virtual void OnParentEnable( bool enable ) ;
// tell the control to ignore next text changed signal
- void IgnoreNextTextUpdate();
+ void IgnoreNextTextUpdate() { m_ignoreNextUpdate = true; }
// should we ignore the changed signal? always resets the flag
bool IgnoreTextUpdate();
+ // call this to indicate that the control is about to be changed
+ // programmatically and so m_modified flag shouldn't be set
+ void DontMarkDirtyOnNextChange() { m_dontMarkDirty = true; }
+
+ // should we mark the control as dirty? always resets the flag
+ bool MarkDirtyOnChange();
+
+
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
bool m_modified:1;
bool m_ignoreNextUpdate:1;
+ bool m_dontMarkDirty:1;
// Our text buffer. Convenient, and holds the buffer while using
// a dummy one when m_frozenness > 0