Node has a name and may have content and attributes.
Most common node types are @c wxXML_TEXT_NODE (name and attributes are irrelevant)
- and @c wxXML_ELEMENT_NODE (e.g. in @c \<title\>hi\</title\> there is an element
- with name="title", irrelevant content and one child @c wxXML_TEXT_NODE
- with content="hi").
+ and @c wxXML_ELEMENT_NODE.
+
+ Example: in <tt>\<title\>hi\</title\></tt> there is an element with the name
+ @c title and irrelevant content and one child of type @c wxXML_TEXT_NODE
+ with @c hi as content.
If @c wxUSE_UNICODE is 0, all strings are encoded in the encoding given to
wxXmlDocument::Load (default is UTF-8).
Represents a node attribute.
- Example: in @c "\<img src="hello.gif" id="3"/\>", @c "src" is attribute with value
- @c "hello.gif" and @c "id" is a attribute with value @c "3".
+ Example: in <tt>\<img src="hello.gif" id="3"/\></tt>, @c src is an attribute
+ with value @c hello.gif and @c id is an attribute with value @c 3.
@library{wxxml}
@category{xml}
@code
wxXmlDocument doc;
- if (!doc.Load(wxT("myfile.xml")))
- return @false;
+ if (!doc.Load("myfile.xml"))
+ return false;
// start processing the XML file
- if (doc.GetRoot()-GetName() != wxT("myroot-node"))
- return @false;
+ if (doc.GetRoot()->GetName() != "myroot-node")
+ return false;
- wxXmlNode *child = doc.GetRoot()-GetChildren();
+ wxXmlNode *child = doc.GetRoot()->GetChildren();
while (child) {
- if (child-GetName() == wxT("tag1")) {
+ if (child->GetName() == "tag1") {
// process text enclosed by tag1/tag1
- wxString content = child-GetNodeContent();
+ wxString content = child->GetNodeContent();
...
// process attributes of tag1
wxString attrvalue1 =
- child-GetAttribute(wxT("attr1"),
- wxT("default-value"));
+ child->GetAttribute("attr1", "default-value");
wxString attrvalue2 =
- child-GetAttribute(wxT("attr2"),
- wxT("default-value"));
+ child->GetAttribute("attr2", "default-value");
...
- } else if (child-GetName() == wxT("tag2")) {
+ } else if (child->GetName() == "tag2") {
// process tag2 ...
}
- child = child-GetNext();
+ child = child->GetNext();
}
@endcode
@code
wxXmlDocument doc;
- doc.Load(wxT("myfile.xml"), wxT("UTF-8"), wxXMLDOC_KEEP_WHITESPACE_NODES);
+ doc.Load("myfile.xml", "UTF-8", wxXMLDOC_KEEP_WHITESPACE_NODES);
// myfile2.xml will be indentic to myfile.xml saving it this way:
- doc.Save(wxT("myfile2.xml"), wxXML_NO_INDENTATION);
+ doc.Save("myfile2.xml", wxXML_NO_INDENTATION);
@endcode
Using default parameters, you will get a reformatted document which in general
@code
wxXmlDocument doc;
- doc.Load(wxT("myfile.xml"));
- doc.Save(wxT("myfile2.xml")); // myfile2.xml != myfile.xml
+ doc.Load("myfile.xml");
+ doc.Save("myfile2.xml"); // myfile2.xml != myfile.xml
@endcode
@library{wxxml}
Loads the given filename using the given encoding. See Load().
*/
wxXmlDocument(const wxString& filename,
- const wxString& encoding = wxT("UTF-8"));
+ const wxString& encoding = "UTF-8"));
/**
Loads the XML document from given stream using the given encoding. See Load().
*/
wxXmlDocument(wxInputStream& stream,
- const wxString& encoding = wxT("UTF-8"));
+ const wxString& encoding = "UTF-8");
/**
Virtual destructor. Frees the document root node.
Returns true on success, false otherwise.
*/
virtual bool Load(const wxString& filename,
- const wxString& encoding = wxT("UTF-8"), int flags = wxXMLDOC_NONE);
+ const wxString& encoding = "UTF-8", int flags = wxXMLDOC_NONE);
/**
Like Load(const wxString&, const wxString&, int) but takes the data from
given input stream.
*/
virtual bool Load(wxInputStream& stream,
- const wxString& encoding = wxT("UTF-8"), int flags = wxXMLDOC_NONE);
+ const wxString& encoding = "UTF-8", int flags = wxXMLDOC_NONE);
/**
Saves XML tree creating a file named with given string.