// Created: 07.05.02
// RCS-ID: $Id$
// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
-// Licence: wxWidgets licence
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BUILD_H_
#include "wx/version.h"
+// NB: This file contains macros for checking binary compatibility of libraries
+// in multilib buildm, plugins and user components.
+// The WX_BUILD_OPTIONS_SIGNATURE macro expands into string that should
+// uniquely identify binary compatible builds: i.e. if two builds of the
+// library are binary compatible, their signature string should be the
+// same; if two builds are binary incompatible, their signatures should
+// be different.
+//
+// Therefore, wxUSE_XXX flags that affect binary compatibility (vtables,
+// function signatures) should be accounted for here. So should compilers
+// and compiler versions (but note that binary compatible compiler versions
+// such as gcc-2.95.2 and gcc-2.95.3 should have same signature!).
+
// ----------------------------------------------------------------------------
// WX_BUILD_OPTIONS_SIGNATURE
// ----------------------------------------------------------------------------
#define __WX_BO_UNICODE "ANSI"
#endif
-// GCC and Intel C++ share same C++ ABI, check if compiler versions are
-// compatible:
-#if (defined(__GNUG__) || defined(__INTEL_COMPILER) && \
- defined(__GXX_ABI_VERSION))
+// GCC and Intel C++ share same C++ ABI (and possibly others in the future),
+// check if compiler versions are compatible:
+#if defined(__GXX_ABI_VERSION)
#define __WX_BO_COMPILER \
",compiler with C++ ABI " __WX_BO_STRINGIZE(__GXX_ABI_VERSION)
+#elif defined(__INTEL_COMPILER)
+ #define __WX_BO_COMPILER ",Intel C++"
+#elif defined(__GNUG__)
+ #define __WX_BO_COMPILER ",GCC " \
+ __WX_BO_STRINGIZE(__GNUC__) "." __WX_BO_STRINGIZE(__GNUC_MINOR__)
+#elif defined(__VISUALC__)
+ #define __WX_BO_COMPILER ",Visual C++"
+#elif defined(__BORLANDC__)
+ #define __WX_BO_COMPILER ",Borland C++"
+#elif defined(__DIGITALMARS__)
+ #define __WX_BO_COMPILER ",DigitalMars"
+#elif defined(__WATCOMC__)
+ #define __WX_BO_COMPILER ",Watcom C++"
#else
#define __WX_BO_COMPILER
#endif
#else
#define __WX_BO_STL ",wx containers"
#endif
-
+
// This macro is passed as argument to wxConsoleApp::CheckBuildOptions()
#define WX_BUILD_OPTIONS_SIGNATURE \
__WX_BO_VERSION(wxMAJOR_VERSION, wxMINOR_VERSION, wxRELEASE_NUMBER) \
// Use this macro to check build options. Adding it to a file in DLL will
// ensure that the DLL checks build options in same way IMPLEMENT_APP() does.
#define WX_CHECK_BUILD_OPTIONS(libName) \
- static bool wxCheckBuildOptions() \
+ static struct wxBuildOptionsChecker \
{ \
- wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
- libName); \
- return true; \
- }; \
- static bool gs_buildOptionsCheck = wxCheckBuildOptions();
+ wxBuildOptionsChecker() \
+ { \
+ wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
+ libName); \
+ } \
+ } gs_buildOptionsCheck;
#if WXWIN_COMPATIBILITY_2_4