]> git.saurik.com Git - wxWidgets.git/blobdiff - src/generic/renderg.cpp
correct painting of the items with custom colours in TVIS_DROPHILITED state (patch...
[wxWidgets.git] / src / generic / renderg.cpp
index 6d17491d6fc191b60480ce43591425a7bdda5310..817dd01986f07abee00454b65e18b46ea1511f22 100644 (file)
@@ -1,12 +1,12 @@
 ///////////////////////////////////////////////////////////////////////////////
-// Name:        generic/renderg.cpp
+// Name:        src/generic/renderg.cpp
 // Purpose:     generic implementation of wxRendererNative (for any platform)
 // Author:      Vadim Zeitlin
 // Modified by:
 // Created:     20.07.2003
 // RCS-ID:      $Id$
 // Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
-// License:     wxWidgets license
+// License:     wxWindows license
 ///////////////////////////////////////////////////////////////////////////////
 
 // ============================================================================
     #pragma hdrstop
 #endif
 
+#include "wx/renderer.h"
+
 #ifndef WX_PRECOMP
     #include "wx/string.h"
+    #include "wx/dc.h"
+    #include "wx/settings.h"
 #endif //WX_PRECOMP
 
 #include "wx/gdicmn.h"
-#include "wx/dc.h"
 
-#include "wx/settings.h"
 #include "wx/splitter.h"
 #include "wx/dcmirror.h"
 #include "wx/module.h"
-#include "wx/renderer.h"
 
 // ----------------------------------------------------------------------------
 // wxRendererGeneric: our wxRendererNative implementation
@@ -68,6 +69,30 @@ public:
                                   wxOrientation orient,
                                   int flags = 0);
 
+    virtual void DrawComboBoxDropButton(wxWindow *win,
+                                        wxDC& dc,
+                                        const wxRect& rect,
+                                        int flags = 0);
+
+    virtual void DrawDropArrow(wxWindow *win,
+                               wxDC& dc,
+                               const wxRect& rect,
+                               int flags = 0);
+
+    virtual void DrawCheckBox(wxWindow *win,
+                              wxDC& dc,
+                              const wxRect& rect,
+                              int flags = 0);
+
+    virtual void DrawPushButton(wxWindow *win,
+                                wxDC& dc,
+                                const wxRect& rect,
+                                int flags = 0);
+
+    virtual void DrawItemSelectionRect(wxWindow *win,
+                                       wxDC& dc,
+                                       const wxRect& rect,
+                                       int flags = 0);
 
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
 
@@ -125,7 +150,7 @@ void wxRendererGeneric::Cleanup()
 {
     if (sm_rendererGeneric)
         delete sm_rendererGeneric;
-    
+
     sm_rendererGeneric = NULL;
 }
 
@@ -206,9 +231,10 @@ wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
                                       const wxRect& rect,
                                       int flags)
 {
-    // white background
-    dc.SetPen(*wxGREY_PEN);
-    dc.SetBrush(*wxWHITE_BRUSH);
+    // store settings
+    wxDCPenChanger penChanger(dc, *wxGREY_PEN);
+    wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH);
+
     dc.DrawRectangle(rect);
 
     // black lines
@@ -304,7 +330,7 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win,
 
     const wxCoord h = size.y;
     wxCoord offset = 0;
-    
+
     // If we're drawing the border, draw the sash 3d lines shorter
     if ( win->HasFlag(wxSP_3DBORDER) )
     {
@@ -312,8 +338,8 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win,
     }
 
     dc.SetPen(*wxTRANSPARENT_PEN);
-    dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));    
-    
+    dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
+
     if ( win->HasFlag(wxSP_3DSASH) )
     {
         // Draw the 3D sash
@@ -338,7 +364,111 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win,
     }
 }
 
+// ----------------------------------------------------------------------------
+// button drawing
+// ----------------------------------------------------------------------------
+
+void
+wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
+                                          wxDC& dc,
+                                          const wxRect& rect,
+                                          int flags)
+{
+    DrawPushButton(win,dc,rect,flags);
+    DrawDropArrow(win,dc,rect,flags);
+}
+
+void
+wxRendererGeneric::DrawDropArrow(wxWindow *win,
+                                 wxDC& dc,
+                                 const wxRect& rect,
+                                 int WXUNUSED(flags))
+{
+    // This generic implementation should be good
+    // enough for Windows platforms (including XP).
+
+    int arrowHalf = rect.width/5;
+    int rectMid = rect.width / 2;
+    int arrowTopY = (rect.height/2) - (arrowHalf/2);
+
+    // This should always result in arrow with odd width.
+    wxPoint pt[] =
+    {
+        wxPoint(rectMid - arrowHalf, arrowTopY),
+        wxPoint(rectMid + arrowHalf, arrowTopY),
+        wxPoint(rectMid, arrowTopY + arrowHalf)
+    };
+    dc.SetBrush(wxBrush(win->GetForegroundColour()));
+    dc.SetPen(wxPen(win->GetForegroundColour()));
+    dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
+}
+
+void
+wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
+                                wxDC& dc,
+                                const wxRect& rect,
+                                int flags)
+{
+    dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
+    dc.SetBrush( *wxTRANSPARENT_BRUSH );
+    dc.DrawRectangle(rect);
+
+    if ( flags & wxCONTROL_CHECKED )
+    {
+        dc.DrawCheckMark(rect.Deflate(2, 2));
+    }
+}
+
+void
+wxRendererGeneric::DrawPushButton(wxWindow *win,
+                                  wxDC& dc,
+                                  const wxRect& rect,
+                                  int flags)
+{
+    // Don't try anything too fancy. It'll just turn out looking
+    // out-of-place on most platforms.
+    wxColour bgCol = flags & wxCONTROL_DISABLED ?
+                        wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
+                        win->GetBackgroundColour();
+    dc.SetBrush(wxBrush(bgCol));
+    dc.SetPen(wxPen(bgCol));
+    dc.DrawRectangle(rect);
+}
+
+void
+wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
+                                         wxDC& dc,
+                                         const wxRect& rect,
+                                         int flags)
+{
+    wxBrush brush;
+    if ( flags & wxCONTROL_SELECTED )
+    {
+        if ( flags & wxCONTROL_FOCUSED )
+        {
+            brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
+        }
+        else // !focused
+        {
+            brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
+        }
+    }
+    else // !selected
+    {
+        brush = *wxTRANSPARENT_BRUSH;
+    }
+
+    dc.SetBrush(brush);
+    dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN);
+
+    dc.DrawRectangle( rect );
+}
+
+
+// ----------------------------------------------------------------------------
 // A module to allow cleanup of generic renderer.
+// ----------------------------------------------------------------------------
+
 class wxGenericRendererModule: public wxModule
 {
 DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
@@ -349,4 +479,3 @@ public:
 };
 
 IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)
-