// appear to be overridden just by adding an event handler and not calling
// wxWindow::OnWhatever. ALSO, maybe we can use this instead of the current
// way of handling drawing area events, to simplify things.
// appear to be overridden just by adding an event handler and not calling
// wxWindow::OnWhatever. ALSO, maybe we can use this instead of the current
// way of handling drawing area events, to simplify things.