: m_fromPos(wxDefaultPosition), m_toPos(wxDefaultPosition),
m_fromPrivPos(wxDefaultPosition), m_toPrivPos(wxDefaultPosition),
m_fromCell(NULL), m_toCell(NULL) {}
: m_fromPos(wxDefaultPosition), m_toPos(wxDefaultPosition),
m_fromPrivPos(wxDefaultPosition), m_toPrivPos(wxDefaultPosition),
m_fromCell(NULL), m_toCell(NULL) {}
void Set(const wxPoint& fromPos, const wxHtmlCell *fromCell,
const wxPoint& toPos, const wxHtmlCell *toCell);
void Set(const wxHtmlCell *fromCell, const wxHtmlCell *toCell);
void Set(const wxPoint& fromPos, const wxHtmlCell *fromCell,
const wxPoint& toPos, const wxHtmlCell *toCell);
void Set(const wxHtmlCell *fromCell, const wxHtmlCell *toCell);
const wxHtmlCell *GetFromCell() const { return m_fromCell; }
const wxHtmlCell *GetToCell() const { return m_toCell; }
const wxHtmlCell *GetFromCell() const { return m_fromCell; }
const wxHtmlCell *GetToCell() const { return m_toCell; }
// these values are in absolute coordinates:
const wxPoint& GetFromPos() const { return m_fromPos; }
const wxPoint& GetToPos() const { return m_toPos; }
// these values are in absolute coordinates:
const wxPoint& GetFromPos() const { return m_fromPos; }
const wxPoint& GetToPos() const { return m_toPos; }
// these are From/ToCell's private data
const wxPoint& GetFromPrivPos() const { return m_fromPrivPos; }
const wxPoint& GetToPrivPos() const { return m_toPrivPos; }
// these are From/ToCell's private data
const wxPoint& GetFromPrivPos() const { return m_fromPrivPos; }
const wxPoint& GetToPrivPos() const { return m_toPrivPos; }
void SetToPrivPos(const wxPoint& pos) { m_toPrivPos = pos; }
void ClearPrivPos() { m_toPrivPos = m_fromPrivPos = wxDefaultPosition; }
void SetToPrivPos(const wxPoint& pos) { m_toPrivPos = pos; }
void ClearPrivPos() { m_toPrivPos = m_fromPrivPos = wxDefaultPosition; }
wxHtmlSelectionState GetSelectionState() const { return m_selState; }
void SetFgColour(const wxColour& c) { m_fgColour = c; }
const wxColour& GetFgColour() const { return m_fgColour; }
void SetBgColour(const wxColour& c) { m_bgColour = c; }
const wxColour& GetBgColour() const { return m_bgColour; }
wxHtmlSelectionState GetSelectionState() const { return m_selState; }
void SetFgColour(const wxColour& c) { m_fgColour = c; }
const wxColour& GetFgColour() const { return m_fgColour; }
void SetBgColour(const wxColour& c) { m_bgColour = c; }
const wxColour& GetBgColour() const { return m_bgColour; }
private:
wxHtmlSelectionState m_selState;
wxColour m_fgColour, m_bgColour;
private:
wxHtmlSelectionState m_selState;
wxColour m_fgColour, m_bgColour;
virtual wxColour GetSelectedTextColour(const wxColour& clr) = 0;
virtual wxColour GetSelectedTextBgColour(const wxColour& clr) = 0;
};
virtual wxColour GetSelectedTextColour(const wxColour& clr) = 0;
virtual wxColour GetSelectedTextBgColour(const wxColour& clr) = 0;
};
void SetSelection(wxHtmlSelection *s) { m_selection = s; }
wxHtmlSelection *GetSelection() const { return m_selection; }
void SetSelection(wxHtmlSelection *s) { m_selection = s; }
wxHtmlSelection *GetSelection() const { return m_selection; }
void SetStyle(wxHtmlRenderingStyle *style) { m_style = style; }
wxHtmlRenderingStyle& GetStyle() { return *m_style; }
wxHtmlRenderingState& GetState() { return m_state; }
void SetStyle(wxHtmlRenderingStyle *style) { m_style = style; }
wxHtmlRenderingStyle& GetStyle() { return *m_style; }
wxHtmlRenderingState& GetState() { return m_state; }
int GetPosX() const {return m_PosX;}
int GetPosY() const {return m_PosY;}
int GetWidth() const {return m_Width;}
int GetPosX() const {return m_PosX;}
int GetPosY() const {return m_PosY;}
int GetWidth() const {return m_Width;}
// Returns the maximum possible length of the cell.
// Call Layout at least once before using GetMaxTotalWidth()
virtual int GetMaxTotalWidth() const { return m_Width; }
// Returns the maximum possible length of the cell.
// Call Layout at least once before using GetMaxTotalWidth()
virtual int GetMaxTotalWidth() const { return m_Width; }
// Sets cell's behaviour on pagebreaks (see AdjustPagebreak). Default
// is true - the cell can be split on two pages
void SetCanLiveOnPagebreak(bool can) { m_CanLiveOnPagebreak = can; }
// Sets cell's behaviour on pagebreaks (see AdjustPagebreak). Default
// is true - the cell can be split on two pages
void SetCanLiveOnPagebreak(bool can) { m_CanLiveOnPagebreak = can; }
// Can the line be broken before this cell?
virtual bool IsLinebreakAllowed() const
{ return !IsFormattingCell(); }
// Can the line be broken before this cell?
virtual bool IsLinebreakAllowed() const
{ return !IsFormattingCell(); }
// Returns first (last) terminal cell inside this cell. It may return NULL,
// but it is rare -- only if there are no terminals in the tree.
// Returns first (last) terminal cell inside this cell. It may return NULL,
// but it is rare -- only if there are no terminals in the tree.
{ return wxConstCast(this, wxHtmlCell); }
// Returns cell's depth, i.e. how far under the root cell it is
// (if it is the root, depth is 0)
unsigned GetDepth() const;
{ return wxConstCast(this, wxHtmlCell); }
// Returns cell's depth, i.e. how far under the root cell it is
// (if it is the root, depth is 0)
unsigned GetDepth() const;
// Returns true if the cell appears before 'cell' in natural order of
// cells (= as they are read). If cell A is (grand)parent of cell B,
// then both A.IsBefore(B) and B.IsBefore(A) always return true.
bool IsBefore(wxHtmlCell *cell) const;
// Returns true if the cell appears before 'cell' in natural order of
// cells (= as they are read). If cell A is (grand)parent of cell B,
// then both A.IsBefore(B) and B.IsBefore(A) always return true.
bool IsBefore(wxHtmlCell *cell) const;
// Converts the cell into text representation. If sel != NULL then
// only part of the cell inside the selection is converted.
virtual wxString ConvertToText(wxHtmlSelection *WXUNUSED(sel)) const
// Converts the cell into text representation. If sel != NULL then
// only part of the cell inside the selection is converted.
virtual wxString ConvertToText(wxHtmlSelection *WXUNUSED(sel)) const
void Split(wxDC& dc,
const wxPoint& selFrom, const wxPoint& selTo,
unsigned& pos1, unsigned& pos2) const;
void Split(wxDC& dc,
const wxPoint& selFrom, const wxPoint& selTo,
unsigned& pos1, unsigned& pos2) const;
virtual wxHtmlCell *FindCellByPos(wxCoord x, wxCoord y,
unsigned flags = wxHTML_FIND_EXACT) const;
virtual wxHtmlCell *FindCellByPos(wxCoord x, wxCoord y,
unsigned flags = wxHTML_FIND_EXACT) const;
// Removes indentation on top or bottom of the container (i.e. above or
// below first/last terminal cell). For internal use only.
void RemoveExtraSpacing(bool top, bool bottom);
// Removes indentation on top or bottom of the container (i.e. above or
// below first/last terminal cell). For internal use only.
void RemoveExtraSpacing(bool top, bool bottom);
protected:
int m_IndentLeft, m_IndentRight, m_IndentTop, m_IndentBottom;
// indentation of subcells. There is always m_Indent pixels
protected:
int m_IndentLeft, m_IndentRight, m_IndentTop, m_IndentBottom;
// indentation of subcells. There is always m_Indent pixels