public:
inline wxGaugeMSW(void) { m_rangeMax = 0; m_gaugePos = 0; }
- inline wxGaugeMSW(wxWindow *parent, const wxWindowID id,
- const int range,
+ inline wxGaugeMSW(wxWindow *parent, wxWindowID id,
+ int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- const long style = wxGA_HORIZONTAL,
+ long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr)
{
Create(parent, id, range, pos, size, style, validator, name);
}
- bool Create(wxWindow *parent, const wxWindowID id,
- const int range,
+ bool Create(wxWindow *parent, wxWindowID id,
+ int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- const long style = wxGA_HORIZONTAL,
+ long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr);
- void SetShadowWidth(const int w);
- void SetBezelFace(const int w);
- void SetRange(const int r);
- void SetValue(const int pos);
+ void SetShadowWidth(int w);
+ void SetBezelFace(int w);
+ void SetRange(int r);
+ void SetValue(int pos);
int GetShadowWidth(void) const ;
int GetBezelFace(void) const ;
inline void SetButtonColour(const wxColour& col) { SetForegroundColour(col); }
#endif
- void SetSize(const int x, const int y, const int width, const int height, const int sizeFlags = wxSIZE_AUTO);
+ void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ;