// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
-// Licence: wxWidgets licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SETUP_H_
// compatibility settings
// ----------------------------------------------------------------------------
-// This setting determines the compatibility with 2.0 API: set it to 1 to
-// enable it
+// This setting determines the compatibility with 2.2 API: set it to 1 to
+// enable it.
//
// Default is 0.
//
// Recommended setting: 0 (please update your code instead!)
#define WXWIN_COMPATIBILITY_2_2 0
-// This setting determines the compatibility with 2.2 API: set it to 0 to
+// This setting determines the compatibility with 2.4 API: set it to 0 to
// flag all cases of using deprecated functions.
//
// Default is 1 but please try building your code with 0 as the default will
-// change to 0 in the next version and the deprecated functions will disappear
-// in the version after it completely.
+// change to 0 in the next version and the deprecated functions will
+// completely disappear in the version after that.
//
// Recommended setting: 0 (please update your code)
#define WXWIN_COMPATIBILITY_2_4 1
-// in wxMSW version 2.1.11 and earlier, wxIcon always derives from wxBitmap,
-// but this is very dangerous because you can mistakenly pass an icon instead
-// of a bitmap to a function taking "const wxBitmap&" - which will *not* work
-// because an icon is not a valid bitmap
-//
-// Starting from 2.1.12, you have the choice under this backwards compatible
-// behaviour (your code will still compile, but probably won't behave as
-// expected!) and not deriving wxIcon class from wxBitmap, but providing a
-// conversion ctor wxBitmap(const wxIcon&) instead.
-//
-// Recommended setting: 0
-#define wxICON_IS_BITMAP 0
-
-// Define as 1 for font size to be backward compatible to 1.63 and earlier.
-// 1.64 and later define point sizes to be compatible with Windows.
-//
-// Default is 0
-//
-// Recommended setting: 0
-#define wxFONT_SIZE_COMPATIBILITY 0
-
// Set to 0 for accurate dialog units, else 1 to be as per 2.1.16 and before.
// If migrating between versions, your dialogs may seem to shrink.
//
// In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If
// this causes problems (e.g. link errors), set this to 0. You may need to set
// this to 0 if using templates (at least for VC++). This switch is currently
-// ignored for mingw / cygwin
+// ignored for mingw / cygwin
//
// Default is 0
//
// wxSound class
#define wxUSE_SOUND 1
+// Use wxMediaCtrl
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_MEDIACTRL 1
+
+// Use wxWidget's XRC XML-based resource system. Recommended.
+//
+// Default is 1
+//
+// Recommended setting: 1 (requires wxUSE_XML)
+#define wxUSE_XRC 1
+
// XML parsing classes. Note that their API will change in the future, so
// using wxXmlDocument and wxXmlNode in your app is not recommended.
//
// Default is 1
//
-// Recommended setting: 1 (needed by XRC)
-#define wxUSE_XML 1
+// Recommended setting: 1 (required by XRC)
+#if wxUSE_XRC
+# define wxUSE_XML 1
+#else
+# define wxUSE_XML 0
+#endif
// ----------------------------------------------------------------------------
// Individual GUI controls
#define wxUSE_TOOLBAR 1
#define wxUSE_TOOLBAR_NATIVE 1
-// this setting is obsolete, value is ignored
-#define wxUSE_BUTTONBAR 1
-
// wxNotebook is a control with several "tabs" located on one of its sides. It
// may be used ot logically organise the data presented to the user instead of
// putting everything in one huge dialog. It replaces wxTabControl and related
// Recommended setting: 1
#define wxUSE_LISTBOOK 1
+// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of
+// the tabs
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_CHOICEBOOK 1
+
// wxTabDialog is a generic version of wxNotebook but it is incompatible with
// the new class. It shouldn't be used in new code.
//
// smaller library.
#define wxUSE_HTML 1
+// wxWebKit is a wrapper for Apple's WebKit framework, use it if you want to embed
+// the Safari browser control
+// 0 by default because of Jaguar compatibility problems
+#define wxUSE_WEBKIT 0
+
// OpenGL canvas
#define wxUSE_GLCANVAS 0