Convert device X coordinate to logical coordinate, using the current
mapping mode.
*/
- wxCoord DeviceToLogicalX(wxCoord x);
+ wxCoord DeviceToLogicalX(wxCoord x) const;
/**
Convert device X coordinate to relative logical coordinate, using the
current mapping mode but ignoring the x axis orientation. Use this
function for converting a width, for example.
*/
- wxCoord DeviceToLogicalXRel(wxCoord x);
+ wxCoord DeviceToLogicalXRel(wxCoord x) const;
/**
Converts device Y coordinate to logical coordinate, using the current
mapping mode.
*/
- wxCoord DeviceToLogicalY(wxCoord y);
+ wxCoord DeviceToLogicalY(wxCoord y) const;
/**
Convert device Y coordinate to relative logical coordinate, using the
current mapping mode but ignoring the y axis orientation. Use this
function for converting a height, for example.
*/
- wxCoord DeviceToLogicalYRel(wxCoord y);
+ wxCoord DeviceToLogicalYRel(wxCoord y) const;
/**
Draws an arc of a circle, centred on (@a xc, @a yc), with starting
/**
Gets the character height of the currently set font.
*/
- wxCoord GetCharHeight();
+ wxCoord GetCharHeight() const;
/**
Gets the average character width of the currently set font.
*/
- wxCoord GetCharWidth();
+ wxCoord GetCharWidth() const;
/**
Not implemented.
@see SetLogicalFunction()
*/
- int GetLogicalFunction();
+ int GetLogicalFunction() const;
/**
Gets the mapping mode for the device context.
@see SetMapMode()
*/
- int GetMapMode();
+ int GetMapMode() const;
//@{
/**
/**
Not implemented.
*/
- bool GetPixel(wxCoord x, wxCoord y, wxColour* colour);
+ bool GetPixel(wxCoord x, wxCoord y, wxColour* colour) const;
/**
For a Windows printer device context, this gets the horizontal and
@see SetUserScale()
*/
- void GetUserScale(double x, double y);
+ void GetUserScale(double* x, double* y) const;
/**
Converts logical X coordinate to device coordinate, using the current
mapping mode.
*/
- wxCoord LogicalToDeviceX(wxCoord x);
+ wxCoord LogicalToDeviceX(wxCoord x) const;
/**
Converts logical X coordinate to relative device coordinate, using the
current mapping mode but ignoring the x axis orientation. Use this for
converting a width, for example.
*/
- wxCoord LogicalToDeviceXRel(wxCoord x);
+ wxCoord LogicalToDeviceXRel(wxCoord x) const;
/**
Converts logical Y coordinate to device coordinate, using the current
mapping mode.
*/
- wxCoord LogicalToDeviceY(wxCoord y);
+ wxCoord LogicalToDeviceY(wxCoord y) const;
/**
Converts logical Y coordinate to relative device coordinate, using the
current mapping mode but ignoring the y axis orientation. Use this for
converting a height, for example.
*/
- wxCoord LogicalToDeviceYRel(wxCoord y);
+ wxCoord LogicalToDeviceYRel(wxCoord y) const;
/**
Gets the maximum horizontal extent used in drawing commands so far.
*/
- wxCoord MaxX();
+ wxCoord MaxX() const;
/**
Gets the maximum vertical extent used in drawing commands so far.
*/
- wxCoord MaxY();
+ wxCoord MaxY() const;
/**
Gets the minimum horizontal extent used in drawing commands so far.
*/
- wxCoord MinX();
+ wxCoord MinX() const;
/**
Gets the minimum vertical extent used in drawing commands so far.
*/
- wxCoord MinY();
+ wxCoord MinY() const;
/**
Returns @true if the DC is ok to use. @false values arise from being