/////////////////////////////////////////////////////////////////////////////
-// Name: dc.cpp
+// Name: src/os2/dc.cpp
// Purpose: wxDC class
// Author: David Webster
// Modified by:
#include "wx/log.h"
#include "wx/icon.h"
#include "wx/msgdlg.h"
+ #include "wx/dcprint.h"
#if wxUSE_STATUSBAR
#include "wx/statusbr.h"
#endif
#endif
#include "wx/module.h"
-#include "wx/dcprint.h"
#include <string.h>
#include "wx/os2/private.h"
- IMPLEMENT_ABSTRACT_CLASS(wxDC, wxObject)
+IMPLEMENT_ABSTRACT_CLASS(wxDC, wxObject)
//
// wxWidgets uses the Microsoft convention that the origin is the UPPER left.
vPtlArc[0].y = vYm;
vPtlArc[1].x = vX2;
vPtlArc[1].y = vY2;
-#if !(defined(__WATCOMC__) && __WATCOMC__ < 1240 )
-// Open Watcom 1.3 had incomplete headers
-// that's reported and should be fixed for OW 1.4
::GpiPointArc(m_hPS, vPtlArc); // Draws the arc
-#endif
CalcBoundingBox( (wxCoord)(vXc - dRadius)
,(wxCoord)(vYc - dRadius)
);
//
// Need to copy back into a bitmap. ::WinDrawPointer uses device coords
// and I don't feel like figuring those out for scrollable windows so
- // just convert to a bitmap then let the DoDrawBitmap routing display it
+ // just convert to a bitmap then let the DoDrawBitmap routine display it
//
if (rIcon.IsXpm())
{
}
} // end of wxDC::SetBrush
-void wxDC::SetBackground(
- const wxBrush& rBrush
-)
+void wxDC::SetBackground(const wxBrush& rBrush)
{
m_backgroundBrush = rBrush;
- if (!m_backgroundBrush.Ok())
- return;
- if (m_pCanvas)
- {
- bool bCustomColours = true;
- //
- // If we haven't specified wxUSER_COLOURS, don't allow the panel/dialog box to
- // change background colours from the control-panel specified colours.
- //
- if (m_pCanvas->IsKindOf(CLASSINFO(wxWindow)) &&
- ((m_pCanvas->GetWindowStyleFlag() & wxUSER_COLOURS) != wxUSER_COLOURS))
- bCustomColours = false;
- if (bCustomColours)
- {
- if (m_backgroundBrush.GetStyle()==wxTRANSPARENT)
- {
- m_pCanvas->SetTransparent(true);
- }
- else
- {
- //
- // Setting the background brush of a DC
- // doesn't affect the window background colour. However,
- // I'm leaving in the transparency setting because it's needed by
- // various controls (e.g. wxStaticText) to determine whether to draw
- // transparently or not. TODO: maybe this should be a new function
- // wxWindow::SetTransparency(). Should that apply to the child itself, or the
- // parent?
- // m_canvas->SetBackgroundColour(m_backgroundBrush.GetColour());
- //
- m_pCanvas->SetTransparent(false);
- }
- }
+ if (m_backgroundBrush.Ok())
+ {
+ (void)::GpiSetBackColor((HPS)m_hPS, m_backgroundBrush.GetColour().GetPixel());
}
- COLORREF vNewColor = m_backgroundBrush.GetColour().GetPixel();
- (void)::GpiSetBackColor((HPS)m_hPS, (LONG)vNewColor);
} // end of wxDC::SetBackground
-void wxDC::SetBackgroundMode(
- int nMode
-)
+void wxDC::SetBackgroundMode(int nMode)
{
m_backgroundMode = nMode;
} // end of wxDC::SetBackgroundMode
-void wxDC::SetLogicalFunction(
- int nFunction
-)
+void wxDC::SetLogicalFunction(int nFunction)
{
m_logicalFunction = nFunction;
SetRop((WXHDC)m_hDC);
} // wxDC::SetLogicalFunction
-void wxDC::SetRop(
- WXHDC hDC
-)
+void wxDC::SetRop(WXHDC hDC)
{
if (!hDC || m_logicalFunction < 0)
return;
- LONG lCRop;
+ LONG lCRop;
switch (m_logicalFunction)
{
case wxXOR: