}
return p;
}
-
+
unsigned wxHtmlCell::GetDepth() const
{
unsigned d = 0;
d++;
return d;
}
-
+
bool wxHtmlCell::IsBefore(wxHtmlCell *cell) const
{
const wxHtmlCell *c1 = this;
if ( c1 == c2 )
return true;
c1 = c1->GetNext();
- }
+ }
return false;
}
else
void wxHtmlWordCell::SetSelectionPrivPos(wxDC& dc, wxHtmlSelection *s) const
{
unsigned p1, p2;
-
- Split(dc,
+
+ Split(dc,
this == s->GetFromCell() ? s->GetFromPos() : wxDefaultPosition,
this == s->GetToCell() ? s->GetToPos() : wxDefaultPosition,
p1, p2);
wxPoint p(0, m_Word.length());
-
+
if ( this == s->GetFromCell() )
p.x = p1; // selection starts here
if ( this == s->GetToCell() )
p.y = p2; // selection ends here
-
+
if ( this == s->GetFromCell() )
s->SetFromPrivPos(p);
if ( this == s->GetToCell() )
{
wxColour fg = info.GetState().GetFgColour();
wxColour bg = info.GetState().GetBgColour();
-
+
if ( toSelection )
{
dc.SetBackgroundMode(wxSOLID);
wxString txt;
int w, h;
int ofs = 0;
-
- wxPoint priv = (this == s->GetFromCell()) ?
+
+ wxPoint priv = (this == s->GetFromCell()) ?
s->GetFromPrivPos() : s->GetToPrivPos();
// NB: this is quite a hack: in order to compute selection boundaries
if ( priv == wxDefaultPosition )
{
SetSelectionPrivPos(dc, s);
- priv = (this == s->GetFromCell()) ?
+ priv = (this == s->GetFromCell()) ?
s->GetFromPrivPos() : s->GetToPrivPos();
}
-
+
int part1 = priv.x;
int part2 = priv.y;
dc.GetTextExtent(txt, &w, &h);
ofs += w;
}
-
+
SwitchSelState(dc, info, true);
-
+
txt = m_Word.Mid(part1, part2-part1);
dc.DrawText(txt, ofs + x + m_PosX, y + m_PosY);
dc.DrawText(m_Word, x + m_PosX, y + m_PosY);
}
}
-
+
wxString wxHtmlWordCell::ConvertToText(wxHtmlSelection *s) const
{
if ( s && (this == s->GetFromCell() || this == s->GetToCell()) )
{
- wxPoint priv = (this == s->GetFromCell()) ?
- s->GetFromPrivPos() : s->GetToPrivPos();
- int part1 = priv.x;
- int part2 = priv.y;
- return m_Word.Mid(part1, part2-part1);
+ wxPoint priv = this == s->GetFromCell() ? s->GetFromPrivPos()
+ : s->GetToPrivPos();
+
+ // VZ: we may be called before we had a chance to re-render ourselves
+ // and in this case GetFrom/ToPrivPos() is not set yet -- assume
+ // that this only happens in case of a double/triple click (which
+ // seems to be the case now) and so it makes sense to select the
+ // entire contents of the cell in this case
+ //
+ // TODO: but this really needs to be fixed in some better way later...
+ if ( priv != wxDefaultPosition )
+ {
+ int part1 = priv.x;
+ int part2 = priv.y;
+ return m_Word.Mid(part1, part2-part1);
+ }
+ //else: return the whole word below
}
- else
- return m_Word;
+
+ return m_Word;
}
wxCursor wxHtmlWordCell::GetCursor() const
}
-
//-----------------------------------------------------------------------------
// wxHtmlContainerCell
//-----------------------------------------------------------------------------
wxHtmlCell *c2, *c = NULL;
for ( const wxHtmlCell *cell = m_Cells; cell; cell = cell->GetNext() )
{
- if (cell->GetPosY() > y ||
+ if (cell->GetPosY() > y ||
(cell->GetPosY() == y && cell->GetPosX() > x))
break;
c2 = cell->FindCellByPos(x - cell->GetPosX(), y - cell->GetPosY(),
*right = cright;
}
-
+
wxHtmlCell *wxHtmlContainerCell::GetFirstTerminal() const
{
if ( m_Cells )
while ( m_pos->GetFirstChild() != NULL )
m_pos = m_pos->GetFirstChild();
} while ( !m_pos->IsTerminalCell() );
-
+
return m_pos;
}