// type of compare function for list sort operation (as in 'qsort'): it should
// return a negative value, 0 or positive value if the first element is less
// than, equal or greater than the second
+extern "C"
+{
typedef int (* LINKAGEMODE wxSortCompareFunction)(const void *elem1, const void *elem2);
+}
//
typedef int (* LINKAGEMODE wxListIterateFunction)(void *current);
WXDLLEXPORT_DATA(extern wxListKey) wxDefaultListKey;
+class WXDLLEXPORT wxListBase;
+
class WXDLLEXPORT wxNodeBase
{
friend class wxListBase;
// -----------------------------------------------------------------------------
// a double-linked list class
// -----------------------------------------------------------------------------
+
class WXDLLEXPORT wxListBase : public wxObject
{
friend class wxNodeBase; // should be able to call DetachNode()
protected:
// copy ctor and assignment operator
- wxListBase(const wxListBase& list)
+ wxListBase(const wxListBase& list) : wxObject()
{ Init(); DoCopy(list); }
wxListBase& operator=(const wxListBase& list)
{ Clear(); DoCopy(list); return *this; }
{ wxListBase::Sort((wxSortCompareFunction)func); } \
\
protected: \
- wxNodeBase *CreateNode(wxNodeBase *prev, wxNodeBase *next, \
+ virtual wxNodeBase *CreateNode(wxNodeBase *prev, wxNodeBase *next, \
void *data, \
const wxListKey& key = wxDefaultListKey) \
{ \
typedef elementtype _WX_LIST_ITEM_TYPE_##listname; \
WX_DECLARE_LIST_2(elementtype, listname, wx##listname##Node, class WXDLLEXPORT)
+#define WX_DECLARE_USER_EXPORTED_LIST(elementtype, listname, usergoo) \
+ typedef elementtype _WX_LIST_ITEM_TYPE_##listname; \
+ WX_DECLARE_LIST_2(elementtype, listname, wx##listname##Node, class usergoo)
+
// this macro must be inserted in your program after
// #include <wx/listimpl.cpp>
#define WX_DEFINE_LIST(name) "don't forget to include listimpl.cpp!"
+#define WX_DEFINE_EXPORTED_LIST(name) WX_DEFINE_LIST(name)
+#define WX_DEFINE_USER_EXPORTED_LIST(name) WX_DEFINE_LIST(name)
+
+
// =============================================================================
// now we can define classes 100% compatible with the old ones
// =============================================================================
{
public:
wxList(int key_type = wxKEY_NONE) : wxObjectList((wxKeyType)key_type) { }
-#ifdef __WXMAC_X__
- ~wxList() {} // Added min for Mac X
-#endif
+ // this destructor is required for Darwin
+ ~wxList() { }
wxList& operator=(const wxList& list)
{ return (wxList&)wxListBase::operator=(list); }
void Sort(wxSortCompareFunction compfunc) { wxListBase::Sort(compfunc); }
wxNode *Member(wxObject *object) const { return (wxNode *)Find(object); }
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxList)
};
// -----------------------------------------------------------------------------
// copying the string list: the strings are copied, too (extremely
// inefficient!)
- wxStringList(const wxStringList& other) { DeleteContents(TRUE); DoCopy(other); }
+ wxStringList(const wxStringList& other) : wxStringListBase() { DeleteContents(TRUE); DoCopy(other); }
wxStringList& operator=(const wxStringList& other)
{ Clear(); DoCopy(other); return *this; }
private:
void DoCopy(const wxStringList&); // common part of copy ctor and operator=
+
+ DECLARE_DYNAMIC_CLASS(wxStringList)
};
#endif // wxLIST_COMPATIBILITY