#include "wx/font.h" // for wxFont and wxFontEncoding
+#if defined(__WXMSW__)
+#include <windows.h>
+#include "wx/msw/winundef.h"
+#endif
+
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
{
#if defined(__WXGTK__)
wxString xFontName;
+#elif defined(__WXMSW__)
+ LOGFONT lf;
#else // other platforms
//
// This is a generic implementation that should work on all ports