#include "wx/font.h" // so we can't do without them
#include "wx/colour.h"
#include "wx/region.h"
-#include "wx/accel.h"
+
+#if wxUSE_ACCEL
+ #include "wx/accel.h"
+#endif // wxUSE_ACCEL
// ----------------------------------------------------------------------------
// forward declarations
// validators and client data
// --------------------------
+#if wxUSE_VALIDATORS
// a window may have an associated validator which is used to control
// user input
virtual void SetValidator( const wxValidator &validator );
virtual wxValidator *GetValidator() { return m_windowValidator; }
+#endif // wxUSE_VALIDATORS
// each window may have associated client data: either a pointer to
// wxClientData object in which case it is managed by the window (i.e.
virtual void InitDialog();
+#if wxUSE_ACCEL
// accelerators
// ------------
virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
{ m_acceleratorTable = accel; }
wxAcceleratorTable *GetAcceleratorTable()
{ return &m_acceleratorTable; }
+#endif // wxUSE_ACCEL
// dialog units translations
// -------------------------
// changed with SetEventHandler()
wxEvtHandler *m_eventHandler;
+#if wxUSE_VALIDATORS
// associated validator or NULL if none
wxValidator *m_windowValidator;
+#endif // wxUSE_VALIDATORS
#if wxUSE_DRAG_AND_DROP
wxDropTarget *m_dropTarget;
// the region which should be repainted in response to paint event
wxRegion m_updateRegion;
+#if wxUSE_ACCEL
// the accelerator table for the window which translates key strokes into
// command events
wxAcceleratorTable m_acceleratorTable;
+#endif // wxUSE_ACCEL
// user data associated with the window: either an object which will be
// deleted by the window when it's deleted or some raw pointer which we do