#----------------------------------------------------------------------
class TestPanel(wx.Panel):
- def __init__(self, parent):
+ def __init__(self, parent, log):
wx.Panel.__init__(self, parent, -1)
+ self.log = log
- b = wx.Button(self, -1, "Play Sound 1", (25, 25))
+ b = wx.Button(self, -1, "Play Sound 1 (sync)", (25, 25))
self.Bind(wx.EVT_BUTTON, self.OnButton1, b)
- b = wx.Button(self, -1, "Play Sound 2", (25, 65))
+ b = wx.Button(self, -1, "Play Sound 2 (async)", (25, 65))
self.Bind(wx.EVT_BUTTON, self.OnButton2, b)
+ b = wx.Button(self, -1, "Select .WAV file", (25, 105))
+ self.Bind(wx.EVT_BUTTON, self.OnSelectSound, b)
+
def OnButton1(self, evt):
try:
sound = wx.Sound(opj('data/anykey.wav'))
- sound.Play()
+ self.log.write("before Play...\n")
+ sound.Play(wx.SOUND_SYNC)
+ self.log.write("...after Play\n")
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")
def OnButton2(self, evt):
try:
- sound = wx.Sound(opj('data/plan.wav'))
- sound.Play()
+ if True:
+ sound = wx.Sound(opj('data/plan.wav'))
+ else:
+ # sounds can also be loaded from a buffer object
+ data = open(opj('data/plan.wav'), 'rb').read()
+ sound = wx.SoundFromData(data)
+
+ self.log.write("before Play...\n")
+ sound.Play(wx.SOUND_ASYNC)
+ wx.YieldIfNeeded()
+ self.log.write("...after Play\n")
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")
+
+ def OnSelectSound(self, evt):
+ dlg = wx.FileDialog(wx.GetTopLevelParent(self),
+ "Choose a sound file",
+ wildcard="WAV files (*.wav)|*.wav",
+ style=wx.OPEN)
+ if dlg.ShowModal() == wx.ID_OK:
+ try:
+ sound = wx.Sound(dlg.GetPath())
+ sound.Play()
+ except NotImplementedError, v:
+ wx.MessageBox(str(v), "Exception Message")
+ dlg.Destroy()
+
+
#----------------------------------------------------------------------
def runTest(frame, nb, log):
- win = TestPanel(nb)
+ win = TestPanel(nb, log)
return win
#----------------------------------------------------------------------
overview = """<html><body>
<h2>Sound</h2>
-This class represents a short wave file, in Windows WAV format, that can
-be stored in memory and played. Currently this class is implemented on Windows
+This class represents a short wave file, in Windows WAV format, that can
+be stored in memory and played. Currently this class is implemented on Windows
and GTK (Linux) only.
<p>
This demo offers two examples, both driven by buttons, but obviously the event
if __name__ == '__main__':
import sys,os
import run
- run.main(['', os.path.basename(sys.argv[0])])
+ run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])