directly, but all of its methods are also applicable for the two classes
above.
+ Note that the instances of wxTopLevelWindow are managed by wxWidgets in the
+ internal top level window list.
+
+ @beginEventEmissionTable
+ @event{EVT_ACTIVATE(id, func)}
+ Process a @c wxEVT_MAXIMIZE event. See wxMaximizeEvent.
+ @event{EVT_MOVE(func)}
+ Process a @c wxEVT_MOVE event, which is generated when a window is moved.
+ See wxMoveEvent.
+ @event{EVT_MOVE_START(func)}
+ Process a @c wxEVT_MOVE_START event, which is generated when the user starts
+ to move or size a window. wxMSW only.
+ See wxMoveEvent.
+ @event{EVT_MOVE_END(func)}
+ Process a @c wxEVT_MOVE_END event, which is generated when the user stops
+ moving or sizing a window. wxMSW only.
+ See wxMoveEvent.
+ @endEventTable
+
@library{wxcore}
@category{managedwnd}
class wxTopLevelWindow : public wxWindow
{
public:
+ /**
+ Default ctor.
+ */
+ wxTopLevelWindow();
+
+ /**
+ Constructor creating the top level window.
+ */
+ wxTopLevelWindow(wxWindow *parent,
+ wxWindowID winid,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr);
+
+ /**
+ Destructor. Remember that wxTopLevelWindows do not get immediately
+ destroyed when the user (or the app) closes them; they have a
+ @b delayed destruction.
+
+ See @ref overview_windowdeletion for more info.
+ */
+ virtual ~wxTopLevelWindow();
+
+ /**
+ Creates the top level window.
+ */
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr);
+
/**
Returns @true if the platform supports making the window translucent.
(including GTK+) where the window manager may not support this operation
and there is no way to find out.
*/
- bool EnableCloseButton(bool enable = true);
+ virtual bool EnableCloseButton(bool enable = true);
/**
Returns a pointer to the button which is the default for this window, or
@see GetIcons()
*/
- const wxIcon GetIcon() const;
+ wxIcon GetIcon() const;
/**
Returns all icons associated with the window, there will be none of them
@see wxIconBundle
*/
- const wxIconBundle GetIcons() const;
+ const wxIconBundle& GetIcons() const;
/**
Gets a string containing the window title.
@see SetTitle()
*/
- wxString GetTitle() const;
+ virtual wxString GetTitle() const;
/**
Unique to the wxWinCE port. Responds to showing/hiding SIP (soft input
@see IsIconized(), Maximize(), wxIconizeEvent.
*/
- void Iconize(bool iconize);
+ virtual void Iconize(bool iconize = true);
/**
Returns @true if this window is currently active, i.e. if the user is
@see ShowFullScreen()
*/
- bool IsFullScreen();
+ virtual bool IsFullScreen() const;
/**
Returns @true if the window is iconized.
*/
- bool IsIconized() const;
+ virtual bool IsIconized() const;
/**
Returns @true if the window is maximized.
*/
- bool IsMaximized() const;
+ virtual bool IsMaximized() const;
/**
This method is specific to wxUniversal port.
*/
bool IsUsingNativeDecorations() const;
+ /**
+ See wxWindow::SetAutoLayout(): when auto layout is on, this function gets
+ called automatically when the window is resized.
+ */
+ virtual bool Layout();
+
/**
Maximizes or restores the window.
@see Iconize()
*/
- void Maximize(bool maximize);
+ virtual void Maximize(bool maximize = true);
/**
Use a system-dependent way to attract users attention to the window when
@see GetDefaultItem()
*/
- void SetDefaultItem(wxWindow* win);
+ wxWindow* SetDefaultItem(wxWindow* win);
/**
Sets the icon for this window.
reference counting, the copy is very quick. It is safe to
delete @a icon after calling this function.
- @see wxIcon
+ @note In wxMSW, @a icon must be either 16x16 or 32x32 icon.
+
+ @see wxIcon, SetIcons()
*/
void SetIcon(const wxIcon& icon);
@param icons
The icons to associate with this window.
- @see wxIconBundle.
+ @note In wxMSW, @a icons must contain a 16x16 or 32x32 icon,
+ preferably both.
+
+ @see wxIconBundle
*/
virtual void SetIcons(const wxIconBundle& icons);
fully transparent, and a value of 255 sets the window to be fully
opaque.
*/
- virtual bool SetTransparent(int alpha);
+ virtual bool SetTransparent(wxByte alpha);
/**
This virtual function is not meant to be called directly but can be
@see IsFullScreen()
*/
- bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
+ virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
/**
This method is specific to wxUniversal port.