///////////////////////////////////////////////////////////////////////////////
-// Name: x11/evtloop.cpp
+// Name: src/x11/evtloop.cpp
// Purpose: implements wxEventLoop for X11
// Author: Julian Smart
// Modified by:
// headers
// ----------------------------------------------------------------------------
-#include "wx/window.h"
-#include "wx/app.h"
+// for compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
#include "wx/evtloop.h"
-#include "wx/tooltip.h"
-#if wxUSE_THREADS
-#include "wx/thread.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/hash.h"
+ #include "wx/app.h"
+ #include "wx/window.h"
+ #include "wx/timer.h"
+ #include "wx/module.h"
#endif
-#include "wx/timer.h"
-#include "wx/hash.h"
-#include "wx/module.h"
+
+#include "wx/private/socketevtdispatch.h"
#include "wx/unix/private.h"
#include "wx/x11/private.h"
#include "X11/Xlib.h"
+#if wxUSE_THREADS
+ #include "wx/thread.h"
+#endif
+
#include <sys/time.h>
#include <unistd.h>
-#if wxUSE_SOCKETS
-// ----------------------------------------------------------------------------
-// wxSocketTable
-// ----------------------------------------------------------------------------
-
-typedef void (*wxSocketCallback) (int fd, void* data);
-
-class wxSocketTableEntry: public wxObject
-{
- public:
- wxSocketTableEntry()
- {
- m_fdInput = -1; m_fdOutput = -1;
- m_callbackInput = NULL; m_callbackOutput = NULL;
- m_dataInput = NULL; m_dataOutput = NULL;
- }
-
- int m_fdInput;
- int m_fdOutput;
- wxSocketCallback m_callbackInput;
- wxSocketCallback m_callbackOutput;
- void* m_dataInput;
- void* m_dataOutput;
-};
-
-typedef enum
-{ wxSocketTableInput, wxSocketTableOutput } wxSocketTableType ;
-
-class wxSocketTable: public wxHashTable
-{
- public:
- wxSocketTable(): wxHashTable(wxKEY_INTEGER)
- {
- }
- ~wxSocketTable()
- {
- WX_CLEAR_HASH_TABLE(*this)
- }
-
- wxSocketTableEntry* FindEntry(int fd);
-
- void RegisterCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data);
-
- void UnregisterCallback(int fd, wxSocketTableType socketType);
-
- bool CallCallback(int fd, wxSocketTableType socketType);
-
- void FillSets(fd_set* readset, fd_set* writeset, int* highest);
-
- void ProcessEvents(fd_set* readset, fd_set* writeset);
-};
-
-wxSocketTableEntry* wxSocketTable::FindEntry(int fd)
-{
- wxSocketTableEntry* entry = (wxSocketTableEntry*) Get(fd);
- return entry;
-}
-
-void wxSocketTable::RegisterCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data)
-{
- wxSocketTableEntry* entry = FindEntry(fd);
- if (!entry)
- {
- entry = new wxSocketTableEntry();
- Put(fd, entry);
- }
-
- if (socketType == wxSocketTableInput)
- {
- entry->m_fdInput = fd;
- entry->m_dataInput = data;
- entry->m_callbackInput = callback;
- }
- else
- {
- entry->m_fdOutput = fd;
- entry->m_dataOutput = data;
- entry->m_callbackOutput = callback;
- }
-}
-
-void wxSocketTable::UnregisterCallback(int fd, wxSocketTableType socketType)
-{
- wxSocketTableEntry* entry = FindEntry(fd);
- if (entry)
- {
- if (socketType == wxSocketTableInput)
- {
- entry->m_fdInput = -1;
- entry->m_dataInput = NULL;
- entry->m_callbackInput = NULL;
- }
- else
- {
- entry->m_fdOutput = -1;
- entry->m_dataOutput = NULL;
- entry->m_callbackOutput = NULL;
- }
- if (entry->m_fdInput == -1 && entry->m_fdOutput == -1)
- {
- Delete(fd);
- delete entry;
- }
- }
-}
-
-bool wxSocketTable::CallCallback(int fd, wxSocketTableType socketType)
-{
- wxSocketTableEntry* entry = FindEntry(fd);
- if (entry)
- {
- if (socketType == wxSocketTableInput)
- {
- if (entry->m_fdInput != -1 && entry->m_callbackInput)
- {
- (entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
- }
- }
- else
- {
- if (entry->m_fdOutput != -1 && entry->m_callbackOutput)
- {
- (entry->m_callbackOutput) (entry->m_fdOutput, entry->m_dataOutput);
- }
- }
- return TRUE;
- }
- else
- return FALSE;
-}
-
-void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest)
-{
- BeginFind();
- wxHashTable::compatibility_iterator node = Next();
- while (node)
- {
- wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
-
- if (entry->m_fdInput != -1)
- {
- wxFD_SET(entry->m_fdInput, readset);
- if (entry->m_fdInput > *highest)
- * highest = entry->m_fdInput;
- }
-
- if (entry->m_fdOutput != -1)
- {
- wxFD_SET(entry->m_fdOutput, writeset);
- if (entry->m_fdOutput > *highest)
- * highest = entry->m_fdOutput;
- }
-
- node = Next();
- }
-}
-
-void wxSocketTable::ProcessEvents(fd_set* readset, fd_set* writeset)
-{
- BeginFind();
- wxHashTable::compatibility_iterator node = Next();
- while (node)
- {
- wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
-
- if (entry->m_fdInput != -1 && wxFD_ISSET(entry->m_fdInput, readset))
- {
- (entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
- }
-
- if (entry->m_fdOutput != -1 && wxFD_ISSET(entry->m_fdOutput, writeset))
- {
- (entry->m_callbackOutput) (entry->m_fdOutput, entry->m_dataOutput);
- }
-
- node = Next();
- }
-}
-
-wxSocketTable* wxTheSocketTable = NULL;
-
-class wxSocketTableModule: public wxModule
-{
-DECLARE_DYNAMIC_CLASS(wxSocketTableModule)
-public:
- wxSocketTableModule() {}
- bool OnInit() { wxTheSocketTable = new wxSocketTable; return TRUE; };
- void OnExit() { delete wxTheSocketTable; wxTheSocketTable = NULL; };
-};
-
-IMPLEMENT_DYNAMIC_CLASS(wxSocketTableModule, wxModule)
-
-// Implement registration functions as C functions so they
-// can be called from gsock11.c
-
-extern "C" void wxRegisterSocketCallback(int fd, wxSocketTableType socketType, wxSocketCallback callback, void* data)
-{
- if (wxTheSocketTable)
- {
- wxTheSocketTable->RegisterCallback(fd, socketType, callback, data);
- }
-}
-
-extern "C" void wxUnregisterSocketCallback(int fd, wxSocketTableType socketType)
-{
- if (wxTheSocketTable)
- {
- wxTheSocketTable->UnregisterCallback(fd, socketType);
- }
-}
+#ifdef HAVE_SYS_SELECT_H
+# include <sys/select.h>
#endif
// ----------------------------------------------------------------------------
{
public:
// ctor
- wxEventLoopImpl() { SetExitCode(0); m_keepGoing = FALSE; }
+ wxEventLoopImpl() { SetExitCode(0); m_keepGoing = false; }
- // process an XEvent, return TRUE if it was processed
+ // process an XEvent, return true if it was processed
bool ProcessEvent(XEvent* event);
- // generate an idle message, return TRUE if more idle time requested
+ // generate an idle message, return true if more idle time requested
bool SendIdleEvent();
// set/get the exit code
int GetExitCode() const { return m_exitcode; }
public:
- // preprocess an event, return TRUE if processed (i.e. no further
+ // preprocess an event, return true if processed (i.e. no further
// dispatching required)
bool PreProcessEvent(XEvent* event);
{
// give us the chance to preprocess the message first
if ( PreProcessEvent(event) )
- return TRUE;
+ return true;
// if it wasn't done, dispatch it to the corresponding window
if (wxTheApp)
return wxTheApp->ProcessXEvent((WXEvent*) event);
- return FALSE;
+ return false;
}
bool wxEventLoopImpl::PreProcessEvent(XEvent *event)
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
if ( wnd->MSWTranslateMessage((WXMSG *)msg) )
- return TRUE;
+ return true;
}
// Anyone for a non-translation message? Try youngest descendants first.
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
if ( wnd->MSWProcessMessage((WXMSG *)msg) )
- return TRUE;
+ return true;
}
#endif
- return FALSE;
+ return false;
}
// ----------------------------------------------------------------------------
// wxEventLoop implementation
// ============================================================================
-wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
-
// ----------------------------------------------------------------------------
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
wxEventLoopActivator activate(this);
- m_impl->m_keepGoing = TRUE;
+ m_impl->m_keepGoing = true;
while ( m_impl->m_keepGoing )
{
-#if 0 // wxUSE_THREADS
- wxMutexGuiLeaveOrEnter();
-#endif // wxUSE_THREADS
-
// generate and process idle events for as long as we don't have
// anything else to do
while ( ! Pending() )
#endif
if (!m_impl->SendIdleEvent())
{
-#if 0 // wxUSE_THREADS
- // leave the main loop to give other threads a chance to
- // perform their GUI work
- wxMutexGuiLeave();
- wxUsleep(20);
- wxMutexGuiEnter();
-#endif
// Break out of while loop
break;
}
}
}
+ OnExit();
+
int exitcode = m_impl->GetExitCode();
delete m_impl;
m_impl = NULL;
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
m_impl->SetExitCode(rc);
- m_impl->m_keepGoing = FALSE;
+ m_impl->m_keepGoing = false;
}
// ----------------------------------------------------------------------------
{
XEvent event;
+ // Start off by checking if any of our child processes have finished.
+ wxCheckForFinishedChildren();
+
// TODO allowing for threads, as per e.g. wxMSW
// This now waits until either an X event is received,
fd_set readset;
fd_set writeset;
- int highest = fd;
wxFD_ZERO(&readset);
wxFD_ZERO(&writeset);
-
wxFD_SET(fd, &readset);
-#if wxUSE_SOCKETS
- if (wxTheSocketTable)
- wxTheSocketTable->FillSets( &readset, &writeset, &highest );
-#endif
-
- if (select( highest+1, &readset, &writeset, NULL, &tv ) == 0)
- {
- // Timed out, so no event to process
- return TRUE;
- }
- else
+ if (select( fd+1, &readset, &writeset, NULL, &tv ) != 0)
{
- // An X11 event was pending, so get it
+ // An X11 event was pending, get it
if (wxFD_ISSET( fd, &readset ))
XNextEvent( wxGlobalDisplay(), &event );
-
-#if wxUSE_SOCKETS
- // Check if any socket events were pending,
- // and if so, call their callbacks
- if (wxTheSocketTable)
- wxTheSocketTable->ProcessEvents( &readset, &writeset );
-#endif
- }
+ }
#endif
}
else
XNextEvent( wxGlobalDisplay(), &event );
}
+#if wxUSE_SOCKETS
+ // handle any pending socket events:
+ wxSocketEventDispatcher::Get().RunLoop();
+#endif
(void) m_impl->ProcessEvent( &event );
- return TRUE;
+ return true;
}
-