- return ( ::PlaySound((LPCTSTR)m_waveData, NULL, SND_MEMORY |
- SND_NODEFAULT | (async ? SND_ASYNC : SND_SYNC) | (looped ? (SND_LOOP | SND_ASYNC) : 0)) != 0 );
+ return ( ::PlaySound((LPCTSTR)m_waveData, NULL, SND_MEMORY |
+ SND_NODEFAULT | (async ? SND_ASYNC : SND_SYNC) | (looped ? (SND_LOOP | SND_ASYNC) : 0)) != 0 );