+int wxString::PrintfV(const wxString& format, va_list argptr)
+{
+#if wxUSE_UNICODE_UTF8
+ #if wxUSE_STL_BASED_WXSTRING
+ typedef wxStringTypeBuffer<char> Utf8Buffer;
+ #else
+ typedef wxStringInternalBuffer Utf8Buffer;
+ #endif
+#endif
+
+#if wxUSE_UTF8_LOCALE_ONLY
+ return DoStringPrintfV<Utf8Buffer>(*this, format, argptr);
+#else
+ #if wxUSE_UNICODE_UTF8
+ if ( wxLocaleIsUtf8 )
+ return DoStringPrintfV<Utf8Buffer>(*this, format, argptr);
+ else
+ // wxChar* version
+ return DoStringPrintfV<wxStringBuffer>(*this, format, argptr);
+ #else
+ return DoStringPrintfV(*this, format, argptr);
+ #endif // UTF8/WCHAR
+#endif
+}
+
+// ----------------------------------------------------------------------------
+// misc other operations
+// ----------------------------------------------------------------------------
+
+// returns true if the string matches the pattern which may contain '*' and
+// '?' metacharacters (as usual, '?' matches any character and '*' any number
+// of them)
+bool wxString::Matches(const wxString& mask) const
+{
+ // I disable this code as it doesn't seem to be faster (in fact, it seems
+ // to be much slower) than the old, hand-written code below and using it
+ // here requires always linking with libregex even if the user code doesn't
+ // use it
+#if 0 // wxUSE_REGEX
+ // first translate the shell-like mask into a regex
+ wxString pattern;
+ pattern.reserve(wxStrlen(pszMask));
+
+ pattern += wxT('^');
+ while ( *pszMask )
+ {
+ switch ( *pszMask )
+ {
+ case wxT('?'):
+ pattern += wxT('.');
+ break;
+
+ case wxT('*'):
+ pattern += wxT(".*");
+ break;
+
+ case wxT('^'):
+ case wxT('.'):
+ case wxT('$'):
+ case wxT('('):
+ case wxT(')'):
+ case wxT('|'):
+ case wxT('+'):
+ case wxT('\\'):
+ // these characters are special in a RE, quote them
+ // (however note that we don't quote '[' and ']' to allow
+ // using them for Unix shell like matching)
+ pattern += wxT('\\');
+ // fall through
+
+ default:
+ pattern += *pszMask;
+ }
+
+ pszMask++;
+ }
+ pattern += wxT('$');
+
+ // and now use it
+ return wxRegEx(pattern, wxRE_NOSUB | wxRE_EXTENDED).Matches(c_str());
+#else // !wxUSE_REGEX
+ // TODO: this is, of course, awfully inefficient...
+
+ // FIXME-UTF8: implement using iterators, remove #if
+#if wxUSE_UNICODE_UTF8
+ const wxScopedWCharBuffer maskBuf = mask.wc_str();
+ const wxScopedWCharBuffer txtBuf = wc_str();
+ const wxChar *pszMask = maskBuf.data();
+ const wxChar *pszTxt = txtBuf.data();
+#else
+ const wxChar *pszMask = mask.wx_str();
+ // the char currently being checked
+ const wxChar *pszTxt = wx_str();
+#endif
+
+ // the last location where '*' matched
+ const wxChar *pszLastStarInText = NULL;
+ const wxChar *pszLastStarInMask = NULL;
+
+match:
+ for ( ; *pszMask != wxT('\0'); pszMask++, pszTxt++ ) {
+ switch ( *pszMask ) {
+ case wxT('?'):
+ if ( *pszTxt == wxT('\0') )
+ return false;
+
+ // pszTxt and pszMask will be incremented in the loop statement
+
+ break;
+
+ case wxT('*'):
+ {
+ // remember where we started to be able to backtrack later
+ pszLastStarInText = pszTxt;
+ pszLastStarInMask = pszMask;
+
+ // ignore special chars immediately following this one
+ // (should this be an error?)
+ while ( *pszMask == wxT('*') || *pszMask == wxT('?') )
+ pszMask++;
+
+ // if there is nothing more, match
+ if ( *pszMask == wxT('\0') )
+ return true;
+
+ // are there any other metacharacters in the mask?
+ size_t uiLenMask;
+ const wxChar *pEndMask = wxStrpbrk(pszMask, wxT("*?"));