/////////////////////////////////////////////////////////////////////////////
-// Name: sound.h
+// Name: wx/os2/sound.h
// Purpose: wxSound class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Author: David Webster
// Created: 10/17/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
-// Licence: wxWidgets licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOUND_H_
public:
wxSound();
wxSound(const wxString& fileName, bool isResource = FALSE);
- wxSound(int size, const wxByte* data);
- ~wxSound();
+ wxSound(size_t size, const void* data);
+ virtual ~wxSound();
public:
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = FALSE);
// Create from data
- bool Create(int size, const wxByte* data);
+ bool Create(size_t size, const void* data);
- bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
+ bool IsOk() const { return (m_waveData ? TRUE : FALSE); }
protected:
bool Free();
-
+
bool DoPlay(unsigned flags) const;
private: