#endif
if ( gs_focusedWindow == this )
- KillFocus();
+ DFBKillFocus();
DestroyChildren();
}
void wxWindowDFB::SetFocus()
{
- if ( gs_focusedWindow == this ) return;
+ if ( gs_focusedWindow == this )
+ return; // nothing to do, focused already
wxWindowDFB *oldFocusedWindow = gs_focusedWindow;
if ( gs_focusedWindow )
{
gs_toBeFocusedWindow = (wxWindow*)this;
- gs_focusedWindow->KillFocus();
+ gs_focusedWindow->DFBKillFocus();
gs_toBeFocusedWindow = NULL;
}
-#warning "FIXME: implement in terms of DWET_{GOT,LOST}FOCUS"
-
- wxIDirectFBWindowPtr dfbwin(m_tlw->GetDirectFBWindow());
-#warning "FIXME: RequestFocus() may only be called on visible TLW"
- if ( !dfbwin->RequestFocus() )
- return;
-
gs_focusedWindow = this;
+ if ( IsShownOnScreen() )
+ {
+ m_tlw->SetDfbFocus();
+ }
+ // else: do nothing, because DirectFB windows cannot have focus if they
+ // are hidden; when the TLW becomes visible, it will set the focus
+ // to use from wxTLW::Show()
+
+ #warning "FIXME: implement in terms of DWET_{GOT,LOST}FOCUS"
#warning "FIXME: keep this or not? not, think multiapp core"
#if 0
wxWindowDFB *active = wxGetTopLevelParent((wxWindow*)this);
}
#endif
+ // notify the parent keeping track of focus for the kbd navigation
+ // purposes that we got it
+ wxChildFocusEvent eventFocus((wxWindow*)this);
+ GetEventHandler()->ProcessEvent(eventFocus);
+
wxFocusEvent event(wxEVT_SET_FOCUS, GetId());
event.SetEventObject(this);
event.SetWindow((wxWindow*)oldFocusedWindow);
#endif // wxUSE_CARET
}
-void wxWindowDFB::KillFocus()
+void wxWindowDFB::DFBKillFocus()
{
- if ( gs_focusedWindow != this ) return;
+ wxCHECK_RET( gs_focusedWindow == this,
+ _T("killing focus on window that doesn't have it") );
+
gs_focusedWindow = NULL;
- if ( m_isBeingDeleted ) return;
+ if ( m_isBeingDeleted )
+ return; // don't send any events from dtor
#if wxUSE_CARET
// caret needs to be informed about focus change
this, GetName().c_str(),
rect.x, rect.y, rect.GetRight(), rect.GetBottom());
- m_updateRegion = rect;
-
#if wxUSE_CARET
+ // FIXME: we're doing this before setting m_updateRegion because wxDFB
+ // clips all DCs for this window to it, but this results in flicker,
+ // it should be fixed by using overlays for the caret
+
// must hide caret temporarily, otherwise we'd get rendering artifacts
wxCaret *caret = GetCaret();
if ( caret )
caret->Hide();
#endif // wxUSE_CARET
+ m_updateRegion = rect;
+
// FIXME_DFB: don't waste time rendering the area if it's fully covered
// by some children, go directly to rendering the children
this, GetName().c_str());
}
+ m_updateRegion.Clear();
+
#if wxUSE_CARET
+ // FIXME: this should be ideally done before m_updateRegion.Clear() or not
+ // at all, see the comment where the caret is hidden
if ( caret )
caret->Show();
#endif // wxUSE_CARET
- m_updateRegion.Clear();
-
// paint the children:
wxPoint origin = GetClientAreaOrigin();
wxWindowList& children = GetChildren();