// class OnInit() to do it.
virtual bool OnInit();
- // this is here only temproary hopefully (FIXME)
+ // this is here only temporary hopefully (FIXME)
virtual bool OnInitGui() { return true; }
// This is the replacement for the normal main(): all program work should
{ wxApp::SetInitializerFunction(fn); }
};
-// Here's a macro you can use if your compiler really, really wants main() to
-// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
-// code if required.
+// the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
+// your compiler really, really wants main() to be in your main program (e.g.
+// hello.cpp). Now IMPLEMENT_APP should add this code if required.
#define IMPLEMENT_WXWIN_MAIN_CONSOLE \
int main(int argc, char **argv) { return wxEntry(argc, argv); }
-#if !wxUSE_GUI || !defined(__WXMSW__)
- #define IMPLEMENT_WXWIN_MAIN \
- IMPLEMENT_WXWIN_MAIN_CONSOLE
-#elif defined(__WXMSW__)
- // we need HINSTANCE declaration to define WinMain()
- #include "wx/msw/wrapwin.h"
-
- #ifndef SW_SHOWNORMAL
- #define SW_SHOWNORMAL 1
- #endif
-
- // WinMain() is always ANSI, even in Unicode build, under normal Windows
- // but is always Unicode under CE
- #ifdef __WXWINCE__
- typedef wchar_t *wxCmdLineArgType;
- #else
- typedef char *wxCmdLineArgType;
- #endif
-
- #define IMPLEMENT_WXWIN_MAIN \
- extern int wxEntry(HINSTANCE hInstance, \
- HINSTANCE hPrevInstance = NULL, \
- wxCmdLineArgType pCmdLine = NULL, \
- int nCmdShow = SW_SHOWNORMAL); \
- extern "C" int WINAPI WinMain(HINSTANCE hInstance, \
- HINSTANCE hPrevInstance, \
- wxCmdLineArgType lpCmdLine, \
- int nCmdShow) \
- { \
- return wxEntry(hInstance, hPrevInstance, lpCmdLine, nCmdShow); \
- }
-#else
- #define IMPLEMENT_WXWIN_MAIN
-#endif
+// port-specific header could have defined it already in some special wau
+#ifndef IMPLEMENT_WXWIN_MAIN
+ #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
+#endif // defined(IMPLEMENT_WXWIN_MAIN)
#ifdef __WXUNIVERSAL__
#include "wx/univ/theme.h"