// Created: 29.03.00
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONTENC_H_
#define _WX_FONTENC_H_
-#include "wx/string.h"
-
// font encodings
enum wxFontEncoding
{
wxFONTENCODING_CP866, // and another one
// and for Windows
wxFONTENCODING_CP874, // WinThai
+ wxFONTENCODING_CP932, // Japanese (shift-JIS)
+ wxFONTENCODING_CP936, // Chinese simplified (GB)
+ wxFONTENCODING_CP949, // Korean (Hangul charset)
+ wxFONTENCODING_CP950, // Chinese (traditional - Big5)
wxFONTENCODING_CP1250, // WinLatin2
wxFONTENCODING_CP1251, // WinCyrillic
wxFONTENCODING_CP1252, // WinLatin1
wxFONTENCODING_CP1256, // WinArabic
wxFONTENCODING_CP1257, // WinBaltic (same as Latin 7)
wxFONTENCODING_CP12_MAX,
-
- wxFONTENCODING_UNICODE, // Unicode - currently used only by
- // wxEncodingConverter class
-
- wxFONTENCODING_MAX
-};
-// ----------------------------------------------------------------------------
-// types
-// ----------------------------------------------------------------------------
+ wxFONTENCODING_UTF7, // UTF-7 Unicode encoding
+ wxFONTENCODING_UTF8, // UTF-8 Unicode encoding
+ wxFONTENCODING_EUC_JP, // Extended Unix Codepage for Japanese
+ wxFONTENCODING_UTF16BE, // UTF-16 Big Endian Unicode encoding
+ wxFONTENCODING_UTF16LE, // UTF-16 Little Endian Unicode encoding
+ wxFONTENCODING_UTF32BE, // UTF-32 Big Endian Unicode encoding
+ wxFONTENCODING_UTF32LE, // UTF-32 Little Endian Unicode encoding
-// This private structure specifies all the parameters needed to create a font
-// with the given encoding on this platform.
-//
-// Under X, it contains the last 2 elements of the font specifications
-// (registry and encoding).
-//
-// Under Windows, it contains a number which is one of predefined CHARSET_XXX
-// values.
-//
-// Under all platforms it also contains a facename string which should be
-// used, if not empty, to create fonts in this encoding (this is the only way
-// to create a font of non-standard encoding (like KOI8) under Windows - the
-// facename specifies the encoding then)
+ wxFONTENCODING_MAX, // highest enumerated encoding value
-struct WXDLLEXPORT wxNativeEncodingInfo
-{
- wxString facename; // may be empty meaning "any"
- wxFontEncoding encoding; // so that we know what this struct represents
-#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__)
- wxNativeEncodingInfo() { charset = 0; /* ANSI_CHARSET */ }
+ // aliases for endian-dependent UTF encodings
+#ifdef WORDS_BIGENDIAN
+ wxFONTENCODING_UTF16 = wxFONTENCODING_UTF16BE, // native UTF-16
+ wxFONTENCODING_UTF32 = wxFONTENCODING_UTF32BE, // native UTF-32
+#else // WORDS_BIGENDIAN
+ wxFONTENCODING_UTF16 = wxFONTENCODING_UTF16LE, // native UTF-16
+ wxFONTENCODING_UTF32 = wxFONTENCODING_UTF32LE, // native UTF-32
+#endif // WORDS_BIGENDIAN
- int charset;
-#elif defined(_WX_X_FONTLIKE)
- wxString xregistry,
- xencoding;
-#else
- #error "Unsupported toolkit"
+ // alias for the native Unicode encoding on this platform
+ // (this is used by wxEncodingConverter and wxUTFFile only for now)
+#if SIZEOF_WCHAR_T == 2
+ wxFONTENCODING_UNICODE = wxFONTENCODING_UTF16,
+#else // SIZEOF_WCHAR_T == 4
+ wxFONTENCODING_UNICODE = wxFONTENCODING_UTF32,
#endif
- // this struct is saved in config by wxFontMapper, so it should know to
- // serialise itself (implemented in platform-specific code)
- bool FromString(const wxString& s);
- wxString ToString() const;
+ // alternative names for Far Eastern encodings
+ // Chinese
+ wxFONTENCODING_GB2312 = wxFONTENCODING_CP936, // Simplified Chinese
+ wxFONTENCODING_BIG5 = wxFONTENCODING_CP950, // Traditional Chinese
+
+ // Japanese (see http://zsigri.tripod.com/fontboard/cjk/jis.html)
+ wxFONTENCODING_SHIFT_JIS = wxFONTENCODING_CP932 // Shift JIS
};
#endif // _WX_FONTENC_H_
+