// Created: 20.09.99
// RCS-ID: $Id$
// Copyright: (c) wxWidgets team
-// Licence: wxWidgets licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONT_H_BASE_
#define _WX_FONT_H_BASE_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "fontbase.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFontData;
class WXDLLEXPORT wxFontBase;
class WXDLLEXPORT wxFont;
+class WXDLLEXPORT wxSize;
// ----------------------------------------------------------------------------
// font constants
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFontRefData;
-struct WXDLLEXPORT wxNativeFontInfo;
+class WXDLLEXPORT wxNativeFontInfo;
class WXDLLEXPORT wxFontBase : public wxGDIObject
{
int family, // see wxFontFamily enum
int style, // see wxFontStyle enum
int weight, // see wxFontWeight enum
- bool underlined = FALSE, // not underlined by default
+ bool underlined = false, // not underlined by default
const wxString& face = wxEmptyString, // facename
wxFontEncoding encoding = wxFONTENCODING_DEFAULT); // ISO8859-X, ...
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+ // from the font components
+ static wxFont *New(
+ const wxSize& pixelSize, // size of the font in pixels
+ int family, // see wxFontFamily enum
+ int style, // see wxFontStyle enum
+ int weight, // see wxFontWeight enum
+ bool underlined = false, // not underlined by default
+ const wxString& face = wxEmptyString, // facename
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT); // ISO8859-X, ...
+
+ // from the font components but using the font flags instead of separate
+ // parameters for each flag
+ static wxFont *New(const wxSize& pixelSize,
+ wxFontFamily family,
+ int flags = wxFONTFLAG_DEFAULT,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+
// from the (opaque) native font description object
static wxFont *New(const wxNativeFontInfo& nativeFontDesc);
static wxFont *New(const wxString& strNativeFontDesc);
// was the font successfully created?
- bool Ok() const { return m_refData != NULL; }
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const { return m_refData != NULL; }
// comparison
bool operator == (const wxFont& font) const;
// accessors: get the font characteristics
virtual int GetPointSize() const = 0;
+ virtual wxSize GetPixelSize() const;
+ virtual bool IsUsingSizeInPixels() const;
virtual int GetFamily() const = 0;
virtual int GetStyle() const = 0;
virtual int GetWeight() const = 0;
// change the font characteristics
virtual void SetPointSize( int pointSize ) = 0;
+ virtual void SetPixelSize( const wxSize& pixelSize );
virtual void SetFamily( int family ) = 0;
virtual void SetStyle( int style ) = 0;
virtual void SetWeight( int weight ) = 0;
- virtual void SetFaceName( const wxString& faceName ) = 0;
virtual void SetUnderlined( bool underlined ) = 0;
virtual void SetEncoding(wxFontEncoding encoding) = 0;
+ virtual bool SetFaceName( const wxString& faceName );
void SetNativeFontInfo(const wxNativeFontInfo& info)
{ DoSetNativeFontInfo(info); }
- void SetNativeFontInfo(const wxString& info);
- void SetNativeFontInfoUserDesc(const wxString& info);
+ bool SetNativeFontInfo(const wxString& info);
+ bool SetNativeFontInfoUserDesc(const wxString& info);
// translate the fonts into human-readable string (i.e. GetStyleString()
// will return "wxITALIC" for an italic font, ...)
wxString GetWeightString() const;
// Unofficial API, don't use
- virtual void SetNoAntiAliasing( bool WXUNUSED(no) = TRUE ) { }
- virtual bool GetNoAntiAliasing() { return FALSE; }
+ virtual void SetNoAntiAliasing( bool WXUNUSED(no) = true ) { }
+ virtual bool GetNoAntiAliasing() const { return false; }
// the default encoding is used for creating all fonts with default
// encoding parameter
// the currently default encoding: by default, it's the default system
// encoding, but may be changed by the application using
// SetDefaultEncoding() to make all subsequent fonts created without
- // specifing encoding parameter using this encoding
+ // specifying encoding parameter using this encoding
static wxFontEncoding ms_encodingDefault;
};
// include the real class declaration
-#if defined(__WXMSW__)
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/font.h"
+#elif defined(__WXMSW__)
#include "wx/msw/font.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/font.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/font.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/font.h"
#elif defined(__WXX11__)
#include "wx/x11/font.h"
#elif defined(__WXMGL__)
#include "wx/mgl/font.h"
+#elif defined(__WXDFB__)
+ #include "wx/dfb/font.h"
#elif defined(__WXMAC__)
#include "wx/mac/font.h"
#elif defined(__WXCOCOA__)