UMASetMenuTitle( MenuRef menu , StringPtr title ) ;
-UInt32                         UMAMenuEvent( EventRecord *inEvent ) ;
-void                   UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item ) ;      
-void                   UMADisableMenuItem( MenuRef inMenu , MenuItemIndex item ) ;     
-void                   UMAAppendSubMenuItem( MenuRef menu , StringPtr label , SInt16 submenuid ) ;
-void                   UMAInsertSubMenuItem( MenuRef menu , StringPtr label , MenuItemIndex item , SInt16 submenuid  ) ;
-void                   UMAAppendMenuItem( MenuRef menu , StringPtr label , SInt16 key= 0, UInt8 modifiers = 0 ) ;
-void                   UMAInsertMenuItem( MenuRef menu , StringPtr label , MenuItemIndex item , SInt16 key = 0 , UInt8 modifiers = 0 ) ;
-// void                        UMASetMenuItemText( MenuRef menu , MenuItemIndex item , StringPtr label ) ;
+// menu manager
 
-// MenuRef                     ::NewMenu( SInt16 menuid , StringPtr label ) ;
-// void                        UMADisposeMenu( MenuRef menu ) ;
+MenuRef         UMANewMenu( SInt16 id , const wxString& title ) ;
+void             UMASetMenuTitle( MenuRef menu , const wxString& title ) ;
+UInt32             UMAMenuEvent( EventRecord *inEvent ) ;
+void             UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item , bool enable ) ;
 
-// handling the menubar
+void            UMAAppendSubMenuItem( MenuRef menu , const wxString& title , SInt16 submenuid ) ;
+void            UMAInsertSubMenuItem( MenuRef menu , const wxString& title , MenuItemIndex item , SInt16 submenuid  ) ;
+void            UMAAppendMenuItem( MenuRef menu , const wxString& title , wxAcceleratorEntry *entry = NULL  ) ;
+void            UMAInsertMenuItem( MenuRef menu , const wxString& title , MenuItemIndex item , wxAcceleratorEntry *entry = NULL ) ;
+void             UMASetMenuItemShortcut( MenuRef menu , MenuItemIndex item , wxAcceleratorEntry *entry ) ;
 
-// void                        UMADeleteMenu( SInt16 menuId ) ;
-// void                        UMAInsertMenu( MenuRef insertMenu , SInt16 afterId ) ;
-// void                        UMADrawMenuBar() ;
+void            UMASetMenuItemText(  MenuRef menu,  MenuItemIndex item, const wxString& title ) ;
 
 // quickdraw
 
-void                   UMAShowWatchCursor() ;
-void                   UMAShowArrowCursor() ;
+void            UMAShowWatchCursor() ;
+void            UMAShowArrowCursor() ;
 
-#if TARGET_CARBON && PM_USE_SESSION_APIS
-OSStatus               UMAPrOpen(PMPrintSession *macPrintSession) ;
-OSStatus               UMAPrClose(PMPrintSession *macPrintSession) ;
-#else
-OSStatus               UMAPrOpen() ;
-OSStatus               UMAPrClose() ;
+#if !TARGET_CARBON
+OSStatus        UMAPrOpen() ;
+OSStatus        UMAPrClose() ;
 #endif
 
 // window manager
 
-GrafPtr                UMAGetWindowPort( WindowRef inWindowRef ) ;
-void                   UMADisposeWindow( WindowRef inWindowRef ) ;
-void                   UMASetWTitleC( WindowRef inWindowRef , const char *title ) ;
-void                   UMAGetWTitleC( WindowRef inWindowRef , char *title ) ;
+GrafPtr        UMAGetWindowPort( WindowRef inWindowRef ) ;
+void             UMADisposeWindow( WindowRef inWindowRef ) ;
+void             UMASetWTitle( WindowRef inWindowRef , const wxString& title ) ;
+void             UMAGetWTitleC( WindowRef inWindowRef , char *title ) ;
 
-void                   UMADrawGrowIcon( WindowRef inWindowRef ) ;
-//void                 UMAShowWindow( WindowRef inWindowRef ) ;
-//void                 UMAHideWindow( WindowRef inWindowRef ) ;
-void                   UMAShowHide( WindowRef inWindowRef , Boolean show) ;
-//void                         UMASelectWindow( WindowRef inWindowRef ) ;
-//void                 UMABringToFront( WindowRef inWindowRef ) ;
-//void                 UMASendBehind( WindowRef inWindowRef , WindowRef behindWindow ) ;
-// void                        UMACloseWindow(WindowRef inWindowRef) ;
+void             UMADrawGrowIcon( WindowRef inWindowRef ) ;
+void            UMAShowHide( WindowRef inWindowRef , Boolean show) ;
 
 // appearance manager
 
-void                   UMADrawControl( ControlHandle inControl ) ;
-
-void                   UMAEnableControl( ControlHandle inControl ) ;
-void                   UMADisableControl( ControlHandle inControl ) ;
-void                   UMAActivateControl( ControlHandle inControl ) ;
-void                   UMADeactivateControl( ControlHandle inControl ) ;
-//void                 UMAApplyThemeBackground                 (ThemeBackgroundKind    inKind,
-//                                                              const Rect *                   bounds,
-//                                                              ThemeDrawState                 inState,
-//                                                              SInt16                                 inDepth,
-//                                                              Boolean                                inColorDev);
-//void                 UMASetThemeWindowBackground             (WindowRef                              inWindow,
-//                                                              ThemeBrush                     inBrush,
-//                                                              Boolean                                inUpdate)       ;
-/*
-ControlHandle ::NewControl(WindowPtr                           owningWindow,
-                                                                const Rect *                   boundsRect,
-                                                                ConstStr255Param               controlTitle,
-                                                                Boolean                                initiallyVisible,
-                                                                SInt16                                 initialValue,
-                                                                SInt16                                 minimumValue,
-                                                                SInt16                                 maximumValue,
-                                                                SInt16                                 procID,
-                                                                SInt32                                 controlReference)       ;
-*/
-//void UMADisposeControl (ControlHandle                        theControl)     ;
-//void UMAHiliteControl        (ControlHandle                  theControl,
-//                                                              ControlPartCode                hiliteState)    ;
-void UMAShowControl                                            (ControlHandle                  theControl)     ;
-void UMAHideControl                                            (ControlHandle                  theControl);
-//void UMASetControlVisibility                 (ControlHandle                  inControl,
-//                                                              Boolean                                inIsVisible,
-//                                                              Boolean                                inDoDraw);
-
-//bool UMAIsControlActive                                      (ControlHandle                  inControl);
-//bool UMAIsControlVisible                             (ControlHandle                  inControl);
-void UMAActivateControl                                        (ControlHandle                  inControl);
-void UMADeactivateControl                              (ControlHandle                  inControl);
-
-//OSErr UMAGetBestControlRect                          (ControlHandle                  inControl,
-//                                                              Rect *                                 outRect,
-//                                                              SInt16 *                               outBaseLineOffset);
-//OSErr UMASetControlFontStyle                         (ControlHandle                  inControl,
-//                                                              const ControlFontStyleRec * inStyle)   ;
+void             UMADrawControl( ControlHandle inControl ) ;
 
+void             UMAEnableControl( ControlHandle inControl ) ;
+void            UMADisableControl( ControlHandle inControl ) ;
+void             UMAActivateControl( ControlHandle inControl ) ;
+void            UMADeactivateControl( ControlHandle inControl ) ;
+//                                 ControlPartCode         hiliteState)    ;
+void UMAShowControl                        (ControlHandle             theControl)    ;
+void UMAHideControl                        (ControlHandle             theControl);
+void UMAActivateControl                    (ControlHandle             inControl);
+void UMADeactivateControl                (ControlHandle             inControl);
+void UMASetControlTitle( ControlHandle inControl , const wxString& title ) ;
 
 void UMAMoveControl( ControlHandle inControl , short x , short y ) ;
 void UMASizeControl( ControlHandle inControl , short x , short y ) ;
 // control hierarchy
 
-//OSErr UMACreateRootControl                           (WindowPtr                              inWindow,
-//                                                              ControlHandle *                outControl) ;
-
-//OSErr UMAEmbedControl                                        (ControlHandle                  inControl,
-//                                                              ControlHandle                  inContainer);
-
 // keyboard focus
-OSErr UMASetKeyboardFocus                              (WindowPtr                              inWindow,
-                                                                ControlHandle                  inControl,
-                                                                ControlFocusPart               inPart) ;
-
+OSErr UMASetKeyboardFocus                (WindowPtr                 inWindow,
+                                 ControlHandle             inControl,
+                                 ControlFocusPart         inPart)    ;
 
 // events
 
-//ControlPartCode UMAHandleControlClick                                (ControlHandle                  inControl,
-//                                                              Point                                  inWhere,
-//                                                              SInt16                                 inModifiers,
-//                                                              ControlActionUPP               inAction) ;
-//SInt16 UMAHandleControlKey                           (ControlHandle                  inControl,
-//                                                              SInt16                                 inKeyCode,
-//                                                              SInt16                                 inCharCode,
-//                                                              SInt16                                 inModifiers);
-                                                                
-//void UMAIdleControls                                 (WindowPtr                              inWindow)       ;
-
 void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
 OSErr UMAGetRootControl( WindowPtr inWindow , ControlHandle *outControl ) ;
 
 // handling control data
-/*
-OSErr ::SetControlData                                 (ControlHandle                  inControl,
-                                                                ControlPartCode                inPart,
-                                                                ResType                                inTagName,
-                                                                Size                                   inSize,
-                                                                Ptr                                    inData)         ;
-
-OSErr ::GetControlData                                 (ControlHandle                  inControl,
-                                                                ControlPartCode                inPart,
-                                                                ResType                                inTagName,
-                                                                Size                                   inBufferSize,
-                                                                Ptr                                    outBuffer,
-                                                                Size *                                 outActualSize) ;
-OSErr ::GetControlDataSize                             (ControlHandle                  inControl,
-                                                                ControlPartCode                inPart,
-                                                                ResType                                inTagName,
-                                                                Size *                                 outMaxSize);
-
-
-// system 8.0
-
-short          UMAFindWindow( Point inPoint , WindowRef *outWindow ) ;
-OSStatus       UMAGetWindowFeatures( WindowRef inWindowRef , UInt32 *outFeatures ) ;
-OSStatus       UMAGetWindowRegion( WindowRef inWindowRef , WindowRegionCode inRegionCode , RgnHandle ioWinRgn ) ;
-OSStatus       UMACollapseWindow( WindowRef inWindowRef , Boolean inCollapseIt ) ;
-OSStatus       UMACollapseAllWindows( Boolean inCollapseEm ) ;
-Boolean        UMAIsWindowCollapsed( WindowRef inWindowRef ) ;
-Boolean UMAIsWindowCollapsable( WindowRef inWindowRef ) ;
-
-// system 8.5
-
-OSStatus       UMACreateNewWindow( WindowClass windowClass , WindowAttributes attributes , const Rect *bounds,  WindowRef *outWindow ) ;
-OSStatus       UMAGetWindowClass( WindowRef inWindowRef , WindowClass *outWindowClass ) ;
-OSStatus       UMAGetWindowAttributes( WindowRef inWindowRef , WindowAttributes *outAttributes ) ;
-
-void                   UMAShowFloatingWindows() ;
-void                   UMAHideFloatingWindows() ;
-Boolean        UMAAreFloatingWindowsVisible() ;
-WindowRef UMAFrontWindow() ;
-WindowRef UMAFrontNonFloatingWindow() ;
-
-// floaters support
-*/
-bool                   UMAIsWindowFloating( WindowRef inWindow ) ;
-bool                   UMAIsWindowModal( WindowRef inWindow ) ;
-/*
-WindowRef UMAGetActiveWindow() ;
-WindowRef UMAGetActiveNonFloatingWindow() ;
-*/
+bool            UMAIsWindowFloating( WindowRef inWindow ) ;
+bool            UMAIsWindowModal( WindowRef inWindow ) ;
+
 void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
 
 OSStatus UMAGetHelpMenu(
   MenuRef *        outHelpMenu,
   MenuItemIndex *  outFirstCustomItemIndex);      /* can be NULL */
 
-#if !TARGET_CARBON
-#define GetPortTextFont( p) ((p)->txFont )
-#define GetPortTextSize( p) ((p)->txSize )
-#define GetPortTextFace( p) ((p)->txFace )
-#define GetPortTextMode( p) ((p)->txMode )
-#define GetRegionBounds( r , b) ((*b) = (**r).rgnBBox)
-#define GetPortBounds( p , b) ((*b) = p->portRect )
-#define GetWindowPortBounds( p , b) ((*b) = p->portRect )
-#define        GetPortVisibleRegion( p, r ) CopyRgn( p->visRgn , r )
-#define GetQDGlobalsWhite( a ) (&((*a) = qd.white))
-#define GetQDGlobalsBlack( a ) (&((*a) = qd.black))
-#define GetQDGlobalsScreenBits( a ) ((*a) = qd.screenBits)
-#define GetQDGlobalsArrow( a ) (&((*a) = qd.arrow))
-#define GetControlBounds( c , b ) &((*b) = (**c).contrlRect )
-#define GetPortBitMapForCopyBits( p ) ((BitMap*) &(((CGrafPtr)p)->portPixMap ))
-#define        GetControlOwner( control ) ((**control).contrlOwner)
-#define InvalWindowRgn( window , rgn ) InvalRgn( rgn )
-#define GetPortPenMode( p ) (p->pnMode)
-#define SetPortPenMode( p , mode ) (p->pnMode = mode )
-#define ClearCurrentScrap() ZeroScrap() ;
-// control manager
+// Appearance Drawing
 
-#define GetControlReference( control ) ((**control).contrlRfCon)
+OSStatus UMADrawThemePlacard( const Rect *inRect , ThemeDrawState inState ) ;
 
-// list manager
+// Clipboard support
 
-#define SetListSelectionFlags( list , options ) (**list).selFlags = options
-#define GetListRefCon( list ) (**list).refCon
+OSStatus UMAPutScrap( Size size , OSType type , void *data ) ;
+
+// accessor helpers
+
+#if !TARGET_CARBON
+#define ClearCurrentScrap() ZeroScrap() ;
+#define GetApplicationScript() smSystemScript
+#else
+
+// calls not in carbon
 
 #endif
-#if TARGET_CARBON
-#define GetWindowUpdateRgn( inWindow , updateRgn ) GetWindowRegion( inWindow , kWindowUpdateRgn, updateRgn ) 
-#endif
-// Appearance Drawing
+#define GetWindowUpdateRgn( inWindow , updateRgn ) GetWindowRegion( inWindow , kWindowUpdateRgn, updateRgn )
 
-OSStatus UMADrawThemePlacard( const Rect *inRect , ThemeDrawState inState ) ;
+#endif // wxUSE_GUI
 
 #endif