/////////////////////////////////////////////////////////////////////////////
-// Name: cursor.cpp
+// Name: src/gtk1/cursor.cpp
// Purpose:
// Author: Robert Roebling
// Id: $Id$
// Copyright: (c) 1998 Robert Roebling
-// Licence: wxWidgets licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "cursor.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/cursor.h"
-#include "wx/utils.h"
-#include "wx/app.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+ #include "wx/utils.h"
+#endif // WX_PRECOMP
#include <gdk/gdk.h>
#include <gtk/gtk.h>
public:
wxCursorRefData();
- ~wxCursorRefData();
+ virtual ~wxCursorRefData();
GdkCursor *m_cursor;
};
GdkCursorType gdk_cur = GDK_LEFT_PTR;
switch (cursorId)
{
+ case wxCURSOR_BLANK:
+ {
+ static const gchar bits[] = { 0 };
+ static /* const -- not in GTK1 */ GdkColor color = { 0, 0, 0, 0 };
+
+ GdkPixmap *pixmap = gdk_bitmap_create_from_data(NULL, bits, 1, 1);
+ M_CURSORDATA->m_cursor = gdk_cursor_new_from_pixmap(pixmap,
+ pixmap,
+ &color,
+ &color,
+ 0, 0);
+ }
+ return;
+
case wxCURSOR_ARROW: // fall through to default
case wxCURSOR_DEFAULT: gdk_cur = GDK_LEFT_PTR; break;
case wxCURSOR_RIGHT_ARROW: gdk_cur = GDK_RIGHT_PTR; break;
case wxCURSOR_BASED_ARROW_UP: gdk_cur = GDK_BASED_ARROW_UP; break;
case wxCURSOR_BASED_ARROW_DOWN: gdk_cur = GDK_BASED_ARROW_DOWN; break;
*/
+
default:
wxFAIL_MSG(wxT("unsupported cursor type"));
// will use the standard one
wxCursor::wxCursor(const char bits[], int width, int height,
int hotSpotX, int hotSpotY,
- const char maskBits[], wxColour *fg, wxColour *bg)
+ const char maskBits[], const wxColour *fg, const wxColour *bg)
{
if (!maskBits)
maskBits = bits;
gdk_bitmap_unref( mask );
}
-
-wxCursor::wxCursor( const wxCursor &cursor )
- : wxObject()
-{
- Ref( cursor );
-}
-
#if wxUSE_IMAGE
wxCursor::wxCursor( const wxImage & image )
int fg_intensity = fg.Red() + fg.Green() + fg.Blue();
int bg_intensity = bg.Red() + bg.Green() + bg.Blue();
-
- if (bg_intensity > fg_intensity)
- {
+
+ if (bg_intensity > fg_intensity)
+ {
//swap fg and bg
wxColour tmp = fg;
fg = bg;
bg = tmp;
- }
+ }
int hotSpotX;
int hotSpotY;
{
}
-wxCursor& wxCursor::operator = ( const wxCursor& cursor )
-{
- if (*this == cursor)
- return (*this);
-
- Ref( cursor );
-
- return *this;
-}
-
-bool wxCursor::operator == ( const wxCursor& cursor ) const
-{
- return m_refData == cursor.m_refData;
-}
-
-bool wxCursor::operator != ( const wxCursor& cursor ) const
-{
- return m_refData != cursor.m_refData;
-}
-
-bool wxCursor::Ok() const
+bool wxCursor::IsOk() const
{
return (m_refData != NULL);
}
wxTheApp->ProcessIdle();
}
-void wxBeginBusyCursor( wxCursor *WXUNUSED(cursor) )
+void wxBeginBusyCursor( const wxCursor *WXUNUSED(cursor) )
{
if (gs_busyCount++ > 0)
return;