]> git.saurik.com Git - wxWidgets.git/blobdiff - src/common/longlong.cpp
Applied [ 1223122 ] [wxMSW] Proper repainting when resizing - take 2
[wxWidgets.git] / src / common / longlong.cpp
index 4a14f6a26ca1a1e12b1b5cfe7dc99d9fb20f6332..9334dcc3f478e2c0c80987423337e63326d5847b 100644 (file)
@@ -8,7 +8,7 @@
 // Created:     10.02.99
 // RCS-ID:      $Id$
 // Copyright:   (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
-// Licence:     wxWidgets licence
+// Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 // ============================================================================
@@ -27,6 +27,7 @@
 
 #if wxUSE_LONGLONG
 #include "wx/longlong.h"
+#include "wx/math.h"       // for fabs()
 
 #if defined(__MWERKS__) && defined(__WXMSW__)
 #include <string.h>     // for memset()
@@ -34,7 +35,7 @@
 #include <memory.h>     // for memset()
 #endif
 
-#include <math.h>       // for fabs()
+#include "wx/ioswrap.h"
 
 // ============================================================================
 // implementation
@@ -50,14 +51,14 @@ void *wxLongLongNative::asArray() const
 {
     static unsigned char temp[8];
 
-    temp[0] = (m_ll >> 56) & 0xFF;
-    temp[1] = (m_ll >> 48) & 0xFF;
-    temp[2] = (m_ll >> 40) & 0xFF;
-    temp[3] = (m_ll >> 32) & 0xFF;
-    temp[4] = (m_ll >> 24) & 0xFF;
-    temp[5] = (m_ll >> 16) & 0xFF;
-    temp[6] = (m_ll >> 8)  & 0xFF;
-    temp[7] = (m_ll >> 0)  & 0xFF;
+    temp[0] = (unsigned char)((m_ll >> 56) & 0xFF);
+    temp[1] = (unsigned char)((m_ll >> 48) & 0xFF);
+    temp[2] = (unsigned char)((m_ll >> 40) & 0xFF);
+    temp[3] = (unsigned char)((m_ll >> 32) & 0xFF);
+    temp[4] = (unsigned char)((m_ll >> 24) & 0xFF);
+    temp[5] = (unsigned char)((m_ll >> 16) & 0xFF);
+    temp[6] = (unsigned char)((m_ll >> 8)  & 0xFF);
+    temp[7] = (unsigned char)((m_ll >> 0)  & 0xFF);
 
     return temp;
 }
@@ -66,18 +67,37 @@ void *wxULongLongNative::asArray() const
 {
     static unsigned char temp[8];
 
-    temp[0] = (m_ll >> 56) & 0xFF;
-    temp[1] = (m_ll >> 48) & 0xFF;
-    temp[2] = (m_ll >> 40) & 0xFF;
-    temp[3] = (m_ll >> 32) & 0xFF;
-    temp[4] = (m_ll >> 24) & 0xFF;
-    temp[5] = (m_ll >> 16) & 0xFF;
-    temp[6] = (m_ll >> 8)  & 0xFF;
-    temp[7] = (m_ll >> 0)  & 0xFF;
+    temp[0] = (unsigned char)((m_ll >> 56) & 0xFF);
+    temp[1] = (unsigned char)((m_ll >> 48) & 0xFF);
+    temp[2] = (unsigned char)((m_ll >> 40) & 0xFF);
+    temp[3] = (unsigned char)((m_ll >> 32) & 0xFF);
+    temp[4] = (unsigned char)((m_ll >> 24) & 0xFF);
+    temp[5] = (unsigned char)((m_ll >> 16) & 0xFF);
+    temp[6] = (unsigned char)((m_ll >> 8)  & 0xFF);
+    temp[7] = (unsigned char)((m_ll >> 0)  & 0xFF);
 
     return temp;
 }
 
+#if wxUSE_LONGLONG_WX
+wxLongLongNative::wxLongLongNative(wxLongLongWx ll)
+{
+    // assign first to avoid precision loss!
+    m_ll = ll.GetHi();
+    m_ll <<= 32;
+    m_ll |= ll.GetLo();
+}
+
+wxLongLongNative& wxLongLongNative::operator=(wxLongLongWx ll)
+{
+    // assign first to avoid precision loss!
+    m_ll = ll.GetHi();
+    m_ll <<= 32;
+    m_ll |= ll.GetLo();
+    return *this;
+}
+#endif
+
 #endif // wxUSE_LONGLONG_NATIVE
 
 // ============================================================================
@@ -426,10 +446,14 @@ wxLongLongWx wxLongLongWx::operator-(const wxLongLongWx& ll) const
     return res;
 }
 
-wxULongLongWx wxULongLongWx::operator-(const wxULongLongWx& ll) const
+wxLongLongWx wxULongLongWx::operator-(const wxULongLongWx& ll) const
 {
-    wxULongLongWx res(*this);
-    res -= ll;
+    wxASSERT(m_hi <= LONG_MAX );
+    wxASSERT(ll.m_hi <= LONG_MAX );
+
+    wxLongLongWx res( (long)m_hi , m_lo );
+    wxLongLongWx op( (long)ll.m_hi , ll.m_lo );
+    res -= op;
 
     return res;
 }
@@ -508,41 +532,41 @@ wxULongLongWx& wxULongLongWx::operator--()
 bool wxLongLongWx::operator<(const wxLongLongWx& ll) const
 {
     if ( m_hi < ll.m_hi )
-        return TRUE;
+        return true;
     else if ( m_hi == ll.m_hi )
         return m_lo < ll.m_lo;
     else
-        return FALSE;
+        return false;
 }
 
 bool wxULongLongWx::operator<(const wxULongLongWx& ll) const
 {
     if ( m_hi < ll.m_hi )
-        return TRUE;
+        return true;
     else if ( m_hi == ll.m_hi )
         return m_lo < ll.m_lo;
     else
-        return FALSE;
+        return false;
 }
 
 bool wxLongLongWx::operator>(const wxLongLongWx& ll) const
 {
     if ( m_hi > ll.m_hi )
-        return TRUE;
+        return true;
     else if ( m_hi == ll.m_hi )
         return m_lo > ll.m_lo;
     else
-        return FALSE;
+        return false;
 }
 
 bool wxULongLongWx::operator>(const wxULongLongWx& ll) const
 {
     if ( m_hi > ll.m_hi )
-        return TRUE;
+        return true;
     else if ( m_hi == ll.m_hi )
         return m_lo > ll.m_lo;
     else
-        return FALSE;
+        return false;
 }
 
 // bitwise operators
@@ -729,7 +753,7 @@ wxULongLongWx& wxULongLongWx::operator*=(const wxULongLongWx& ll)
     m_hi = m_lo = 0;
 
 #ifdef wxLONGLONG_TEST_MODE
-    unsigned wxLongLong_t llOld = m_ll;
+    wxULongLong_t llOld = m_ll;
     m_ll = 0;
 #endif // wxLONGLONG_TEST_MODE
 
@@ -796,7 +820,7 @@ void wxLongLongWx::Divide(const wxLongLongWx& divisorIn,
     //
     // with 0 <= abs(remainder) < abs(divisor)
     bool negRemainder = dividend.m_hi < 0;
-    bool negQuotient = FALSE;   // assume positive
+    bool negQuotient = false;   // assume positive
     if ( dividend.m_hi < 0 )
     {
         negQuotient = !negQuotient;
@@ -819,7 +843,7 @@ void wxLongLongWx::Divide(const wxLongLongWx& divisorIn,
     }
     else
     {
-        // here: dividend > divisor and both are positibe: do unsigned division
+        // here: dividend > divisor and both are positive: do unsigned division
         size_t nBits = 64u;
         wxLongLongWx d;
 
@@ -1062,75 +1086,82 @@ void *wxULongLongWx::asArray(void) const
 
 #endif // wxUSE_LONGLONG_WX
 
-wxString
-#if wxUSE_LONGLONG_NATIVE
-wxLongLongNative::ToString() const
-#else
-wxLongLongWx::ToString() const
-#endif
-{
-    // TODO: this is awfully inefficient, anything better?
-    wxString result;
-
-    wxLongLong ll = *this;
-
-    bool neg;
-    if ( ll < 0 )
-    {
-        ll.Negate();
-        neg = TRUE;
-    }
-    else
-    {
-        neg = FALSE;
+#define LL_TO_STRING(name)                                           \
+    wxString name::ToString() const                                  \
+    {                                                                \
+        /* TODO: this is awfully inefficient, anything better? */    \
+        wxString result;                                             \
+                                                                     \
+        name ll = *this;                                             \
+                                                                     \
+        bool neg = ll < 0;                                           \
+        if ( neg )                                                   \
+        {                                                            \
+            while ( ll != 0 )                                        \
+            {                                                        \
+                long digit = (ll % 10).ToLong();                     \
+                result.Prepend((wxChar)(_T('0') - digit));           \
+                ll /= 10;                                            \
+            }                                                        \
+        }                                                            \
+        else                                                         \
+        {                                                            \
+            while ( ll != 0 )                                        \
+            {                                                        \
+                long digit = (ll % 10).ToLong();                     \
+                result.Prepend((wxChar)(_T('0') + digit));           \
+                ll /= 10;                                            \
+            }                                                        \
+        }                                                            \
+                                                                     \
+        if ( result.empty() )                                        \
+            result = _T('0');                                        \
+        else if ( neg )                                              \
+            result.Prepend(_T('-'));                                 \
+                                                                     \
+        return result;                                               \
     }
 
-    while ( ll != 0 )
-    {
-        result.Prepend((wxChar)(_T('0') + (ll % 10).ToLong()));
-        ll /= 10;
+#define ULL_TO_STRING(name)                                          \
+    wxString name::ToString() const                                  \
+    {                                                                \
+        /* TODO: this is awfully inefficient, anything better? */    \
+        wxString result;                                             \
+                                                                     \
+        name ll = *this;                                             \
+                                                                     \
+        while ( ll != 0 )                                            \
+        {                                                            \
+            result.Prepend((wxChar)(_T('0') + (ll % 10).ToULong())); \
+            ll /= 10;                                                \
+        }                                                            \
+                                                                     \
+        if ( result.empty() )                                        \
+            result = _T('0');                                        \
+                                                                     \
+        return result;                                               \
     }
 
-    if ( result.empty() )
-        result = _T('0');
-    else if ( neg )
-        result.Prepend(_T('-'));
-
-    return result;
-}
-
-wxString
 #if wxUSE_LONGLONG_NATIVE
-wxULongLongNative::ToString() const
-#else
-wxULongLongWx::ToString() const
+    LL_TO_STRING(wxLongLongNative)
+    ULL_TO_STRING(wxULongLongNative)
 #endif
-{
-    // TODO: this is awfully inefficient, anything better?
-    wxString result;
-
-    wxULongLong ll = *this;
-
-    while ( ll != 0 )
-    {
-        result.Prepend((wxChar)(_T('0') + (ll % 10).ToULong()));
-        ll /= 10;
-    }
 
-    if ( result.empty() )
-        result = _T('0');
-
-    return result;
-}
+#if wxUSE_LONGLONG_WX
+    LL_TO_STRING(wxLongLongWx)
+    ULL_TO_STRING(wxULongLongWx)
+#endif
 
 #if wxUSE_STD_IOSTREAM
 
 // input/output
+WXDLLIMPEXP_BASE
 wxSTD ostream& operator<< (wxSTD ostream& o, const wxLongLong& ll)
 {
     return o << ll.ToString();
 }
 
+WXDLLIMPEXP_BASE
 wxSTD ostream& operator<< (wxSTD ostream& o, const wxULongLong& ll)
 {
     return o << ll.ToString();
@@ -1138,4 +1169,14 @@ wxSTD ostream& operator<< (wxSTD ostream& o, const wxULongLong& ll)
 
 #endif // wxUSE_STD_IOSTREAM
 
+WXDLLIMPEXP_BASE wxString& operator<< (wxString& s, const wxLongLong& ll)
+{
+    return s << ll.ToString();
+}
+
+WXDLLIMPEXP_BASE wxString& operator<< (wxString& s, const wxULongLong& ll)
+{
+    return s << ll.ToString();
+}
+
 #endif // wxUSE_LONGLONG