// Created: 01.06.01
// RCS-ID: $Id$
// Copyright: (c) 2002 Julian Smart
-// License: wxWidgets licence
+// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "evtloop.h"
-#endif
-
#include "wx/window.h"
#include "wx/app.h"
#include "wx/evtloop.h"
#include "wx/timer.h"
#include "wx/hash.h"
#include "wx/module.h"
+#include "wx/unix/private.h"
#include "wx/x11/private.h"
#include "X11/Xlib.h"
m_callbackInput = NULL; m_callbackOutput = NULL;
m_dataInput = NULL; m_dataOutput = NULL;
}
-
+
int m_fdInput;
int m_fdOutput;
wxSocketCallback m_callbackInput;
while (node)
{
wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
-
+
if (entry->m_fdInput != -1)
{
- FD_SET(entry->m_fdInput, readset);
+ wxFD_SET(entry->m_fdInput, readset);
if (entry->m_fdInput > *highest)
* highest = entry->m_fdInput;
}
if (entry->m_fdOutput != -1)
{
- FD_SET(entry->m_fdOutput, writeset);
+ wxFD_SET(entry->m_fdOutput, writeset);
if (entry->m_fdOutput > *highest)
* highest = entry->m_fdOutput;
}
while (node)
{
wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
-
- if (entry->m_fdInput != -1 && FD_ISSET(entry->m_fdInput, readset))
+
+ if (entry->m_fdInput != -1 && wxFD_ISSET(entry->m_fdInput, readset))
{
(entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
}
- if (entry->m_fdOutput != -1 && FD_ISSET(entry->m_fdOutput, writeset))
+ if (entry->m_fdOutput != -1 && wxFD_ISSET(entry->m_fdOutput, writeset))
{
(entry->m_callbackOutput) (entry->m_fdOutput, entry->m_dataOutput);
}
// give us the chance to preprocess the message first
if ( PreProcessEvent(event) )
return TRUE;
-
+
// if it wasn't done, dispatch it to the corresponding window
if (wxTheApp)
return wxTheApp->ProcessXEvent((WXEvent*) event);
// wxEventLoop implementation
// ============================================================================
-wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
-
// ----------------------------------------------------------------------------
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
-bool wxEventLoop::IsRunning() const
-{
- return m_impl != NULL;
-}
-
int wxEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
m_impl = new wxEventLoopImpl;
-
- wxEventLoop *oldLoop = ms_activeLoop;
- ms_activeLoop = this;
+
+ wxEventLoopActivator activate(this);
m_impl->m_keepGoing = TRUE;
while ( m_impl->m_keepGoing )
delete m_impl;
m_impl = NULL;
- ms_activeLoop = oldLoop;
-
return exitcode;
}
// does also mean that idle processing will happen more
// often, so we should probably limit idle processing to
// not be repeated more than every N milliseconds.
-
+
if (XPending( wxGlobalDisplay() ) == 0)
{
#if wxUSE_NANOX
// Fall through to ProcessEvent.
// we'll assume that ProcessEvent will just ignore
// the event if there was a timeout and no event.
-
+
#else
struct timeval tv;
tv.tv_sec=0;
tv.tv_usec=10000; // TODO make this configurable
int fd = ConnectionNumber( wxGlobalDisplay() );
-
+
fd_set readset;
fd_set writeset;
int highest = fd;
- FD_ZERO(&readset);
- FD_ZERO(&writeset);
-
- FD_SET(fd, &readset);
+ wxFD_ZERO(&readset);
+ wxFD_ZERO(&writeset);
+
+ wxFD_SET(fd, &readset);
#if wxUSE_SOCKETS
if (wxTheSocketTable)
wxTheSocketTable->FillSets( &readset, &writeset, &highest );
#endif
-
+
if (select( highest+1, &readset, &writeset, NULL, &tv ) == 0)
{
// Timed out, so no event to process
else
{
// An X11 event was pending, so get it
- if (FD_ISSET( fd, &readset ))
+ if (wxFD_ISSET( fd, &readset ))
XNextEvent( wxGlobalDisplay(), &event );
#if wxUSE_SOCKETS
#endif
}
#endif
- }
+ }
else
{
XNextEvent( wxGlobalDisplay(), &event );
}
-
-
+
+
(void) m_impl->ProcessEvent( &event );
return TRUE;
}