// Created: 09/04/99
// RCS-ID: $Id$
// Copyright: (c) wxWidgets copyright
-// Licence: wxWidgets licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
wxChar * WXDLLEXPORT wxGetenv(const wxChar *name)
{
- static wxHashTable env;
-
- // check if we already have stored the converted env var
- wxObject *data = env.Get(name);
- if (!data)
- {
- // nope, retrieve it,
-#if wxUSE_UNICODE
- wxCharBuffer buffer = wxConvLocal.cWX2MB(name);
- // printf( "buffer %s\n", (const char*) buffer );
- const char *val = getenv( (const char *)buffer );
-#else
- const char *val = getenv( name );
-#endif
-
- if (!val) return (wxChar *)NULL;
- // printf( "home %s\n", val );
-
- // convert it,
#if wxUSE_UNICODE
- data = (wxObject *)new wxString(val, wxConvLocal);
+ // NB: buffer returned by getenv() is allowed to be overwritten next
+ // time getenv() is called, so it is OK to use static string
+ // buffer to hold the data.
+ static wxWCharBuffer value((wxChar*)NULL);
+ value = wxConvLocal.cMB2WX(getenv(wxConvLocal.cWX2MB(name)));
+ return value.data();
#else
- data = (wxObject *)new wxString(val);
+ return getenv(name);
#endif
-
- // and store it
- env.Put(name, data);
- }
- // return converted env var
- return (wxChar *)((wxString *)data)->c_str();
}
int WXDLLEXPORT wxSystem(const wxChar *psz)