///////////////////////////////////////////////////////////////////////////////
-// Name: mac/renderer.cpp
+// Name: src/mac/carbon/renderer.cpp
// Purpose: implementation of wxRendererNative for Mac
// Author: Vadim Zeitlin
// Modified by:
// Created: 20.07.2003
// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
-// License: wxWidgets licence
+// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
-// ============================================================================
-// declarations
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// headers
-// ----------------------------------------------------------------------------
-
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/dc.h"
#include "wx/bitmap.h"
#include "wx/settings.h"
-#endif //WX_PRECOMP
+ #include "wx/dcclient.h"
+ #include "wx/toplevel.h"
+#endif
#include "wx/renderer.h"
+#include "wx/mac/uma.h"
-// ----------------------------------------------------------------------------
-// wxRendererMac: our wxRendererNative implementation
-// ----------------------------------------------------------------------------
class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative
{
public:
// draw the header control button (used by wxListCtrl)
- virtual void DrawHeaderButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0);
+ virtual void DrawHeaderButton( wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0,
+ wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+ wxHeaderButtonParams* params = NULL );
+ virtual int GetHeaderButtonHeight(wxWindow *win);
+
// draw the expanded/collapsed icon for a tree control item
- virtual void DrawTreeItemButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0);
+ virtual void DrawTreeItemButton( wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0 );
// draw a (vertical) sash
- virtual void DrawSplitterSash(wxWindow *win,
- wxDC& dc,
- const wxSize& size,
- wxCoord position,
- wxOrientation orient,
- int flags = 0);
+ virtual void DrawSplitterSash( wxWindow *win,
+ wxDC& dc,
+ const wxSize& size,
+ wxCoord position,
+ wxOrientation orient,
+ int flags = 0 );
private:
// the tree buttons
- wxBitmap m_bmpTreeExpanded,
- m_bmpTreeCollapsed;
+ wxBitmap m_bmpTreeExpanded;
+ wxBitmap m_bmpTreeCollapsed;
};
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
/* XPM */
-static const char *aqua_arrow_right_xpm[] = {
-/* columns rows colors chars-per-pixel */
+static const char *aqua_arrow_right_xpm[] =
+{
+// columns rows colors chars-per-pixel
"13 11 4 1",
" c None",
"b c #C0C0C0",
"c c #707070",
"d c #A0A0A0",
-/* pixels */
+
+// pixels
" b ",
" ddb ",
" cccdb ",
};
/* XPM */
-static const char *aqua_arrow_down_xpm[] = {
-/* columns rows colors chars-per-pixel */
+static const char *aqua_arrow_down_xpm[] =
+{
+// columns rows colors chars-per-pixel
"13 11 4 1",
" c None",
"b c #C0C0C0",
"c c #707070",
"d c #A0A0A0",
-/* pixels */
+
+// pixels
" ",
" ",
" bdcccccccdb ",
// implementation
// ============================================================================
-/* static */
+// static
wxRendererNative& wxRendererNative::GetDefault()
{
static wxRendererMac s_rendererMac;
return s_rendererMac;
}
-void
-wxRendererMac::DrawHeaderButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int WXUNUSED(flags))
+void wxRendererMac::DrawHeaderButton( wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags,
+ wxHeaderSortIconType sortArrow,
+ wxHeaderButtonParams* params )
{
- const int CORNER = 1;
-
- const wxCoord x = rect.x-1,
- y = rect.y-1,
- w = rect.width,
- h = rect.height;
-
- int major,minor;
- wxGetOsVersion( &major, &minor );
+ const wxCoord x = dc.XLOG2DEV(rect.x /*- 1*/);
+ const wxCoord y = dc.YLOG2DEV(rect.y /*- 1*/);
+ const wxCoord w = dc.XLOG2DEVREL(rect.width);
+ const wxCoord h = dc.YLOG2DEVREL(rect.height);
dc.SetBrush( *wxTRANSPARENT_BRUSH );
- if (major >= 10)
+ HIRect headerRect = CGRectMake( x, y, w, h );
+ if ( !dc.IsKindOf( CLASSINFO( wxPaintDC ) ) )
{
- dc.SetPen( wxPen( wxColour( 0xC5 , 0xC5 , 0xC5 ) , 1 , wxSOLID ) );
- dc.DrawRectangle( x, y+CORNER, 1, h-CORNER ); // left
- // The right border is overdrawn by the left border of the right neighbouring
- // header (to maintain a proper single pixel border). Except for the
- // rightmost header of the listctrl.
- dc.DrawRectangle( x+w+(CORNER*2), y+CORNER, 1, h-CORNER ); // right
- dc.SetPen( wxPen( wxColour( 0xB1 , 0xB1 , 0xB1 ) , 1 , wxSOLID ) );
- dc.DrawRectangle( x, y+h, w+(CORNER*3), 1 ); // bottom
- dc.DrawRectangle( x, y, w+(CORNER*3), 1 ); // top
-
- // Do a fill of the interior for background:
- dc.SetPen( wxPen( wxColour( 0xF6 , 0xF6 , 0xF6 ) , 1 , wxSOLID ) );
- dc.DrawRectangle( x+CORNER, y+CORNER, w+CORNER, h-CORNER );
-
- // Do the gradient fill:
- static int grayValues[] =
+ Rect r =
{
- 0xF6, 0xF2, 0xEF, 0xED, 0xED, 0xEB, 0xEA, 0xEA, 0xE8,
- 0xE8, 0xE2, 0xE5, 0xE8, 0xEB, 0xEF, 0xF2, 0xFD
+ (short) headerRect.origin.y, (short) headerRect.origin.x,
+ (short) (headerRect.origin.y + headerRect.size.height),
+ (short) (headerRect.origin.x + headerRect.size.width)
};
- int i;
- for (i=0; i < h && i < (int)WXSIZEOF(grayValues); i++)
+
+ RgnHandle updateRgn = NewRgn();
+ RectRgn( updateRgn, &r );
+ HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle(), updateRgn, true );
+ DisposeRgn( updateRgn );
+ }
+ else
+ {
+ CGContextRef cgContext;
+
+#if wxMAC_USE_CORE_GRAPHICS
+ cgContext = ((wxMacCGContext*)(dc.GetGraphicContext()))->GetNativeContext();
+#else
+ Rect bounds;
+
+ GetPortBounds( (CGrafPtr) dc.m_macPort, &bounds );
+ QDBeginCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
+
+ CGContextTranslateCTM( cgContext, 0, bounds.bottom - bounds.top );
+ CGContextScaleCTM( cgContext, 1, -1 );
+
+ HIShapeReplacePathInCGContext( HIShapeCreateWithQDRgn( (RgnHandle) dc.m_macCurrentClipRgn ), cgContext );
+ CGContextClip( cgContext );
+ HIViewConvertRect( &headerRect, (HIViewRef) win->GetHandle(), (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() );
+#endif
+
{
- dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
- 1 , wxSOLID ) );
- dc.DrawRectangle( x+CORNER, y+CORNER+i, w+CORNER, 1 );
+ HIThemeButtonDrawInfo drawInfo;
+ HIRect labelRect;
+
+ memset( &drawInfo, 0, sizeof(drawInfo) );
+ drawInfo.version = 0;
+ drawInfo.kind = kThemeListHeaderButton;
+ drawInfo.state = (flags & wxCONTROL_DISABLED) ? kThemeStateInactive : kThemeStateActive;
+ drawInfo.value = (flags & wxCONTROL_SELECTED) ? kThemeButtonOn : kThemeButtonOff;
+ drawInfo.adornment = kThemeAdornmentNone;
+
+ // The down arrow is drawn automatically, change it to an up arrow if needed.
+ if ( sortArrow == wxHDR_SORT_ICON_UP )
+ drawInfo.adornment = kThemeAdornmentHeaderButtonSortUp;
+
+ HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect );
+
+ // If we don't want any arrows we need to draw over the one already there
+ if ( (flags & wxCONTROL_SELECTED) && (sortArrow == wxHDR_SORT_ICON_NONE) )
+ {
+ // clip to the header rectangle
+ CGContextSaveGState( cgContext );
+ CGContextClipToRect( cgContext, headerRect );
+ // but draw bigger than that so the arrow will get clipped off
+ headerRect.size.width += 25;
+ HIThemeDrawButton( &headerRect, &drawInfo, cgContext, kHIThemeOrientationNormal, &labelRect );
+ CGContextRestoreGState( cgContext );
+ }
}
+
+#if wxMAC_USE_CORE_GRAPHICS
+#else
+ QDEndCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
+#endif
}
- else
+
+ // Reserve room for the arrows before writing the label, and turn off the
+ // flags we've already handled
+ wxRect newRect(rect);
+ if ( (flags & wxCONTROL_SELECTED) && (sortArrow != wxHDR_SORT_ICON_NONE) )
{
- dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
- dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
- dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
-
- wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
-
- dc.SetPen( pen );
- dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
- dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
-
- dc.SetPen( *wxWHITE_PEN );
- dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
- dc.DrawRectangle( x, y, 1, h ); // left (outer)
- dc.DrawLine( x, y+h-1, x+1, y+h-1 );
- dc.DrawLine( x+w-1, y, x+w-1, y+1 );
- }
+ newRect.width -= 12;
+ sortArrow = wxHDR_SORT_ICON_NONE;
+ }
+ flags &= ~wxCONTROL_SELECTED;
+
+ DrawHeaderButtonContents(win, dc, newRect, flags, sortArrow, params);
+}
+
+
+int wxRendererMac::GetHeaderButtonHeight(wxWindow* WXUNUSED(win))
+{
+ SInt32 standardHeight;
+ OSStatus errStatus;
+
+ errStatus = GetThemeMetric( kThemeMetricListHeaderHeight, &standardHeight );
+ if (errStatus == noErr)
+ {
+ return standardHeight;
+ }
+ return -1;
}
-void
-wxRendererMac::DrawTreeItemButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags)
+
+void wxRendererMac::DrawTreeItemButton( wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags )
{
// init the buttons on demand
if ( !m_bmpTreeExpanded.Ok() )
// VZ: this is the old code from treectlg.cpp which apparently doesn't work
// but I kept it here just in case it is needed -- if not, please
// remove it
+
#if 0 // def __WXMAC__
- wxMacPortSetter helper(&dc) ;
- wxMacWindowClipper clipper(this) ;
- wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
-
- int loc_x = x - 5 ;
- int loc_y = y_mid - 6 ;
- MacWindowToRootWindow( & loc_x , & loc_y ) ;
- Rect bounds = { loc_y , loc_x , loc_y + 18 , loc_x + 12 } ;
- ThemeButtonDrawInfo info = { kThemeStateActive , item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight ,
- kThemeAdornmentNone };
- DrawThemeButton( &bounds, kThemeDisclosureButton ,
- &info , NULL , NULL , NULL , NULL ) ;
+ wxMacPortSetter helper(&dc);
+ wxMacWindowClipper clipper(this);
+ wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() );
+
+ int loc_x = x - 5;
+ int loc_y = y_mid - 6;
+ MacWindowToRootWindow( &loc_x, &loc_y );
+ Rect bounds = { loc_y, loc_x, loc_y + 18, loc_x + 12 };
+ ThemeButtonDrawInfo info =
+ {
+ kThemeStateActive,
+ item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight,
+ kThemeAdornmentNone
+ };
+
+ DrawThemeButton( &bounds, kThemeDisclosureButton, &info, NULL, NULL, NULL, NULL );
#else // 1
- dc.DrawBitmap(flags & wxCONTROL_EXPANDED ? m_bmpTreeExpanded
- : m_bmpTreeCollapsed,
- rect.x, rect.y, true /* use mask */);
-#endif // 0/1
+ dc.DrawBitmap(
+ flags & wxCONTROL_EXPANDED
+ ? m_bmpTreeExpanded
+ : m_bmpTreeCollapsed,
+ rect.x, rect.y, true /* use mask */);
+#endif
}
-void
-wxRendererMac::DrawSplitterSash(wxWindow *win,
- wxDC& dc,
- const wxSize& size,
- wxCoord position,
- wxOrientation orient,
- int WXUNUSED(flags))
+void wxRendererMac::DrawSplitterSash( wxWindow *win,
+ wxDC& dc,
+ const wxSize& size,
+ wxCoord position,
+ wxOrientation orient,
+ int WXUNUSED(flags) )
{
- // VZ: we have to somehow determine if we're drawing a normal sash or
- // a brushed metal one as they look quite differently... this is
- // completely bogus anyhow, of course (TODO)
-
-#if 0
- dc.SetPen(*wxLIGHT_GREY_PEN);
- dc.SetBrush(*wxWHITE_BRUSH);
- if ( orient == wxVERTICAL )
- dc.DrawRectangle(position, 0, 7, size.y);
+ bool hasMetal = win->MacGetTopLevelWindow()->MacGetMetalAppearance();
+ SInt32 height;
+ GetThemeMetric( kThemeMetricSmallPaneSplitterHeight, &height );
+ HIRect splitterRect;
+ if (orient == wxVERTICAL)
+ splitterRect = CGRectMake( position, 0, height, size.y );
else
- dc.DrawRectangle(0, position, size.x, 7);
-#else
- // Do the gradient fill:
- static int grayValues[] =
- {
- 0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0
- };
- dc.SetBrush( *wxTRANSPARENT_BRUSH );
- if ( orient == wxVERTICAL )
+ splitterRect = CGRectMake( 0, position, size.x, height );
+
+#if !wxMAC_USE_CORE_GRAPHICS
+ HIViewConvertRect(
+ &splitterRect,
+ (HIViewRef) win->GetHandle(),
+ (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() );
+#endif
+
+ // under compositing we should only draw when called by the OS, otherwise just issue a redraw command
+ // strange redraw errors occur if we don't do this
+
+ if ( !dc.IsKindOf( CLASSINFO( wxPaintDC ) ) )
{
- int i;
- for (i=0; i < (int)WXSIZEOF(grayValues); i++)
+ Rect r =
{
- dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
- 1 , wxSOLID ) );
- dc.DrawRectangle( position+i, 0, 1, size.y );
- }
+ (short) splitterRect.origin.y,
+ (short) splitterRect.origin.x,
+ (short) (splitterRect.origin.y + splitterRect.size.height),
+ (short) (splitterRect.origin.x + splitterRect.size.width)
+ };
+
+ RgnHandle updateRgn = NewRgn();
+ RectRgn( updateRgn, &r );
+ HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle(), updateRgn, true );
+ DisposeRgn( updateRgn );
}
else
{
- int i;
- for (i=0; i < (int)WXSIZEOF(grayValues); i++)
- {
- dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
- 1 , wxSOLID ) );
- dc.DrawRectangle( 0, position+i, size.x, 1 );
- }
- }
+ CGContextRef cgContext;
+
+#if wxMAC_USE_CORE_GRAPHICS
+ cgContext = ((wxMacCGContext*)(dc.GetGraphicContext()))->GetNativeContext();
+#else
+ Rect bounds;
+ GetPortBounds( (CGrafPtr) dc.m_macPort, &bounds );
+ QDBeginCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
+ CGContextTranslateCTM( cgContext, 0, bounds.bottom - bounds.top );
+ CGContextScaleCTM( cgContext, 1, -1 );
#endif
-}
+ HIThemeSplitterDrawInfo drawInfo;
+ drawInfo.version = 0;
+ drawInfo.state = kThemeStateActive;
+ drawInfo.adornment = hasMetal ? kHIThemeSplitterAdornmentMetal : kHIThemeSplitterAdornmentNone;
+ HIThemeDrawPaneSplitter( &splitterRect, &drawInfo, cgContext, kHIThemeOrientationNormal );
+
+#if wxMAC_USE_CORE_GRAPHICS
+#else
+ QDEndCGContext( (CGrafPtr) dc.m_macPort, &cgContext );
+#endif
+ }
+}