]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/wx.h
Add functor-taking overload of CallAfter().
[wxWidgets.git] / include / wx / wx.h
index 976b9b354b44a32e996b0dd12c6ec3a217ce465f..396d8f595d62163d209beb3ef83f21c1609b0317 100644 (file)
@@ -5,8 +5,8 @@
 // Modified by:
 // Created:     01/02/97
 // RCS-ID:      $Id$
-// Copyright:   (c)
-// Licence:     wxWidgets licence
+// Copyright:   (c) Julian Smart
+// Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 #ifndef _WX_WX_H_
 #include "wx/list.h"
 #include "wx/hash.h"
 #include "wx/string.h"
+#include "wx/hashmap.h"
+#include "wx/arrstr.h"
 #include "wx/intl.h"
 #include "wx/log.h"
 #include "wx/event.h"
 #include "wx/app.h"
 #include "wx/utils.h"
 #include "wx/stream.h"
+#include "wx/memory.h"
+#include "wx/math.h"
+#include "wx/stopwatch.h"
+#include "wx/timer.h"
+#include "wx/module.h"
+#include "wx/wxcrt.h"
+#include "wx/wxcrtvararg.h"
 
 #if wxUSE_GUI
 
 #include "wx/window.h"
+#include "wx/containr.h"
 #include "wx/panel.h"
+#include "wx/toplevel.h"
 #include "wx/frame.h"
+#include "wx/gdicmn.h"
+#include "wx/gdiobj.h"
+#include "wx/region.h"
+#include "wx/bitmap.h"
+#include "wx/image.h"
+#include "wx/colour.h"
+#include "wx/font.h"
 #include "wx/dc.h"
 #include "wx/dcclient.h"
 #include "wx/dcmemory.h"
 #include "wx/dcprint.h"
 #include "wx/dcscreen.h"
 #include "wx/button.h"
+#include "wx/menuitem.h"
 #include "wx/menu.h"
 #include "wx/pen.h"
 #include "wx/brush.h"
 #include "wx/icon.h"
 #include "wx/cursor.h"
 #include "wx/dialog.h"
-#include "wx/timer.h"
 #include "wx/settings.h"
 #include "wx/msgdlg.h"
-#include "wx/cmndata.h"
+#include "wx/dataobj.h"
 
 #include "wx/control.h"
 #include "wx/ctrlsub.h"
 #include "wx/combobox.h"
 #include "wx/layout.h"
 #include "wx/sizer.h"
-#include "wx/memory.h"
-#include "wx/mdi.h"
 #include "wx/statusbr.h"
-#include "wx/scrolbar.h"
 #include "wx/choicdlg.h"
 #include "wx/textdlg.h"
 #include "wx/filedlg.h"
 
+// this one is included by exactly one file (mdi.cpp) during wx build so even
+// although we keep it here for the library users, don't include it to avoid
+// bloating the PCH and (worse) rebuilding the entire library when it changes
+// when building the library itself
+#ifndef WXBUILDING
+    #include "wx/mdi.h"
+#endif
+
 // always include, even if !wxUSE_VALIDATORS because we need wxDefaultValidator
 #include "wx/validate.h"
 
 #endif // wxUSE_GUI
 
 #endif // _WX_WX_H_
-