]> git.saurik.com Git - wxWidgets.git/blobdiff - src/os2/app.cpp
1. fixed bug with the index of the last column in EVT_COL_CLICK being shifted
[wxWidgets.git] / src / os2 / app.cpp
index c30b689ba5fbeacc8e13197e41c7488a8be67fc3..3e752ba5ff84a10761bf05d0b3f2edb84b5e9ef5 100644 (file)
 /////////////////////////////////////////////////////////////////////////////
 // Name:        app.cpp
 // Purpose:     wxApp
-// Author:      AUTHOR
+// Author:      David Webster
 // Modified by:
-// Created:     ??/??/98
+// Created:     10/13/99
 // RCS-ID:      $Id$
-// Copyright:   (c) AUTHOR
-// Licence:    wxWindows licence
+// Copyright:   (c) David Webster
+// Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
-#ifdef __GNUG__
-#pragma implementation "app.h"
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifndef WX_PRECOMP
+    #include "wx/frame.h"
+    #include "wx/app.h"
+    #include "wx/utils.h"
+    #include "wx/gdicmn.h"
+    #include "wx/pen.h"
+    #include "wx/brush.h"
+    #include "wx/cursor.h"
+    #include "wx/icon.h"
+    #include "wx/palette.h"
+    #include "wx/dc.h"
+    #include "wx/dialog.h"
+    #include "wx/msgdlg.h"
+    #include "wx/intl.h"
+    #include "wx/dynarray.h"
+#   include "wx/wxchar.h"
+#   include "wx/icon.h"
 #endif
 
-#include "wx/frame.h"
-#include "wx/app.h"
-#include "wx/utils.h"
-#include "wx/gdicmn.h"
-#include "wx/pen.h"
-#include "wx/brush.h"
-#include "wx/cursor.h"
-#include "wx/icon.h"
-#include "wx/palette.h"
-#include "wx/dc.h"
-#include "wx/dialog.h"
-#include "wx/msgdlg.h"
 #include "wx/log.h"
 #include "wx/module.h"
-#include "wx/memory.h"
+
+#include "wx/os2/private.h"
+
+#if wxUSE_THREADS
+    #include "wx/thread.h"
+
+    // define the array of QMSG strutures
+    WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
+
+    #include "wx/arrimpl.cpp"
+
+    WX_DEFINE_OBJARRAY(wxMsgArray);
+#endif // wxUSE_THREADS
 
 #if wxUSE_WX_RESOURCES
-#include "wx/resource.h"
+    #include "wx/resource.h"
 #endif
 
 #include <string.h>
+#include <ctype.h>
+
+// ---------------------------------------------------------------------------
+// global variables
+// ---------------------------------------------------------------------------
+
+extern wxChar*                      wxBuffer;
+extern wxChar*                      wxOsVersion;
+extern wxList*                      wxWinHandleList;
+extern wxList WXDLLEXPORT           wxPendingDelete;
+extern void wxSetKeyboardHook(bool doIt);
+extern wxCursor*                    g_globalCursor;
+
+HINSTANCE                           wxhInstance = 0;
+QMSG                                svCurrentMsg;
+wxApp*                              wxTheApp = NULL;
+HAB                                 vHabmain = NULL;
+
+// FIXME why not const? and not static?
+
+// NB: all "NoRedraw" classes must have the same names as the "normal" classes
+//     with NR suffix - wxWindow::OS2Create() supposes this
+wxChar wxFrameClassName[]                 = wxT("wxFrameClass");
+wxChar wxFrameClassNameNoRedraw[]         = wxT("wxFrameClassNR");
+wxChar wxMDIFrameClassName[]              = wxT("wxMDIFrameClass");
+wxChar wxMDIFrameClassNameNoRedraw[]      = wxT("wxMDIFrameClassNR");
+wxChar wxMDIChildFrameClassName[]         = wxT("wxMDIChildFrameClass");
+wxChar wxMDIChildFrameClassNameNoRedraw[] = wxT("wxMDIChildFrameClassNR");
+wxChar wxPanelClassName[]                 = wxT("wxPanelClass");
+wxChar wxCanvasClassName[]                = wxT("wxCanvasClass");
+
+HICON wxSTD_FRAME_ICON          = (HICON) NULL;
+HICON wxSTD_MDICHILDFRAME_ICON  = (HICON) NULL;
+HICON wxSTD_MDIPARENTFRAME_ICON = (HICON) NULL;
+
+HICON wxDEFAULT_FRAME_ICON           = (HICON) NULL;
+HICON wxDEFAULT_MDICHILDFRAME_ICON   = (HICON) NULL;
+HICON wxDEFAULT_MDIPARENTFRAME_ICON  = (HICON) NULL;
+
+HBRUSH wxDisableButtonBrush = (HBRUSH) 0;
+
+MRESULT wxWndProc( HWND
+                  ,ULONG
+                  ,MPARAM
+                  ,MPARAM
+                 );
+
+// ===========================================================================
+// implementation
+// ===========================================================================
+
+// ---------------------------------------------------------------------------
+// wxApp
+// ---------------------------------------------------------------------------
+
+    IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
+
+    BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
+        EVT_IDLE(wxApp::OnIdle)
+        EVT_END_SESSION(wxApp::OnEndSession)
+        EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession)
+    END_EVENT_TABLE()
+
+//// Initialize
+bool wxApp::Initialize(
+  HAB                               vHab
+)
+{
+    // Some people may wish to use this, but
+    // probably it shouldn't be here by default.
+#ifdef __WXDEBUG__
+    //    wxRedirectIOToConsole();
+#endif
 
-extern char *wxBuffer;
-extern wxList wxPendingDelete;
+    wxBuffer = new wxChar[1500]; // FIXME; why?
 
-wxApp *wxTheApp = NULL;
+    wxClassInfo::InitializeClasses();
 
-#if !USE_SHARED_LIBRARY
-IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
-BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
-    EVT_IDLE(wxApp::OnIdle)
-END_EVENT_TABLE()
+#if wxUSE_RESOURCES
+    wxGetResource(wxT("wxWindows"), wxT("OsVersion"), &wxOsVersion);
 #endif
 
-long wxApp::sm_lastMessageTime = 0;
+    // I'm annoyed ... I don't know where to put this and I don't want to
+    // create a module for that as it's part of the core.
+    wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
+    wxTheColourDatabase->Initialize();
 
-bool wxApp::Initialize()
-{
-#ifdef __WXMSW__
-  wxBuffer = new char[1500];
-#else
-  wxBuffer = new char[BUFSIZ + 512];
+    wxInitializeStockLists();
+    wxInitializeStockObjects();
+
+#if wxUSE_WX_RESOURCES
+    wxInitializeResourceSystem();
 #endif
 
-  wxClassInfo::InitializeClasses();
+    wxBitmap::InitStandardHandlers();
 
-  wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
-  wxTheColourDatabase->Initialize();
+    g_globalCursor = new wxCursor;
 
-  wxInitializeStockLists();
-  wxInitializeStockObjects();
+#if 0
+    wxSTD_FRAME_ICON = ::WinLoadFileIcon(wxT("wxSTD_FRAME"), TRUE);
+    wxSTD_MDIPARENTFRAME_ICON = ::WinLoadFileIcon(wxT("wxSTD_MDIPARENTFRAME"), TRUE);
+    wxSTD_MDICHILDFRAME_ICON = ::WinLoadFileIcon(wxT("wxSTD_MDICHILDFRAME"), TRUE);
 
-#if wxUSE_WX_RESOURCES
-  wxInitializeResourceSystem();
+    wxDEFAULT_FRAME_ICON = ::WinLoadFileIcon(wxT("wxDEFAULT_FRAME"), TRUE);
+    wxDEFAULT_MDIPARENTFRAME_ICON = ::WinLoadFileIcon(wxT("wxDEFAULT_MDIPARENTFRAME"), TRUE);
+    wxDEFAULT_MDICHILDFRAME_ICON = ::WinLoadFileIcon(wxT("wxDEFAULT_MDICHILDFRAME"), TRUE);
 #endif
+    RegisterWindowClasses(vHab);
+    wxWinHandleList = new wxList(wxKEY_INTEGER);
+
+    // This is to foil optimizations in Visual C++ that throw out dummy.obj.
+    // PLEASE DO NOT ALTER THIS.
+#if !defined(WXMAKINGDLL) && defined(__VISAGECPP__)
+    extern char wxDummyChar;
+    if (wxDummyChar) wxDummyChar++;
+#endif
+
+    wxSetKeyboardHook(TRUE);
+
+    wxModule::RegisterModules();
+    if (!wxModule::InitializeModules())
+        return FALSE;
+    return TRUE;
+}
+
+// ---------------------------------------------------------------------------
+// RegisterWindowClasses
+// ---------------------------------------------------------------------------
+
+// TODO we should only register classes really used by the app. For this it
+//      would be enough to just delay the class registration until an attempt
+//      to create a window of this class is made.
+bool wxApp::RegisterWindowClasses(
+  HAB                               vHab
+)
+{
+    APIRET                          rc;
+
+    if ((rc = ::WinRegisterClass( vHab
+                                 ,wxFrameClassName
+                                 ,(PFNWP)wxWndProc
+                                 ,CS_SIZEREDRAW | CS_SYNCPAINT | CS_HITTEST | CS_CLIPCHILDREN | CS_FRAME
+                                 ,0
+                                )) != 0)
+    {
+        wxLogLastError("RegisterClass(frame)");
+
+        return FALSE;
+    }
+
+    if (!::WinRegisterClass( vHab
+                            ,wxFrameClassNameNoRedraw
+                            ,(PFNWP)wxWndProc
+                            ,CS_HITTEST | CS_CLIPCHILDREN | CS_FRAME
+                            ,0
+                           ))
+    {
+        wxLogLastError("RegisterClass(no redraw frame)");
 
-  wxBitmap::InitStandardHandlers();
+        return FALSE;
+    }
+
+    if (!::WinRegisterClass( vHab
+                            ,wxMDIFrameClassName
+                            ,(PFNWP)wxWndProc
+                            ,CS_SIZEREDRAW | CS_SYNCPAINT | CS_HITTEST | CS_CLIPCHILDREN | CS_FRAME
+                            ,0
+                           ))
+    {
+        wxLogLastError("RegisterClass(MDI parent)");
+
+        return FALSE;
+    }
+
+    if (!::WinRegisterClass( vHab
+                            ,wxMDIFrameClassNameNoRedraw
+                            ,(PFNWP)wxWndProc
+                            ,CS_HITTEST | CS_CLIPCHILDREN | CS_FRAME
+                            ,0
+                           ))
+    {
+        wxLogLastError("RegisterClass(no redraw MDI parent)");
+
+        return FALSE;
+    }
+
+    if (!::WinRegisterClass( vHab
+                            ,wxMDIChildFrameClassName
+                            ,(PFNWP)wxWndProc
+                            ,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_SYNCPAINT | CS_HITTEST | CS_CLIPSIBLINGS | CS_FRAME
+                            ,0
+                           ))
+    {
+        wxLogLastError("RegisterClass(MDI child)");
 
-  wxModule::RegisterModules();
-  wxASSERT( wxModule::InitializeModules() == TRUE );
+        return FALSE;
+    }
 
-  return TRUE;
+    if (!::WinRegisterClass( vHab
+                            ,wxMDIChildFrameClassNameNoRedraw
+                            ,(PFNWP)wxWndProc
+                            ,CS_HITTEST | CS_CLIPSIBLINGS | CS_FRAME
+                            ,0
+                           ))
+    {
+        wxLogLastError("RegisterClass(no redraw MDI child)");
+
+        return FALSE;
+    }
+
+    if (!::WinRegisterClass( vHab
+                            ,wxPanelClassName
+                            ,(PFNWP)wxWndProc
+                            ,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_HITTEST | CS_CLIPSIBLINGS | CS_SAVEBITS | CS_SYNCPAINT
+                            ,0
+                           ))
+    {
+        wxLogLastError("RegisterClass(Panel)");
+
+        return FALSE;
+    }
+
+    if (!::WinRegisterClass( vHab
+                            ,wxCanvasClassName
+                            ,(PFNWP)wxWndProc
+                            ,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_HITTEST | CS_CLIPSIBLINGS | CS_SAVEBITS | CS_SYNCPAINT
+                            ,0
+                           ))
+    {
+        wxLogLastError("RegisterClass(Canvas)");
+
+        return FALSE;
+    }
+    return TRUE;
 }
 
+//// Cleans up any wxWindows internal structures left lying around
+
 void wxApp::CleanUp()
 {
-  wxModule::CleanUpModules();
+    //// COMMON CLEANUP
+
+#if wxUSE_LOG
+    // flush the logged messages if any and install a 'safer' log target: the
+    // default one (wxLogGui) can't be used after the resources are freed just
+    // below and the user suppliedo ne might be even more unsafe (using any
+    // wxWindows GUI function is unsafe starting from now)
+    wxLog::DontCreateOnDemand();
+
+    // this will flush the old messages if any
+    delete wxLog::SetActiveTarget(new wxLogStderr);
+#endif // wxUSE_LOG
+
+    // One last chance for pending objects to be cleaned up
+    wxTheApp->DeletePendingObjects();
+
+    wxModule::CleanUpModules();
 
 #if wxUSE_WX_RESOURCES
-  wxCleanUpResourceSystem();
+    wxCleanUpResourceSystem();
+
+    //  wxDefaultResourceTable->ClearTable();
 #endif
 
-  wxDeleteStockObjects() ;
+    // Indicate that the cursor can be freed, so that cursor won't be deleted
+    // by deleting the bitmap list before g_globalCursor goes out of scope
+    // (double deletion of the cursor).
+    wxSetCursor(wxNullCursor);
+    delete g_globalCursor;
+    g_globalCursor = NULL;
 
-  // Destroy all GDI lists, etc.
+    wxDeleteStockObjects();
 
-  delete wxTheBrushList;
-  wxTheBrushList = NULL;
+    // Destroy all GDI lists, etc.
+    wxDeleteStockLists();
 
-  delete wxThePenList;
-  wxThePenList = NULL;
+    delete wxTheColourDatabase;
+    wxTheColourDatabase = NULL;
 
-  delete wxTheFontList;
-  wxTheFontList = NULL;
+    wxBitmap::CleanUpHandlers();
 
-  delete wxTheBitmapList;
-  wxTheBitmapList = NULL;
+    delete[] wxBuffer;
+    wxBuffer = NULL;
 
-  delete wxTheColourDatabase;
-  wxTheColourDatabase = NULL;
+    //// WINDOWS-SPECIFIC CLEANUP
 
-  wxBitmap::CleanUpHandlers();
+    wxSetKeyboardHook(FALSE);
 
-  delete[] wxBuffer;
-  wxBuffer = NULL;
+    if (wxSTD_FRAME_ICON)
+        ::WinFreeFileIcon(wxSTD_FRAME_ICON);
+    if (wxSTD_MDICHILDFRAME_ICON)
+        ::WinFreeFileIcon(wxSTD_MDICHILDFRAME_ICON);
+    if (wxSTD_MDIPARENTFRAME_ICON)
+        ::WinFreeFileIcon(wxSTD_MDIPARENTFRAME_ICON);
 
-  wxClassInfo::CleanUpClasses();
+    if (wxDEFAULT_FRAME_ICON)
+        ::WinFreeFileIcon(wxDEFAULT_FRAME_ICON);
+    if (wxDEFAULT_MDICHILDFRAME_ICON)
+        ::WinFreeFileIcon(wxDEFAULT_MDICHILDFRAME_ICON);
+    if (wxDEFAULT_MDIPARENTFRAME_ICON)
+        ::WinFreeFileIcon(wxDEFAULT_MDIPARENTFRAME_ICON);
 
-  delete wxTheApp;
-  wxTheApp = NULL;
+    if ( wxDisableButtonBrush )
+    {
+// TODO:        ::DeleteObject( wxDisableButtonBrush );
+    }
+
+    if (wxWinHandleList)
+        delete wxWinHandleList;
+
+    // GL: I'm annoyed ... I don't know where to put this and I don't want to
+    // create a module for that as it's part of the core.
+#if wxUSE_THREADS
+    delete wxPendingEvents;
+    delete wxPendingEventsLocker;
+    // If we don't do the following, we get an apparent memory leak.
+    ((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
+#endif
+
+    wxClassInfo::CleanUpClasses();
+
+    delete wxTheApp;
+    wxTheApp = NULL;
 
 #if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
-  // At this point we want to check if there are any memory
-  // blocks that aren't part of the wxDebugContext itself,
-  // as a special case. Then when dumping we need to ignore
-  // wxDebugContext, too.
-  if (wxDebugContext::CountObjectsLeft() > 0)
-  {
-    wxTrace("There were memory leaks.\n");
-    wxDebugContext::Dump();
-    wxDebugContext::PrintStatistics();
-  }
-//  wxDebugContext::SetStream(NULL, NULL);
+    // At this point we want to check if there are any memory
+    // blocks that aren't part of the wxDebugContext itself,
+    // as a special case. Then when dumping we need to ignore
+    // wxDebugContext, too.
+    if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
+    {
+        wxLogDebug(wxT("There were memory leaks."));
+        wxDebugContext::Dump();
+        wxDebugContext::PrintStatistics();
+    }
+    //  wxDebugContext::SetStream(NULL, NULL);
 #endif
 
-  // do it as the very last thing because everything else can log messages
-  wxLog::DontCreateOnDemand();
-  // do it as the very last thing because everything else can log messages
-  delete wxLog::SetActiveTarget(NULL);
+#if wxUSE_LOG
+    // do it as the very last thing because everything else can log messages
+    delete wxLog::SetActiveTarget(NULL);
+#endif // wxUSE_LOG
 }
 
-int wxEntry( int argc, char *argv[] )
+int wxEntry(
+  int                               argc
+, char*                             argv[]
+)
 {
-  if (!wxApp::Initialize())
-    return FALSE;
-  if (!wxTheApp)
-  {
-    if (!wxApp::GetInitializerFunction())
+    HAB                             vHab = 0;
+
+    if (!wxApp::Initialize(vHab))
+        return 0;
+
+    //
+    // create the application object or ensure that one already exists
+    //
+    if (!wxTheApp)
     {
-      printf( "wxWindows error: No initializer - use IMPLEMENT_APP macro.\n" );
-      return 0;
-    };
+        wxCHECK_MSG( wxApp::GetInitializerFunction()
+                    ,-1
+                    ,wxT("wxWindows error: No initializer - use IMPLEMENT_APP macro.\n")
+                   );
 
-       wxTheApp = (wxApp*) (* wxApp::GetInitializerFunction()) ();
-  };
+        wxAppInitializerFunction    fnAppIni = wxApp::GetInitializerFunction();
+        wxObject*                   pTest_app = fnAppIni();
 
-  if (!wxTheApp)
-  {
-    printf( "wxWindows error: wxTheApp == NULL\n" );
-    return 0;
-  };
+        wxTheApp = (wxApp*)pTest_app;
+    }
+    wxCHECK_MSG( wxTheApp, -1, wxT("wxWindows error: no application object") );
+    wxTheApp->argc = argc;
 
-  wxTheApp->argc = argc;
-  wxTheApp->argv = argv;
+#if wxUSE_UNICODE
+    wxTheApp->argv = new wxChar*[argc+1];
 
-  // GUI-specific initialization, such as creating an app context.
-  wxTheApp->OnInitGui();
+    int                             nArgc = 0;
 
-  // Here frames insert themselves automatically
-  // into wxTopLevelWindows by getting created
-  // in OnInit().
+    while (nArgc < argc)
+    {
+          wxTheApp->argv[nArgc] = wxStrdup(wxConvLibc.cMB2WX(argv[nArgc]));
+          nArgc++;
+    }
+    wxTheApp->argv[nArgc] = (wxChar *)NULL;
+#else
+    wxTheApp->argv = argv;
+#endif
 
-  if (!wxTheApp->OnInit()) return 0;
+    wxString                        sName(wxFileNameFromPath(argv[0]));
 
-  int retValue = 0;
+    wxStripExtension(sName);
+    wxTheApp->SetAppName(sName);
 
-  if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun();
+    int                             nRetValue = 0;
 
-  if (wxTheApp->GetTopWindow())
-  {
-    delete wxTheApp->GetTopWindow();
-    wxTheApp->SetTopWindow(NULL);
-  }
+    if (!wxTheApp->OnInitGui())
+        nRetValue = -1;
 
-  wxTheApp->DeletePendingObjects();
+    if (nRetValue == 0)
+    {
+        if (wxTheApp->OnInit())
+        {
+            nRetValue = -1;
+        }
+    }
 
-  wxTheApp->OnExit();
+    if (nRetValue == 0)
+    {
+        wxWindow*                   pTopWindow = wxTheApp->GetTopWindow();
+
+        if (pTopWindow)
+        {
+            // Forcibly delete the window.
+            if (pTopWindow->IsKindOf(CLASSINFO(wxFrame)) ||
+                pTopWindow->IsKindOf(CLASSINFO(wxDialog)) )
+            {
+                pTopWindow->Close(TRUE);
+                wxTheApp->DeletePendingObjects();
+            }
+            else
+            {
+                delete pTopWindow;
+                wxTheApp->SetTopWindow(NULL);
+            }
+        }
+    }
+    wxTheApp->OnExit();
+    wxApp::CleanUp();
+    return(nRetValue);
+}
 
-  wxApp::CleanUp();
+bool wxApp::OnInitGui()
+{
+    vHabmain = WinInitialize(0);
+    m_hMq    = WinCreateMsgQueue(vHabmain, 0);
 
-  return retValue;
-};
+    return TRUE;
+}
 
+//
 // Static member initialization
-wxAppInitializerFunction wxApp::m_appInitFn = (wxAppInitializerFunction) NULL;
+//
+wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
 
 wxApp::wxApp()
 {
-  m_topWindow = NULL;
-  wxTheApp = this;
-  m_className = "";
-  m_wantDebugOutput = TRUE ;
-  m_appName = "";
-  argc = 0;
-  argv = NULL;
-#ifdef __WXPM__
-  m_printMode = wxPRINT_WINDOWS;
-#else
-  m_printMode = wxPRINT_POSTSCRIPT;
+    m_topWindow = NULL;
+    wxTheApp = this;
+    m_wantDebugOutput = TRUE;
+
+    argc = 0;
+    argv = NULL;
+    m_nPrintMode = wxPRINT_WINDOWS;
+    m_exitOnFrameDelete = TRUE;
+    m_bAuto3D = TRUE;
+}
+
+wxApp::~wxApp()
+{
+#if wxUSE_UNICODE
+    // Delete command-line args
+    int i;
+    for (i = 0; i < argc; i++)
+    {
+        delete[] argv[i];
+    }
+    delete[] argv;
 #endif
-  m_exitOnFrameDelete = TRUE;
-  m_auto3D = TRUE;
 }
 
 bool wxApp::Initialized()
 {
-  if (GetTopWindow())
+    if (GetTopWindow())
+        return TRUE;
+    else
+        return FALSE;
+}
+
+//
+// Get and process a message, returning FALSE if WM_QUIT
+// received (and also set the flag telling the app to exit the main loop)
+//
+bool wxApp::DoMessage()
+{
+    BOOL                            bRc = ::WinGetMsg(vHabmain, &m_vMsg, HWND(NULL), 0, 0);
+
+    if (bRc == 0)
+    {
+        // got WM_QUIT
+        m_bKeepGoing = FALSE;
+        return FALSE;
+    }
+    else if (bRc == -1)
+    {
+        // should never happen, but let's test for it nevertheless
+        wxLogLastError("GetMessage");
+    }
+    else
+    {
+#if wxUSE_THREADS
+        wxASSERT_MSG( wxThread::IsMain()
+                     ,wxT("only the main thread can process Windows messages")
+                    );
+
+        static bool                 sbHadGuiLock = TRUE;
+        static wxMsgArray           svSavedMessages;
+
+        //
+        // if a secondary thread owns is doing GUI calls, save all messages for
+        // later processing - we can't process them right now because it will
+        // lead to recursive library calls (and we're not reentrant)
+        //
+        if (!wxGuiOwnedByMainThread())
+        {
+            sbHadGuiLock = FALSE;
+
+            // leave out WM_COMMAND messages: too dangerous, sometimes
+            // the message will be processed twice
+            if ( !wxIsWaitingForThread() ||
+                    svCurrentMsg.msg != WM_COMMAND )
+            {
+                svSavedMessages.Add(svCurrentMsg);
+            }
+            return TRUE;
+        }
+        else
+        {
+            //
+            // have we just regained the GUI lock? if so, post all of the saved
+            // messages
+            //
+            // FIXME of course, it's not _exactly_ the same as processing the
+            //       messages normally - expect some things to break...
+            //
+            if (!sbHadGuiLock )
+            {
+                sbHadGuiLock = TRUE;
+
+                size_t             nCount = svSavedMessages.Count();
+
+                for (size_t n = 0; n < nCount; n++)
+                {
+                    QMSG            vMsg = svSavedMessages[n];
+
+                    if ( !ProcessMessage((WXMSG *)&vMsg) )
+                    {
+                        ::WinDispatchMsg(vHabmain, &vMsg);
+                    }
+                }
+                svSavedMessages.Empty();
+            }
+        }
+#endif // wxUSE_THREADS
+
+        // Process the message
+        if (!ProcessMessage((WXMSG *)&svCurrentMsg) )
+        {
+            ::WinDispatchMsg(vHabmain, (PQMSG)&svCurrentMsg);
+        }
+    }
     return TRUE;
-  else
-    return FALSE;
 }
 
+//////////////////////////////////////////////////////////////////////////////
+//
+// Keep trying to process messages until WM_QUIT
+// received.
+//
+// If there are messages to be processed, they will all be
+// processed and OnIdle will not be called.
+// When there are no more messages, OnIdle is called.
+// If OnIdle requests more time,
+// it will be repeatedly called so long as there are no pending messages.
+// A 'feature' of this is that once OnIdle has decided that no more processing
+// is required, then it won't get processing time until further messages
+// are processed (it'll sit in DoMessage).
+//
+//////////////////////////////////////////////////////////////////////////////
 int wxApp::MainLoop()
 {
-  m_keepGoing = TRUE;
-
-/* TODO: implement your main loop here, calling ProcessIdle in idle time.
-  while (m_keepGoing)
-  {
-    while (!::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) &&
-           ProcessIdle()) {}
-    if (!DoMessage())
-      m_keepGoing = FALSE;
-  }
-*/
-
-  return 0;
+    m_bKeepGoing = TRUE;
+
+    while (m_bKeepGoing)
+    {
+#if wxUSE_THREADS
+        wxMutexGuiLeaveOrEnter();
+#endif // wxUSE_THREADS
+        while (!::WinPeekMsg(vHabmain, &svCurrentMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) &&
+                ProcessIdle() )
+        {
+        }
+        DoMessage();
+    }
+    return (int)svCurrentMsg.mp1;
 }
 
+//
 // Returns TRUE if more time is needed.
+//
 bool wxApp::ProcessIdle()
 {
-    wxIdleEvent event;
-    event.SetEventObject(this);
-    ProcessEvent(event);
+    wxIdleEvent                     vEvent;
+
+    vEvent.SetEventObject(this);
+    ProcessEvent(vEvent);
+    return vEvent.MoreRequested();
+}
+
+#if wxUSE_THREADS
+void wxApp::ProcessPendingEvents()
+{
+    wxNode*                         pNode = wxPendingEvents->First();
+    wxCriticalSectionLocker         vLocker(*wxPendingEventsLocker);
+
+    while (pNode)
+    {
+        wxEvtHandler*               pHandler = (wxEvtHandler *)pNode->Data();
+        pHandler->ProcessPendingEvents();
 
-    return event.MoreRequested();
+        delete pNode;
+        pNode = wxPendingEvents->First();
+    }
 }
+#endif
 
 void wxApp::ExitMainLoop()
 {
-  m_keepGoing = FALSE;
+    m_bKeepGoing = FALSE;
 }
 
-// Is a message/event pending?
 bool wxApp::Pending()
 {
-/* TODO.
- */
-  return FALSE;
+    return (::WinPeekMsg(vHabmain, (PQMSG)&svCurrentMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) != 0);
 }
 
-// Dispatch a message.
 void wxApp::Dispatch()
 {
-/* TODO.
- */
+    DoMessage();
 }
 
-void wxApp::OnIdle(wxIdleEvent& event)
+//////////////////////////////////////////////////////////////////////////////
+//
+// Give all windows a chance to preprocess
+// the message. Some may have accelerator tables, or have
+// MDI complications.
+//
+//////////////////////////////////////////////////////////////////////////////
+bool wxApp::ProcessMessage(
+  WXMSG*                            pWxmsg
+)
 {
-  static bool inOnIdle = FALSE;
+    QMSG*                           vMsg = (PQMSG)pWxmsg;
+    HWND                            hWnd = vMsg->hwnd;
+    wxWindow*                       pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
+    wxWindow*                       pWnd;
+
+    //
+    // for some composite controls (like a combobox), wndThis might be NULL
+    // because the subcontrol is not a wxWindow, but only the control itself
+    // is - try to catch this case
+    //
+    while (hWnd && !pWndThis)
+    {
+        hWnd = ::WinQueryWindow(hWnd, QW_PARENT);
+        pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
+    }
+
+    // Anyone for a non-translation message? Try youngest descendants first.
+    for (pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent())
+    {
+        if (pWnd->OS2ProcessMessage(pWxmsg))
+            return TRUE;
+    }
+    return FALSE;
+}
 
-  // Avoid recursion (via ProcessEvent default case)
-  if (inOnIdle)
-    return;
+void wxApp::OnIdle(
+  wxIdleEvent&                      rEvent
+)
+{
+    static bool                     sbInOnIdle = FALSE;
 
-  inOnIdle = TRUE;
+    //
+    // Avoid recursion (via ProcessEvent default case)
+    //
+    if (sbInOnIdle )
+        return;
 
-  // 'Garbage' collection of windows deleted with Close().
-  DeletePendingObjects();
+    sbInOnIdle = TRUE;
 
-  // flush the logged messages if any
-  wxLog *pLog = wxLog::GetActiveTarget();
-  if ( pLog != NULL && pLog->HasPendingMessages() )
-    pLog->Flush();
+    //
+    // 'Garbage' collection of windows deleted with Close().
+    //
+    DeletePendingObjects();
 
-  // Send OnIdle events to all windows
-  bool needMore = SendIdleEvents();
+#if wxUSE_LOG
+    // flush the logged messages if any
+    wxLog*                          pLog = wxLog::GetActiveTarget();
 
-  if (needMore)
-    event.RequestMore(TRUE);
+    if (pLog != NULL && pLog->HasPendingMessages())
+        pLog->Flush();
+#endif // wxUSE_LOG
 
-  inOnIdle = FALSE;
+    // Send OnIdle events to all windows
+    if (SendIdleEvents())
+    {
+        //
+        // SendIdleEvents() returns TRUE if at least one window requested more
+        // idle events
+        //
+        rEvent.RequestMore(TRUE);
+    }
+
+    //
+    // If they are pending events, we must process them.
+    //
+#if wxUSE_THREADS
+    ProcessPendingEvents();
+#endif
+    sbInOnIdle = FALSE;
+}
+
+void wxWakeUpIdle()
+{
+    // **** please implement me! ****
+    // Wake up the idle handler processor, even if it is in another thread...
 }
 
 // Send idle event to all top-level windows
 bool wxApp::SendIdleEvents()
 {
-    bool needMore = FALSE;
-       wxNode* node = wxTopLevelWindows.First();
-       while (node)
-       {
-               wxWindow* win = (wxWindow*) node->Data();
-               if (SendIdleEvents(win))
-            needMore = TRUE;
-
-               node = node->Next();
-       }
-    return needMore;
+    bool                            bNeedMore = FALSE;
+    wxWindowList::Node*             pNode = wxTopLevelWindows.GetFirst();
+
+    while (pNode)
+    {
+        wxWindow*                   pWin = pNode->GetData();
+
+        if (SendIdleEvents(pWin))
+            bNeedMore = TRUE;
+        pNode = pNode->GetNext();
+    }
+    return bNeedMore;
 }
 
+//
 // Send idle event to window and all subwindows
-bool wxApp::SendIdleEvents(wxWindow* win)
+//
+bool wxApp::SendIdleEvents(
+  wxWindow*                         pWin
+)
 {
-    bool needMore = FALSE;
+    bool                            bNeedMore = FALSE;
+    wxIdleEvent                     vEvent;
+
+    vEvent.SetEventObject(pWin);
+    pWin->GetEventHandler()->ProcessEvent(vEvent);
 
-       wxIdleEvent event;
-       event.SetEventObject(win);
-       win->ProcessEvent(event);
+    if (vEvent.MoreRequested())
+        bNeedMore = TRUE;
 
-    if (event.MoreRequested())
-        needMore = TRUE;
+    wxNode*                         pNode = pWin->GetChildren().First();
 
-       wxNode* node = win->GetChildren().First();
-       while (node)
-       {
-               wxWindow* win = (wxWindow*) node->Data();
-               if (SendIdleEvents(win))
-            needMore = TRUE;
+    while (pNode)
+    {
+        wxWindow*                   pWin = (wxWindow*) pNode->Data();
 
-               node = node->Next();
-       }
-    return needMore ;
+        if (SendIdleEvents(pWin))
+            bNeedMore = TRUE;
+        pNode = pNode->Next();
+    }
+    return bNeedMore;
 }
 
 void wxApp::DeletePendingObjects()
 {
-  wxNode *node = wxPendingDelete.First();
-  while (node)
-  {
-    wxObject *obj = (wxObject *)node->Data();
+    wxNode*                         pNode = wxPendingDelete.First();
+
+    while (pNode)
+    {
+        wxObject*                   pObj = (wxObject *)pNode->Data();
 
-    delete obj;
+        delete pObj;
 
-    if (wxPendingDelete.Member(obj))
-      delete node;
+        if (wxPendingDelete.Member(pObj))
+            delete pNode;
 
-    // Deleting one object may have deleted other pending
-    // objects, so start from beginning of list again.
-    node = wxPendingDelete.First();
-  }
+        //
+        // Deleting one object may have deleted other pending
+        // objects, so start from beginning of list again.
+        //
+        pNode = wxPendingDelete.First();
+    }
 }
 
-wxLog* wxApp::CreateLogTarget()
+void wxApp::OnEndSession(
+  wxCloseEvent&                     WXUNUSED(rEvent))
 {
-    return new wxLogGui;
+    if (GetTopWindow())
+        GetTopWindow()->Close(TRUE);
 }
 
-wxWindow* wxApp::GetTopWindow() const
+//
+// Default behaviour: close the application with prompts. The
+// user can veto the close, and therefore the end session.
+//
+void wxApp::OnQueryEndSession(
+  wxCloseEvent&                     rEvent
+)
 {
-    if (m_topWindow)
-        return m_topWindow;
-    else if (wxTopLevelWindows.Number() > 0)
-        return (wxWindow*) wxTopLevelWindows.First()->Data();
-    else
-        return NULL;
+    if (GetTopWindow())
+    {
+        if (!GetTopWindow()->Close(!rEvent.CanVeto()))
+            rEvent.Veto(TRUE);
+    }
 }
 
 void wxExit()
 {
-  wxApp::CleanUp();
-/*
- * TODO: Exit in some platform-specific way. Not recommended that the app calls this:
- * only for emergencies.
- */
+    wxLogError(_("Fatal error: exiting"));
+
+    wxApp::CleanUp();
 }
 
-// Yield to other processes
+// Yield to incoming messages
 bool wxYield()
 {
-  /*
-   * TODO
-   */
-  return TRUE;
+    HAB                             vHab = 0;
+    QMSG                            vMsg;
+    // We want to go back to the main message loop
+    // if we see a WM_QUIT. (?)
+    while (::WinPeekMsg(vHab, &vMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) && vMsg.msg != WM_QUIT)
+    {
+        if (!wxTheApp->DoMessage())
+            break;
+    }
+    // If they are pending events, we must process them.
+#if wxUSE_THREADS
+    wxTheApp->ProcessPendingEvents();
+#endif
+    return TRUE;
+}
+
+wxIcon wxApp::GetStdIcon(
+  int                               nWhich
+) const
+{
+    switch(nWhich)
+    {
+        case wxICON_INFORMATION:
+            return wxIcon("wxICON_INFO");
+
+        case wxICON_QUESTION:
+            return wxIcon("wxICON_QUESTION");
+
+        case wxICON_EXCLAMATION:
+            return wxIcon("wxICON_WARNING");
+
+        default:
+            wxFAIL_MSG(wxT("requested non existent standard icon"));
+            // still fall through
+
+        case wxICON_HAND:
+            return wxIcon("wxICON_ERROR");
+    }
+    return wxIcon("wxICON_ERROR");
+}
+
+HINSTANCE wxGetInstance()
+{
+    return wxhInstance;
+}
+
+void wxSetInstance(HINSTANCE hInst)
+{
+    wxhInstance = hInst;
 }