]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/msw/setup.h
1. added wxTreeCtrl::SetItemBold and IsBold, updated the sample to show them
[wxWidgets.git] / include / wx / msw / setup.h
index b46d01b5efdc4c2935e25e861e5ef9c1a1c7996a..e780f780180f972eabb1a30cbe1f673c0769b543 100644 (file)
@@ -6,7 +6,7 @@
 // Created:     01/02/97
 // RCS-ID:      $Id$
 // Copyright:   (c) Julian Smart
-// Licence:    wxWindows licence
+// Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 #ifndef _WX_SETUP_H_
@@ -30,7 +30,7 @@
 
 #define wxUSE_AUTOTRANS        1
                                                                // Define wxTString
-#define wxUSE_POSTSCRIPT  1
+#define wxUSE_POSTSCRIPT  0
                                // 0 for no PostScript device context
 #define wxUSE_AFM_FOR_POSTSCRIPT 0
                                 // 1 to use font metric files in GetTextExtent
 #define wxUSE_HELP        1
                                 // 0 for no help facility
 #define wxUSE_RESOURCES   1
-                               // 0 for no wxGetResource/wxWriteResource
+                                // 0 for no wxGetResource/wxWriteResource
 #define wxUSE_CONSTRAINTS 1
                                 // 0 for no window layout constraint system
-                                
+
 #define wxUSE_TIMEDATE    1
                                 // 0 for no wxTime/wxDate classes
-                                
+
 #define wxUSE_CLIPBOARD   1
-                               // 0 for no clipboard functions
+                                // 0 for no clipboard functions
 #define wxUSE_SPLINES     1
-                               // 0 for no splines
+                                    // 0 for no splines
 #define wxUSE_XFIG_SPLINE_CODE  1
-                               // 1 for XFIG spline code, 0 for AIAI spline code.
+                                   // 1 for XFIG spline code, 0 for AIAI spline code.
 // AIAI spline code is slower, but freer of copyright issues.
 
 #define wxUSE_DRAG_AND_DROP 1
-                               // 0 for no drag and drop
+                                // 0 for no drag and drop
 
 #define wxUSE_TOOLBAR       1
                                     // Define 1 to use toolbar classes
 
 #define wxUSE_SCROLLBAR   1
                                     // Define 1 to compile contributed wxScrollBar class
-#define wxUSE_XPM_IN_X    1
 #define wxUSE_XPM_IN_MSW  0
-                                    // Define 1 to support the XPM package in wxBitmap,
-                                    // separated by platform. If 1, you must link in
-                                    // the XPM library to your applications.
-#define wxUSE_IMAGE_LOADING_IN_X          1
-                                  // Use dynamic icon/bitmap loading/saving code in utils/image under X.
-                                  // If this is 1, you will need to link your applications
-                                  // with image_X.lib. where X is motif, ol, or hp.
-
+                                    // Define 1 to support the XPM package in wxBitmap.
 #define wxUSE_IMAGE_LOADING_IN_MSW        1
                                   // Use dynamic DIB loading/saving code in utils/dib under MSW.
 #define wxUSE_RESOURCE_LOADING_IN_MSW     1
 #define wxUSE_WX_RESOURCES        1
                                   // Use .wxr resource mechanism (requires PrologIO library)
 
-#define wxUSE_GNU_WXSTRING        0
-                                  // Define 1 to use modified GNU wxString class
-                                  // from (stefan.hammes@urz.uni-heidelberg.de) in contrib\string
-                                  // TODO: why does this give an unresolved 'wxRegex::Search'
-                                  // symbol if 1?
-
 #define HAVE_SOCKET             1
-                                  // Use WinSock if 1                                 
+                                  // Use WinSock if 1
 #define wxUSE_DOC_VIEW_ARCHITECTURE 1
                                   // Set to 0 to disable document/view architecture
 #define wxUSE_PRINTING_ARCHITECTURE  1
 #define wxUSE_DYNAMIC_CLASSES     1
                                   // If 1, enables provision of run-time type information.
                                   // NOW MANDATORY: don't change.
-#define wxUSE_MEMORY_TRACING      0
+#define wxUSE_MEMORY_TRACING      1
                                   // If 1, enables debugging versions of wxObject::new and
-                                  // wxObject::delete *IF* WXDEBUG is also defined.
+                                  // wxObject::delete *IF* __WXDEBUG__ is also defined.
                                   // WARNING: this code may not work with all architectures, especially
                                   // if alignment is an issue.
-#define wxUSE_DEBUG_CONTEXT       0
+#define wxUSE_DEBUG_CONTEXT       1
                                   // If 1, enables wxDebugContext, for
                                   // writing error messages to file, etc. 
-                                  // If WXDEBUG is not defined, will still use
+                                  // If __WXDEBUG__ is not defined, will still use
                                   // normal memory operators.
                                   // It's recommended to set this to 1,
                                   // since you may well need to output
                                   // an error log in a production
                                   // version (or non-debugging beta)
-#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
+#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
                                   // In debug mode, cause new and delete to be redefined globally.
                                   // If this causes problems (e.g. link errors), set this to 0.
 
+#define wxUSE_DEBUG_NEW_ALWAYS 1
+                                  // In debug mode, causes new to be defined to
+                                  // be WXDEBUG_NEW (see object.h).
+                                  // If this causes problems (e.g. link errors), set this to 0.
+
 #define REMOVE_UNUSED_ARG 1
                                   // Set this to 0 if your compiler can't cope
                                   // with omission of prototype parameters.
 #define wxUSE_C_MAIN 0
                                   // Set to 1 to use main.c instead of main.cpp (UNIX only)
 
-#define wxUSE_ODBC                   0
+#define wxUSE_ODBC                   1
                                     // Define 1 to use ODBC classes
 
 #define wxUSE_IOSTREAMH     1
  *
  */
 
-#define wxUSE_APPLE_IEEE         1
-                               // if enabled, the float codec written by Apple
-                               // will be used to write, in a portable way,
-                               // float on the disk
+#define wxUSE_APPLE_IEEE          1
+                                // if enabled, the float codec written by Apple
+                                // will be used to write, in a portable way,
+                                // float on the disk
 
 /*
  * MS Windows/Windows NT
 
 #define wxUSE_NATIVE_STATUSBAR        1
                                     // Set to 0 to use cross-platform wxStatusBar
+#define wxUSE_DBWIN32                 1
+                                    // Use Andrew Tucker's OutputDebugString implementation
+                                    // (required on Win95 only). See utils.cpp.
 
 /*
  * Any platform
 
 #define wxUSE_TYPEDEFS               0
                                     // Use typedefs not classes for wxPoint
-                                   // and others, to reduce overhead and avoid
-                                   // MS C7 memory bug. Bounds checker
-                                   // complains about deallocating
+                                    // and others, to reduce overhead and avoid
+                                    // MS C7 memory bug. Bounds checker
+                                    // complains about deallocating
                                     // arrays of wxPoints if wxPoint is a class.
 
 #if (!defined(WIN32) && !defined(__WIN32__)) || defined(__GNUWIN32__) || defined(__BORLANDC__)