IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxEvent)
+IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent)
+IMPLEMENT_DYNAMIC_CLASS(wxPaletteChangedEvent, wxEvent)
+IMPLEMENT_DYNAMIC_CLASS(wxQueryNewPaletteEvent, wxEvent)
const wxEventTable *wxEvtHandler::GetEventTable() const { return &wxEvtHandler::sm_eventTable; }
// Find the logical position of the event given the DC
wxPoint wxMouseEvent::GetLogicalPosition(const wxDC& dc) const
{
- wxPoint pt(dc.DeviceToLogicalX(m_x), dc.DeviceToLogicalY(m_y));
- return pt;
+ wxPoint pt(dc.DeviceToLogicalX(m_x), dc.DeviceToLogicalY(m_y));
+ return pt;
}
// chain of event handlers.
if (IsKindOf(CLASSINFO(wxWindow)))
{
- wxWindow *win = (wxWindow *)this;
-
- // Can only use the validator of the window which
- // is receiving the event
- if ( (win == event.GetEventObject()) &&
- win->GetValidator() &&
- win->GetValidator()->ProcessEvent(event))
- return TRUE;
+ wxWindow *win = (wxWindow *)this;
+
+ // Can only use the validator of the window which
+ // is receiving the event
+ if ( (win == event.GetEventObject()) &&
+ win->GetValidator() &&
+ win->GetValidator()->ProcessEvent(event))
+ return TRUE;
}
// Search upwards through the inheritance hierarchy
// Try going down the event handler chain
if ( GetNextHandler() )
{
- if ( GetNextHandler()->ProcessEvent(event) )
- return TRUE;
+ if ( GetNextHandler()->ProcessEvent(event) )
+ return TRUE;
}
// Carry on up the parent-child hierarchy,
if (IsKindOf(CLASSINFO(wxWindow)) && event.IsKindOf(CLASSINFO(wxCommandEvent)))
{
wxWindow *win = (wxWindow *)this;
- wxWindow *parent = win->GetParent();
+ wxWindow *parent = win->GetParent();
if (parent && !parent->IsBeingDeleted())
return win->GetParent()->GetEventHandler()->ProcessEvent(event);
}
- // Last try - application object
- if (wxTheApp && this != wxTheApp && wxTheApp->ProcessEvent(event))
+ // Last try - application object.
+ // Special case: don't pass wxEVT_IDLE to wxApp, since it'll always swallow it.
+ // wxEVT_IDLE is sent explicitly to wxApp so it will be processed appropriately
+ // via SearchEventTable.
+ if (wxTheApp && this != wxTheApp && (event.GetEventType() != wxEVT_IDLE) && wxTheApp->ProcessEvent(event))
return TRUE;
else
return FALSE;
while (table.entries[i].m_fn != NULL)
{
+// wxEventType eventType = (wxEventType) table.entries[i].m_eventType;
+
if ((event.GetEventType() == table.entries[i].m_eventType) &&
(table.entries[i].m_id == -1 || // Match, if event spec says any id will do (id == -1)
(table.entries[i].m_lastId == -1 && commandId == table.entries[i].m_id) ||
(table.entries[i].m_lastId != -1 &&
(commandId >= table.entries[i].m_id && commandId <= table.entries[i].m_lastId))))
{
- event.Skip(FALSE);
+ event.Skip(FALSE);
event.m_callbackUserData = table.entries[i].m_callbackUserData;
-
+
(this->*((wxEventFunction) (table.entries[i].m_fn)))(event);
- if ( event.GetSkipped() )
- return FALSE;
- else
+ if ( event.GetSkipped() )
+ return FALSE;
+ else
return TRUE;
}
i ++;
return FALSE;
}
-void wxEvtHandler::Connect( const int id, const int lastId,
- const int eventType,
- wxObjectEventFunction func,
- wxObject *userData )
+void wxEvtHandler::Connect( int id, int lastId,
+ int eventType,
+ wxObjectEventFunction func,
+ wxObject *userData )
{
wxEventTableEntry *entry = new wxEventTableEntry;
entry->m_id = id;
if (!m_dynamicEvents) return FALSE;
int commandId = event.GetId();
-
+
wxNode *node = m_dynamicEvents->First();
while (node)
{
wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
+
+// wxEventType eventType = (wxEventType) entry->m_eventType;
+
if (entry->m_fn)
{
if ((event.GetEventType() == entry->m_eventType) &&
(entry->m_lastId != -1 &&
(commandId >= entry->m_id && commandId <= entry->m_lastId))))
{
- event.Skip(FALSE);
+ event.Skip(FALSE);
event.m_callbackUserData = entry->m_callbackUserData;
-
+
(this->*((wxEventFunction) (entry->m_fn)))(event);
- if (event.GetSkipped())
- return FALSE;
- else
+ if (event.GetSkipped())
+ return FALSE;
+ else
return TRUE;
}
};
return FALSE;
};
-#if WXWIN_COMPATIBILITY
-void wxEvtHandler::OldOnMenuCommand(int cmd)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMenuCommand(cmd);
-}
-
-void wxEvtHandler::OldOnMenuSelect(int cmd)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMenuSelect(cmd);
-}
-
-void wxEvtHandler::OldOnInitMenuPopup(int pos)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnInitMenuPopup(pos);
-}
-
-void wxEvtHandler::OldOnScroll(wxCommandEvent& event)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnScroll(event);
-}
-
-void wxEvtHandler::OldOnPaint(void)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnPaint();
-}
-void wxEvtHandler::OldOnSize(int width, int height)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnSize(width, height);
-}
-
-void wxEvtHandler::OldOnMove(int x, int y)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMove(x, y);
-}
-
-void wxEvtHandler::OldOnMouseEvent(wxMouseEvent& event)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnMouseEvent(event);
-}
-
-void wxEvtHandler::OldOnChar(wxKeyEvent& event)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnChar(event);
-}
-
-// Under Windows, we can intercept character input per dialog or frame
-bool wxEvtHandler::OldOnCharHook(wxKeyEvent& event)
-{
- if (GetNextHandler()) return GetNextHandler()->OldOnCharHook(event);
- else return FALSE;
-}
-
-void wxEvtHandler::OldOnActivate(bool active)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnActivate(active);
-}
-
-void wxEvtHandler::OldOnSetFocus(void)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnSetFocus();
-}
-
-void wxEvtHandler::OldOnKillFocus(void)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnKillFocus();
-}
-
-bool wxEvtHandler::OldOnSysColourChange(void)
-{
- if (GetNextHandler()) return GetNextHandler()->OldOnSysColourChange();
- return FALSE;
-}
-
-void wxEvtHandler::OldOnDropFiles(int n, char *files[], int x, int y)
-{
- if (GetNextHandler()) GetNextHandler()->OldOnDropFiles(n, files, x, y);
-}
-#endif
-
bool wxEvtHandler::OnClose(void)
{
if (GetNextHandler()) return GetNextHandler()->OnClose();