class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxWindowBase;
-// ---------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
+// headers we have to include
+// ----------------------------------------------------------------------------
+
+#include "wx/gdicmn.h" // for wxPoint, wxSize
+
+// ----------------------------------------------------------------------------
// A caret is a blinking cursor showing the position where the typed text will
// appear. It can be either a solid block or a custom bitmap (TODO)
-// ---------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
class WXDLLEXPORT wxCaretBase
{
// is the caret valid?
bool IsOk() const { return m_width != 0 && m_height != 0; }
+ // is the caret currently shown?
+ bool IsVisible() const { return m_countVisible > 0; }
+
// get the caret position
void GetPosition(int *x, int *y) const
{
{
if ( show )
{
- if ( ++m_countVisible > 0 )
+ if ( m_countVisible++ == 0 )
DoShow();
}
else
{
- if ( --m_countVisible < 1 )
+ if ( --m_countVisible == 0 )
DoHide();
}
}
// now include the real thing
// ---------------------------------------------------------------------------
-#ifdef __WXMSW__
+#if defined(__WXMSW__)
#include "wx/msw/caret.h"
#else
- // not implemented yet
- typedef wxCaretBase wxCaret;
+ #include "wx/generic/caret.h"
#endif // platform
#endif // _WX_CARET_H_BASE_