// Created: 20.06.2003 (extracted from common/timercmn.cpp)
// RCS-ID: $Id$
// Copyright: (c) 1998-2003 wxWidgets Team
-// License: wxWidgets license
+// License: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
void wxStopWatch::Start(long t)
{
+#if 0
+// __WXMSW__
+ LARGE_INTEGER frequency_li;
+ ::QueryPerformanceFrequency( &frequency_li );
+ m_frequency = frequency_li.QuadPart;
+ if (m_frequency == 0)
+ {
+ m_t0 = wxGetLocalTimeMillis() - t;
+ }
+ else
+ {
+ LARGE_INTEGER counter_li;
+ ::QueryPerformanceCounter( &counter_li );
+ wxLongLong counter = counter_li.QuadPart;
+ m_t0 = (counter * 10000 / m_frequency) - t*10;
+ }
+#else
m_t0 = wxGetLocalTimeMillis() - t;
+#endif
m_pause = 0;
m_pauseCount = 0;
}
long wxStopWatch::GetElapsedTime() const
{
+#if 0
+//__WXMSW__
+ if (m_frequency == 0)
+ {
+ return (wxGetLocalTimeMillis() - m_t0).GetLo();
+ }
+ else
+ {
+ LARGE_INTEGER counter_li;
+ ::QueryPerformanceCounter( &counter_li );
+ wxLongLong counter = counter_li.QuadPart;
+ wxLongLong res = (counter * 10000 / m_frequency) - m_t0;
+ return res.GetLo() / 10;
+ }
+#else
return (wxGetLocalTimeMillis() - m_t0).GetLo();
+#endif
}
long wxStopWatch::Time() const
// If possible, use a function which avoids conversions from
// broken-up time structures to milliseconds
-#if defined(__WXMSW__) && (defined(__WINE__) || defined(__MWERKS__))
+#if defined(__WXPALMOS__)
+ DateTimeType thenst;
+ thenst.second = 0;
+ thenst.minute = 0;
+ thenst.hour = 0;
+ thenst.day = 1;
+ thenst.month = 1;
+ thenst.year = 1970;
+ thenst.weekDay = 5;
+ uint32_t now = TimGetSeconds();
+ uint32_t then = TimDateTimeToSeconds (&thenst);
+ return SysTimeToMilliSecs(SysTimeInSecs(now - then));
+#elif defined(__WXMSW__) && (defined(__WINE__) || defined(__MWERKS__))
// This should probably be the way all WXMSW compilers should do it
// Go direct to the OS for time
wxLongLong now( nowft.dwHighDateTime, nowft.dwLowDateTime ); // time in 100 nanoseconds
return ( now - then ) / 10000.0; // time from 00:00:00 Jan 1st 1970 to now in milliseconds
-
+
#elif defined(HAVE_GETTIMEOFDAY)
struct timeval tp;
if ( wxGetTimeOfDay(&tp, (struct timezone *)NULL) != -1 )
// ftime() is void and not int in some mingw32 headers, so don't
// test the return code (well, it shouldn't fail anyhow...)
- (void)ftime(&tp);
+ (void)::ftime(&tp);
val *= tp.time;
return (val + tp.millitm);
#elif defined(__WXMAC__)
-
+
static UInt64 gMilliAtStart = 0;
Nanoseconds upTime = AbsoluteToNanoseconds( UpTime() );