/*---------------------------------------------------------------------*/
void BombsCanvasClass::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
{ int x,y,xmax,ymax;
- char buf[2];
+ wxChar buf[2];
long chw, chh;
- wxColour *wxBlack = wxTheColourDatabase->FindColour("BLACK");
- wxColour *wxWhite = wxTheColourDatabase->FindColour("WHITE");
- wxColour *wxRed = wxTheColourDatabase->FindColour("RED");
- wxColour *wxBlue = wxTheColourDatabase->FindColour("BLUE");
- wxColour *wxGrey = wxTheColourDatabase->FindColour("LIGHT GREY");
- wxColour *wxGreen = wxTheColourDatabase->FindColour("GREEN");
+ wxColour *wxBlack = wxTheColourDatabase->FindColour(_T("BLACK"));
+ wxColour *wxWhite = wxTheColourDatabase->FindColour(_T("WHITE"));
+ wxColour *wxRed = wxTheColourDatabase->FindColour(_T("RED"));
+ wxColour *wxBlue = wxTheColourDatabase->FindColour(_T("BLUE"));
+ wxColour *wxGrey = wxTheColourDatabase->FindColour(_T("LIGHT GREY"));
+ wxColour *wxGreen = wxTheColourDatabase->FindColour(_T("GREEN"));
wxPen *blackPen = wxThePenList->FindOrCreatePen(*wxBlack, 1, wxSOLID);
wxPen *redPen = wxThePenList->FindOrCreatePen(*wxRed, 1, wxSOLID);
wxFont font= BOMBS_FONT;
dc->SetFont(font);
- buf[1]='\0';
+ buf[1]=_T('\0');
for(x=xc1; x<=xc2; x++)
for(y=yc1; y<=yc2; y++)
{ if (wxGetApp().Game.IsMarked(x,y))
dc->SetBrush(* greyBrush);
dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
- *buf='M';
+ *buf=_T('M');
if (!wxGetApp().Game.IsHidden(x,y) && wxGetApp().Game.IsBomb(x,y))
dc->SetTextForeground(*wxBlue);
else
dc->SetBrush(* redBrush);
dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
- *buf='B';
+ *buf=_T('B');
dc->SetTextForeground(* wxBlack);
dc->SetTextBackground(* wxRed);
dc->GetTextExtent(buf, &chw, &chh);
dc->SetBrush(* whiteBrush);
dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
- *buf = (wxGetApp().Game.Get(x,y) & BG_MASK) + '0';
+ *buf = (wxGetApp().Game.Get(x,y) & BG_MASK) + _T('0');
dc->GetTextExtent(buf, &chw, &chh);
switch(*buf)
- { case '0': dc->SetTextForeground(* wxGreen); break;
- case '1': dc->SetTextForeground(* wxBlue); break;
+ { case _T('0'): dc->SetTextForeground(* wxGreen); break;
+ case _T('1'): dc->SetTextForeground(* wxBlue); break;
default: dc->SetTextForeground(* wxBlack); break;
}
dc->SetTextBackground(* wxWhite);
dc->SetFont(wxNullFont);
if (wxGetApp().BombsFrame)
- { char buf[80];
- sprintf(buf, "%d bombs %d remaining cells",
- wxGetApp().Game.GetBombs(), wxGetApp().Game.GetRemainingCells());
+ { wxString buf;
+ buf.Printf(_T("%d bombs %d remaining cells"),
+ wxGetApp().Game.GetBombs(),
+ wxGetApp().Game.GetRemainingCells());
wxGetApp().BombsFrame->SetStatusText(buf, 0);
}
}
if (wxGetApp().Game.IsBomb(x,y) || wxGetApp().Game.GetRemainingCells()==0)
{ wxBell();
if (!wxGetApp().Game.IsBomb(x,y))
- { wxMessageBox("Nice! You found all the bombs!", "wxWin Bombs",
+ { wxMessageBox(_T("Nice! You found all the bombs!"), _T("wxWin Bombs"),
wxOK|wxCENTRE, wxGetApp().BombsFrame);
}
else // x,y is a bomb