// When getting called from GDK's timer handler we
// are no longer within GDK's grab on the GUI
// thread so we must lock it here ourselves.
// When getting called from GDK's timer handler we
// are no longer within GDK's grab on the GUI
// thread so we must lock it here ourselves.
}
bool wxTimer::Start( int millisecs, bool oneShot )
{
(void)wxTimerBase::Start(millisecs, oneShot);
}
bool wxTimer::Start( int millisecs, bool oneShot )
{
(void)wxTimerBase::Start(millisecs, oneShot);