- wxTopLevelWindowMac* rootwindow = the_canvas->MacGetTopLevelWindow() ;
- WindowRef windowref = (WindowRef) rootwindow->MacGetWindowRef() ;
-
- int x , y ;
- x = y = 0 ;
- the_canvas->MacWindowToRootWindow( &x , &y ) ;
- m_macLocalOrigin.x = x ;
- m_macLocalOrigin.y = y ;
- CopyRgn( (RgnHandle) the_canvas->MacGetVisibleRegion().GetWXHRGN() , (RgnHandle) m_macBoundaryClipRgn ) ;
- OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_macLocalOrigin.x , m_macLocalOrigin.y ) ;
- CopyRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) m_macCurrentClipRgn ) ;
- m_macPort = UMAGetWindowPort( windowref ) ;
- m_minY = m_minX = 0;
- wxSize size = the_canvas->GetSize() ;
- m_maxX = size.x ;
- m_maxY = size.y ;
-
- m_ok = TRUE ;
- SetBackground(the_canvas->MacGetBackgroundBrush());
+ m_window = window ;
+#if wxMAC_USE_CORE_GRAPHICS
+ if ( window->MacGetCGContextRef() )
+ {
+ m_graphicContext = new wxMacCGContext( (CGContextRef) window->MacGetCGContextRef() ) ;
+ m_graphicContext->SetPen( m_pen ) ;
+ m_graphicContext->SetBrush( m_brush ) ;
+ SetBackground(MacGetBackgroundBrush(window));
+ }
+ else
+ {
+ // as out of order redraw is not supported under CQ, we have to create a qd port for these
+ // situations
+ wxTopLevelWindowMac* rootwindow = window->MacGetTopLevelWindow() ;
+ if (!rootwindow)
+ return;
+ WindowRef windowref = (WindowRef) rootwindow->MacGetWindowRef() ;
+ wxSize size = window->GetClientSize() ;
+ int x , y ;
+ x = y = 0 ;
+ window->MacWindowToRootWindow( &x , &y ) ;
+ m_macLocalOrigin.x = x ;
+ m_macLocalOrigin.y = y ;
+ CGrafPtr port = UMAGetWindowPort( windowref ) ;
+
+ m_graphicContext = new wxMacCGContext( port ) ;
+ m_graphicContext->SetPen( m_pen ) ;
+ m_graphicContext->SetBrush( m_brush ) ;
+ SetBackground(MacGetBackgroundBrush(window));
+ }
+ // there is no out-of-order drawing on OSX
+#else
+ wxTopLevelWindowMac* rootwindow = window->MacGetTopLevelWindow() ;
+ WindowRef windowref = (WindowRef) rootwindow->MacGetWindowRef() ;
+ int x , y ;
+ x = y = 0 ;
+ window->MacWindowToRootWindow( &x , &y ) ;
+ m_macLocalOrigin.x = x ;
+ m_macLocalOrigin.y = y ;
+ CopyRgn( (RgnHandle) window->MacGetVisibleRegion(true).GetWXHRGN() , (RgnHandle) m_macBoundaryClipRgn ) ;
+ OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_macLocalOrigin.x , m_macLocalOrigin.y ) ;
+ CopyRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) m_macCurrentClipRgn ) ;
+ m_macPort = UMAGetWindowPort( windowref ) ;
+ SetBackground(MacGetBackgroundBrush(window));
+#endif
+ m_ok = TRUE ;
+ SetFont( window->GetFont() ) ;